(edit) Wrong forum, sorry... Belongs to X4 modding of course. Solution below for anyone interested... @Mods : Feel free to delete or move.Thanks
i would very much appreciated a small help from the talented modders here I try to create a small mod for myself that changes the requirements for the scrap metal processing. I just tried editing the wares.xml (lowering energy requirement), but for whatever reason, when I launch the game this simple change conflicts with the research screen, it is no longer visible. It's definitly my mod causing it, so some conflict is created. It worked in 5.0, but something seems to have change in 5.1, since it now creates the problem.
After looking into some other mods that also change wares.xml it seems one can not simply change the file, but I have to use some commands like "replace" or "DIFF" in my mod file, but I can't get the synthax right.
So I would be really happy if someone can help me out here, i want to play this scrap thing so much, but the current implementation is just tedious and pointless from an economic view (by the time I have the money for this setup, i can simply build tons of hullpart and claytronic factories myself.)
These are the copied entries from wares.xml with my change already included. How must I write the synthax for wares.xml to accept this change in the game ?
Thank you very much in advance for helping !
<ware id="claytronics" name="{20201,501}" description="{20201,502}" factoryname="{20201,504}" group="shiptech" transport="container" volume="24" tags="container economy stationbuilding">
<price min="1734" average="2040" max="2346" />
<production time="900" amount="108" method="default" name="{20206,101}">
<primary>
<ware ware="antimattercells" amount="100" />
<ware ware="energycells" amount="140" />
<ware ware="microchips" amount="160" />
<ware ware="quantumtubes" amount="100" />
</primary>
<effects>
<effect type="work" product="0.34" />
</effects>
</production>
<production time="300" amount="60" method="recycling" name="{20206,1101}" tags="noplayerbuild recycling">
<primary>
<ware ware="energycells" amount="3000" />
<ware ware="scrapmetal" amount="125" />
</primary>
<effects>
<effect type="work" product="0.34" />
</effects>
</production>
<icon active="ware_claytronics" video="ware_claytronics_macro" />
</ware>
<ware id="hullparts" name="{20201,1201}" description="{20201,1202}" factoryname="{20201,1204}" group="hightech" transport="container" volume="12" tags="container economy stationbuilding">
<price min="146" average="209" max="272" />
<production time="900" amount="294" method="default" name="{20206,101}">
<primary>
<ware ware="energycells" amount="80" />
<ware ware="graphene" amount="40" />
<ware ware="refinedmetals" amount="280" />
</primary>
<effects>
<effect type="work" product="0.37" />
</effects>
</production>
<production time="900" amount="294" method="teladi" name="{20206,401}">
<primary>
<ware ware="energycells" amount="80" />
<ware ware="graphene" amount="40" />
<ware ware="teladianium" amount="204" />
</primary>
<effects>
<effect type="work" product="0.37" />
</effects>
</production>
<production time="300" amount="200" method="recycling" name="{20206,1101}" tags="noplayerbuild recycling">
<primary>
<ware ware="energycells" amount="1500" />
<ware ware="scrapmetal" amount="50" />
</primary>
<effects>
<effect type="work" product="0.37" />
</effects>
</production>
<icon active="ware_hullparts" video="ware_hullparts_macro" />
</ware>
<ware id="scrapmetal" name="{20201,6601}" description="{20201,6602}" factoryname="{20201,6604}" group="refined" transport="solid" volume="10" tags="economy recycling solid">
<price min="318" average="375" max="431" />
<production time="60" amount="1" method="processing" name="{20206,1301}" tags="noplayerbuild recycling">
<primary>
<ware ware="energycells" amount="3" />
<ware ware="rawscrap" amount="1" />
</primary>
</production>
<icon active="ware_scrapmetal" video="ware_scrapmetal_macro" />
</ware>