Not sure what your plan is honestly
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Not sure what your plan is honestly
AL only works once the game has been saved and reloaded, try that.
Maybe enenra might have an idea - i think he is around from time to time. Maybe write him a PM. I dont remember who created them (my guess is either enenra or AragonSpeed), but if you want to use them, you need to get their permission.
What is "give tekt" supposed to mean ?
My guess is that was supposed to mean "text". They asked around about that on the Egosoft Discord server, so I directed them here.
File wav = text.What is "give tekt" supposed to mean ?
I think it was 7211-L044.xml in t folder. Load in the X editor.
Thanks, but I need to find the number of the sound file and what text id it refers to. I cannot understand many sound files by ear because of their not very good quality.Killjaeden wrote: ↑Thu, 29. Apr 21, 00:13I think it was 7211-L044.xml in t folder. Load in the X editor.
Like i already said, its in 7211-L044.xml. Page id 350007 are all sector name with id's, and page id 7211 are the sound file numbers (in \s folder) to the sector id's.
... comrade i just told you...please. Read, carefully and check out the files.
Killjaeden wrote: ↑Sun, 9. May 21, 15:15Like i already said, its in 7211-L044.xml. Page id 350007 are all sector name with id's, and page id 7211 are the sound file numbers (in \s folder) to the sector id's.
<page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
<t id="1020516">Rhonkar's Dismissal I</t>
Now open 555.wav and listen what it says. It says Rhonkars Dismissal 1 ...<page id="7211" title="XTC" descr="XTC spoken sector names">
<t id="1020516">555</t>
Yeah. Thanks, I'll take a look.Killjaeden wrote: ↑Mon, 17. May 21, 23:46... comrade i just told you...please. Read, carefully and check out the files.
Killjaeden wrote: ↑Sun, 9. May 21, 15:15Like i already said, its in 7211-L044.xml. Page id 350007 are all sector name with id's, and page id 7211 are the sound file numbers (in \s folder) to the sector id's.
<page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
<t id="1020516">Rhonkar's Dismissal I</t>Now open 555.wav and listen what it says. It says Rhonkars Dismissal 1 ...<page id="7211" title="XTC" descr="XTC spoken sector names">
<t id="1020516">555</t>
Late reply, but the vanilla ship building was deactivated, because we have a custom script ("POSY") for that. It allows building on player owned Shipyards/Wharfs, check out the manual for this. However i'm not quite sure if the HQ counts as a shipyard and can produce.Tyrant's Bane wrote: ↑Sun, 25. Sep 22, 00:13Hello Everyone,
After many many years I decided to get back into X3TC and my favorite mod. Been playing it again for almost a month now and have finally earned enough notoriety and cash to buy a Headquarters. Only problem is that all the commands to reverse engineer or build ships seems to be missing![]()
I thought at first it might be another mod affecting it, but ruled that out when I made a secondary clean install and tried again. Commands were still gone. Is there something I am missing or a way to add the functionality back in somehow?