[MOD] Capital Ship Bridge
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Hi I just encountered a weird bug
I'm not sure how it was triggered, some day I noticed that I can see the bridge model from outside on one of my cap ship. Not sure if it's bugged for every cap ships I owned since this one is the only one I have currently.
That problem that seems cause the bug: The captain, DO and engineer on this ship cannot be call back to Skunk; if I uninstall the mod, there's no one on the ship; if I dock to the cap ship with the mod installed, there are no crew onboard (no captain, no engineer etc, only some NPC guard), I can only talk to them in the detail screen, face to face talking is impossible.
So they're like ghost crew or something...
http://i.imgur.com/4ThW6lr.jpg
Edit: removed img-tags from oversized image. X2-Illuminatus
I'm not sure how it was triggered, some day I noticed that I can see the bridge model from outside on one of my cap ship. Not sure if it's bugged for every cap ships I owned since this one is the only one I have currently.
That problem that seems cause the bug: The captain, DO and engineer on this ship cannot be call back to Skunk; if I uninstall the mod, there's no one on the ship; if I dock to the cap ship with the mod installed, there are no crew onboard (no captain, no engineer etc, only some NPC guard), I can only talk to them in the detail screen, face to face talking is impossible.
So they're like ghost crew or something...
http://i.imgur.com/4ThW6lr.jpg
Edit: removed img-tags from oversized image. X2-Illuminatus
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- Posts: 1841
- Joined: Fri, 18. Jul 14, 05:28
1) The name of the ship.Saturn V wrote:Hi I just encountered a weird bug
I'm not sure how it was triggered, some day I noticed that I can see the bridge model from outside on one of my cap ship. Not sure if it's bugged for every cap ships I owned since this one is the only one I have currently.
That problem that seems cause the bug: The captain, DO and engineer on this ship cannot be call back to Skunk; if I uninstall the mod, there's no one on the ship; if I dock to the cap ship with the mod installed, there are no crew onboard (no captain, no engineer etc, only some NPC guard), I can only talk to them in the detail screen, face to face talking is impossible.
So they're like ghost crew or something...
http://i.imgur.com/4ThW6lr.jpg
Edit: removed img-tags from oversized image. X2-Illuminatus
2) Check out other mods, maybe conflict.
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- Moderator (DevNet)
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when you make sure that you do not save while docked at any ship it is safe to remove the mod.TheUnusual wrote:I'm using a save game in which I used this mod. Is it possible that there are still leftovers in my save game after removing this mod?
just make sure you are not using anything that would *modify the mod it self... the repair docks addon for example.
MynoCorp Technologies - We build it, you're stuck with it.
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Capital Ship Bridge V.2.55 - updare 23.02.2018
- Support mod The New Frontier
Capital Ship Bridge V.2.55
- Adapted for XRebirth 4.30
- fix cod for Architector and mariner (Armodeus)
Steam
Local - https://drive.google.com/file/d/1g1kdfC ... sp=sharing
========================================
Capital Ship Bridge - addon pack - 2.55
The material is provided by the pilot - SirFrancisDrake. Thank you very much for that.
Creating addons - alexalsp / Vanfim
This version, Capital Ship Bridge Mod (transcend and lost colony), is slightly modified for the use of addons.
Only a small code is added to the md script. Does not affect the work of the mod.
It can also be used, without any add-ons.
========================================
1) litauen_capital_ship_bridge_for_addons_in_the_corridor - Compatibility with XRebirth 4.30
2) litauen_capital_ship_bridge_addon_lostsectors.rar - Maps - English, German, Russian
3) litauen_capital_ship_bridge_addon_transcend.rar - Maps - English, German, Russian
Addons for mods
If you do not use the mods from the list below, you do not need to download these files. The mode (capital ship bridge 2.55 ) itself does not contain any functional changes.
2) Transcend - No Highways
3) X Rebirth Lost Sectors
=========================================
https://drive.google.com/drive/folders/ ... sp=sharing
=========================================
- Support mod The New Frontier
Capital Ship Bridge V.2.55
- Adapted for XRebirth 4.30
- fix cod for Architector and mariner (Armodeus)
Steam
Local - https://drive.google.com/file/d/1g1kdfC ... sp=sharing
========================================
Capital Ship Bridge - addon pack - 2.55
The material is provided by the pilot - SirFrancisDrake. Thank you very much for that.
Creating addons - alexalsp / Vanfim
This version, Capital Ship Bridge Mod (transcend and lost colony), is slightly modified for the use of addons.
Only a small code is added to the md script. Does not affect the work of the mod.
It can also be used, without any add-ons.
========================================
1) litauen_capital_ship_bridge_for_addons_in_the_corridor - Compatibility with XRebirth 4.30
2) litauen_capital_ship_bridge_addon_lostsectors.rar - Maps - English, German, Russian
3) litauen_capital_ship_bridge_addon_transcend.rar - Maps - English, German, Russian
Addons for mods
If you do not use the mods from the list below, you do not need to download these files. The mode (capital ship bridge 2.55 ) itself does not contain any functional changes.
