It can be a lot of things. My experience with stuttering from "loading texture data" in other games wasn't a RAM, VRAM, GPU, HDD or SSD issue.
It led me to a weak CPU issue because the game needs to create a new texture to put the current texture LOD in it, doing so, use the CPU as well.
Just by changing the CPU, I'm not having any more stutters. I can also use motion blur and set reflections, volumetric lighting and fog to medium.
The LOD swapping can cause the stuttering. Let me explain: Yes, no disk, the texture is in the RAM or VRAM after loaded.Liath wrote: ↑Fri, 18. Mar 22, 21:07I'm confused, then. If I fly up to a station, spin around a few times (so it loads all model/texture data), sit still for a few seconds, then do the same thing again,
then why would I still experience a disk-related loading stutter? If the data remained in the GPU's RAM, it stands to reason there would not be a disk-read incurring a hit?
But the calculation of when to swap the current LOD is done by the CPU and it will create a new texture to swap the LOD.
Then it will transfer the texture LOD data from RAM to the new texture inside the VRAM or something between those lines.
This could be a placebo effect. Swapping the storage might have triggered some switches on your motherboard that control the data tracks.
Take my pc as an example, I have two M2 but when I use the Thunderbolt, it lowers one M2 speed by half but the other M2 that doesn't share the same track.
I could also equip three GPUs if I want, but only one of those GPUs will have a dedicated data track to work with. The other two will share with the M2 track.
Note: Some people might say it's not the CPU. In this case it could be the motherboard because data also needs to travel on the motherboard between
the CPU and GPU. Some motherboards share these tracks. Check if it's being used by something else currently equipped on your motherboard. Anyways...
If you set the texture settings to medium or low the problem should go away because the amount of data/LOD is lower, speeding up the calculation/transfer.