[MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
With regards to 3.0/3.1 I take it if I have a pre 3.0 save then I have to do a fresh clean install as if I have never had LXRM, and in addition loose my current save progress?
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Normal boarding doesn't really work due to the turret mods (in case you have smart or mars enabled for npc ships). They will always prioritise pods so there is a really low chance for getting any amount of marines on a ship in the old fashioned way.
There is a marine transporter to overcome this, and also you can buy the system override software at certain docks which lets you claim anything from your ship without marines (M1/M2 included).
But i just disabled smart for npcs and boarding works well again. Both launch all marines and board ship work for me (using a Taipan for boarding usually, don't even need an M7M).
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Hi folks. I'm getting a massive rep loss everytime I get to fight or destroy ships from rival Phanon Corp (Tanditech) . Fought a rival Tanditech Demeter and lost a rep from the Boron and I became an enemy. I made sure I was far away from stations to avoid any accidental hits from my ship. This always happens if I came into a conflict with Phanon Corp ships and gets a rep loss in a faction space. Any ideas why this happens and is there a fix for it? Appreciate any help thanks.
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Hey,
I just started playing again an older Version of LxXRM I had installed about a year ago. I cant upgrade it because I want to continue playing my save and not start again. Also I've checked the changelogs and I'm fine with playing the older version.
The only thing I would like to update are the scripts Lucike updated a few months ago (Codea, SRM, etc.).
So my question is: can I just copy & paste the new Lucike scripts (from his website) into the addon/scripts/ folder?
/edit: adding a second question: Can I somehow permanently end the Argon/Terran war? I did not chose the "no war" option at the start of the game and it's driving me nuts :/
Greetings
I just started playing again an older Version of LxXRM I had installed about a year ago. I cant upgrade it because I want to continue playing my save and not start again. Also I've checked the changelogs and I'm fine with playing the older version.
The only thing I would like to update are the scripts Lucike updated a few months ago (Codea, SRM, etc.).
So my question is: can I just copy & paste the new Lucike scripts (from his website) into the addon/scripts/ folder?
/edit: adding a second question: Can I somehow permanently end the Argon/Terran war? I did not chose the "no war" option at the start of the game and it's driving me nuts :/
Greetings
Ofc ***modified***, modders doing what Egosoft cant.
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Hello,
I followed the installation instructions to the letter and everything worked perfectly, except I don't have the "Auto prep: add repair laser fabs to universe" setting in the AI configuration menu...
Everything else was exactly as in your setup video.
I did this on a fresh install of X3AP, what could the cause be? Is it a big problem?
EDIT: Ok it was not an issue, I didn't read the changelog where it says that the feature was removed. So no problem!
I followed the installation instructions to the letter and everything worked perfectly, except I don't have the "Auto prep: add repair laser fabs to universe" setting in the AI configuration menu...
Everything else was exactly as in your setup video.
I did this on a fresh install of X3AP, what could the cause be? Is it a big problem?
EDIT: Ok it was not an issue, I didn't read the changelog where it says that the feature was removed. So no problem!
lol
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Here's a map of the universe with lxXRM fully installed for anyone interested: https://i.imgur.com/VNdb9KH.png
Download: http://s000.tinyupload.com/index.php?fi ... 8197060516
Download: http://s000.tinyupload.com/index.php?fi ... 8197060516
lol
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Thanks for this map !maxolina wrote: ↑Thu, 28. Nov 19, 21:44Here's a map of the universe with lxXRM fully installed for anyone interested: https://i.imgur.com/VNdb9KH.png
Download: http://s000.tinyupload.com/index.php?fi ... 8197060516
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
I have a question:
Why is it that if I personally want to claim a ship size M6 or bigger I need to have a very expensive "system override software" (5mill+), but any of the "explorer" type M5s can claim M6 ships without needing any additional software?
Can I somehow set the game so that the explorers would need the system override software in order to claim bigger ships in the universe, just like the player would? Otherwise I'll probably have to turn off the "claim ships" option in the universe explorers configuration menu, as it seems a little broken this way..
Why is it that if I personally want to claim a ship size M6 or bigger I need to have a very expensive "system override software" (5mill+), but any of the "explorer" type M5s can claim M6 ships without needing any additional software?
Can I somehow set the game so that the explorers would need the system override software in order to claim bigger ships in the universe, just like the player would? Otherwise I'll probably have to turn off the "claim ships" option in the universe explorers configuration menu, as it seems a little broken this way..
lol
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
I noticed that the boarding transporter extension doesn't automatically teleport your marines to the enemy ship. How do you get it to work?
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Dumb question, but is the MLCC supposed to be available in this pack? It seems to not be available in my install.
yUT
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
MLCC is Litcube's Universe. Has nothing to do with XRM and not in this pack.
Ofc ***modified***, modders doing what Egosoft cant.
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Okay, so I am idiot. Thought so, but then got confused again from talking to someone else who plays and figured I would ask non-idiots. Thank you for fast response!
yUT
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
I'm a bit torn between various weapon system mods (SMART / MARS). What do you guys recommend I use for personal M7C?
MARS seems to be a bit better at swapping weapons and overall accuracy, but it may be my imagination.
MARS seems to be a bit better at swapping weapons and overall accuracy, but it may be my imagination.
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Hi there. Been reading the front page of this mod, but can't seem to figure out what exactly the mods is about ?
Is it an updated XRM mod for Albion Prelude, togheter with Terran Conflict plots in AP ? DOes it also have MARS fire system included?
Is it an updated XRM mod for Albion Prelude, togheter with Terran Conflict plots in AP ? DOes it also have MARS fire system included?
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
It's an updated X3AP XRM with TC & AP plots and a bundle of other usefull, quality of life + additional content mods.
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
Is there a mirror for this? The download link is dead.
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
The link is not working.
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
I join the previous question. Can anyone give working link to download ?
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Re: [MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]
https://drive.google.com/open?id=1_xwYY ... P4bZwm-_-y
Also, should the original maintainer show back up, could you please either look into or explain why we have to cheat to cap M6 and above? I spent the money on the signature scrambler and the system override software, but I have to cheat to actually USE it. Since I did pay I don't mind too much, its just kinda immersion-breaking.
Also, should the original maintainer show back up, could you please either look into or explain why we have to cheat to cap M6 and above? I spent the money on the signature scrambler and the system override software, but I have to cheat to actually USE it. Since I did pay I don't mind too much, its just kinda immersion-breaking.
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