This is what I actually use as I told you in the previous post, it is kind of tricky because it can get stucked but works. In my opinion, this should be fixed first, I had a hard time trying to guess what was not working, maybe others would just simply not use it as it is. Maybe a message sent to the player indicating why it got stucked would be great. I will try write a post next week indicating the cases in which it gets stucked, so it becomes easier for others to test and script the solution.iXenon wrote: ↑Fri, 14. Jul 23, 12:574. Tradeable - the only option that allows both buying and selling. But it looks more like a 'resource' (from SM point of view) and product (from the station point of view). It means if we put price 18 for Energy Cells, then SM would try to find it at the best price (what is 12 in the best case, but it also shouldn't exceed the 18, as I guess) and then the station would allow other ships to trade EC at the price of 18. Station Manager WON'T sell them, that the case.
Unfortunately "Buy at best price" is not an option for me. It would require too many ships, the micromanagement would be intensive, and the docking space in some trading stations is very limited. My boron trading station only has space for 5 ships ... Ah but the boron equipment dock has infinite docking slots heheiXenon wrote: ↑Fri, 14. Jul 23, 12:57For the Resource and Product it works clear and obvious, but these type of good could be bought or sold only. And it doesn't allow TDR to pick up resources, for example. That's the reason players may stick to use 'Buy at the best price' for each type of good and them sell them by SM.
I get the idea, it actually existed in the bonus pack in X3 Reunion if I recall correctly, but the configuration part was horrible, we didn't have the nice looking menus we have now.
So, you are suggesting basically a new feature, I agree it would be a great addition, it would allow us to maximize profitsss.