Midnightknight wrote: ↑Wed, 21. Jul 21, 02:15
But yeah when everything works "correctly" it SHOULD revert back to Duke's identity when going back to Lasting vengeance ... But maybe the easiest thing is to increase Duke's Citadel marine capaticy to 40.
The script isn't written that way - the code that sets the cover isn't the code that is used to go back to the HQ.
So yes whilst it would make sense for the cover to be turned off the script isn't going to do that unless the developers change it.
Hwitvlf wrote: ↑Wed, 21. Jul 21, 01:39
I suspect that "getting destroyed by allied destroyer" is the part that was unforeseen. Would the M7M might come back and pick up more marines if it lived long enough.
Pretty broken, but I seen to remember that an advanced satellite breaks the disguise. Maybe one placed near the gate in Lasting Vengeance or you could scan the M7M just as it enters the sector to break its disguise.
For breaking its cover I just tested it and the Adv. Sat doesn't do anything, scanning doesn't, shooting at it (to destruction) doesn't, however partway through boarding it did break cover but that's unhelpful because it was at ~75% hull and boarding can't be arbitrarily cancelled anyway.
Deianeira wrote: ↑Tue, 20. Jul 21, 15:47
I finally got one of the Duke's Military Transports with 40 marines safely from Gunne's Crusade back to Duke's Haven. The transport docked there once, unloaded seven marines (three were already available at the station) and then idles infinitely in Lasting Vengeance. The next Boarding Frigate took only four marines and proceeded with the usual senseless behaviour, before getting killed by the Zeus... I guess the marine limit of 10 on Duke's Haven makes this achievement 100% impossible to get. Glad this shit's been tested before release
That you got 40 marines on to one of their TP's is impressive, I figured that would be insanely difficult.
Since you achieved that I tested a few things to see if some progress can be made.
I had a theory for avoiding the M7M being destroyed, which was to link the Hub in between Lasting Vengeance and Heaven's Assertion.
However when they go through the Hub they still get cover and that cover is still Paranid, and when I gave them Energy Cells and they jumped through the Hub to a Boron sector they still took Paranid cover.
As for the M7M only loading 4 marines it will only take 40+ fight marines and it did pick up all 10 when I scripted a bunch of skilled marines in and got them unloaded (via script) on to Duke's HQ during testing.
It's possible that the TP's had picked up and dropped off marines skilled in non-fighting areas yet had <40 fight skill, and thus the M7M ignored them.
The Marines that are naturally found on Duke's HQ also tend to be insufficient so you'd have to buy those before the TP arrives to unload.
I tried to send marines to Duke's HQ by ejecting one near it and watching the Astronaut (Marine) dock, however it then just vanished instead of being added to the station.
I took another look at the script and there is a random element to if it leaves the sector or not, with a 1/4 chance to leave and it can travel up to 3 sectors away.
However if it stays in sector it does not stay idle for long.
So in theory if you could get marines flooding into the HQ fast enough, and got lucky with the random chance, the M7M might stay in-sector long enough to fully load up.
Also if you were in a game that had the HSAP sector in Lasting Vengeance, and Duke's claimed it, then that'd be some improvement to the odds of the M7M staying in Duke's territory and thus out of cover.
Another option is to destroy Duke's military or distract them (e.g. lure them a few hundred km away, though they seem to want to head back to the middle of the sector when they lose track of their target) as if they aren't at the HQ, they can't kill the M7M.
I do not know if the M7M can still dock at or trade with the HQ whist it is pretending to be Paranid though.
I suppose it is also possible to attack the M7M and try to break it out of its plan to move to another sector, however since it is unarmed it doesn't seem to have any interest in attacking the player.
Also fighting Duke's military might be at odds with generating enough marines to stock the HQ with.
I suppose I can now see the possibility of getting the achievement however the amount of effort required to deliberately get the game state just right is insane, and that's assuming that if it does go and board something that it actually picks the player as the target and the actual boarding process and achievement work.