2) Transcend - No Highways
3) X Rebirth Lost Sectors
=========================================
https://drive.google.com/drive/folders/ ... sp=sharing
=========================================
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- Posts: 1841
- Joined: Fri, 18. Jul 14, 05:28
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- Posts: 1841
- Joined: Fri, 18. Jul 14, 05:28
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- Posts: 1841
- Joined: Fri, 18. Jul 14, 05:28
Who can, make English maps. I'll add them to the mod.
https://forum.egosoft.com/viewtopic.php?t=394274
https://forum.egosoft.com/viewtopic.php?t=394274
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- Posts: 1841
- Joined: Fri, 18. Jul 14, 05:28
Capital Ship Bridge - addon pack - 3.02 With New Maps
The material is provided by the pilot - SirFrancisDrake. Thank you very much for that.
Capital Ship Bridge (Deutsche Karten und Sprachausgabe) - https://forum.egosoft.com/viewtopic.php?t=394274
Creating addons - alexalsp
It can also be used, without any add-ons.
Changes:
- New charts added. Completely new maps of systems.
=============================================================================
Links for XRebirth 4.30 - v.3.02
Steam litauen_capital_ship_bridge_to_bridge - https://drive.google.com/file/d/14exz4X ... sp=sharing
litauen_capital_ship_bridge_corridor - https://drive.google.com/file/d/1qKkoFj ... sp=sharing
====================================
Addons Pack for - Capital Ship Bridge With New Charts - XRB 4.30 +
1) addon lostsector ( support new version of the mod - 1.3.0) - https://drive.google.com/file/d/1bJPWb2 ... sp=sharing
2) addon Transcend - https://drive.google.com/file/d/17M7iHZ ... sp=sharing
3) addon lostsector and Transcent - https://drive.google.com/file/d/1vBKUQ8 ... sp=sharing
Warning:
Copy the contents of the necessary addon to the mod folder.
Maps:
- Russian
- German
- English
=======================================
All files
https://drive.google.com/drive/folders/ ... sp=sharing
========================================
Addon suport this mods:
X Rebirth Lost Sectors v1.3.0 - https://forum.egosoft.com/viewtopic.php?t=392085
Transcend - Gamestarts - http://steamcommunity.com/sharedfiles/f ... =881431683
=========================================
Steam - https://steamcommunity.com/sharedfiles/ ... 1381766944
==========================================
http://i5.imageban.ru/out/2018/05/09/c7 ... 78dc6c.jpg
http://i4.imageban.ru/out/2018/05/09/e2 ... 56d0e3.jpg
http://i4.imageban.ru/out/2018/05/09/a1 ... 5628b9.jpg
http://i1.imageban.ru/out/2018/05/09/36 ... 7ce5bb.jpg
http://i6.imageban.ru/out/2018/05/09/aa ... 9c40d3.jpg
http://i2.imageban.ru/out/2018/05/09/ee ... 291506.jpg
The material is provided by the pilot - SirFrancisDrake. Thank you very much for that.
Capital Ship Bridge (Deutsche Karten und Sprachausgabe) - https://forum.egosoft.com/viewtopic.php?t=394274
Creating addons - alexalsp
It can also be used, without any add-ons.
Changes:
- New charts added. Completely new maps of systems.
=============================================================================
Links for XRebirth 4.30 - v.3.02
Steam litauen_capital_ship_bridge_to_bridge - https://drive.google.com/file/d/14exz4X ... sp=sharing
litauen_capital_ship_bridge_corridor - https://drive.google.com/file/d/1qKkoFj ... sp=sharing
====================================
Addons Pack for - Capital Ship Bridge With New Charts - XRB 4.30 +
1) addon lostsector ( support new version of the mod - 1.3.0) - https://drive.google.com/file/d/1bJPWb2 ... sp=sharing
2) addon Transcend - https://drive.google.com/file/d/17M7iHZ ... sp=sharing
3) addon lostsector and Transcent - https://drive.google.com/file/d/1vBKUQ8 ... sp=sharing
Warning:
Copy the contents of the necessary addon to the mod folder.
Maps:
- Russian
- German
- English
=======================================
All files
https://drive.google.com/drive/folders/ ... sp=sharing
========================================
Addon suport this mods:
X Rebirth Lost Sectors v1.3.0 - https://forum.egosoft.com/viewtopic.php?t=392085
Transcend - Gamestarts - http://steamcommunity.com/sharedfiles/f ... =881431683
=========================================
Steam - https://steamcommunity.com/sharedfiles/ ... 1381766944
==========================================
http://i5.imageban.ru/out/2018/05/09/c7 ... 78dc6c.jpg
http://i4.imageban.ru/out/2018/05/09/e2 ... 56d0e3.jpg
http://i4.imageban.ru/out/2018/05/09/a1 ... 5628b9.jpg
http://i1.imageban.ru/out/2018/05/09/36 ... 7ce5bb.jpg
http://i6.imageban.ru/out/2018/05/09/aa ... 9c40d3.jpg
http://i2.imageban.ru/out/2018/05/09/ee ... 291506.jpg
Last edited by alexalsp on Tue, 5. Jun 18, 20:00, edited 7 times in total.
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- Joined: Fri, 18. Jul 14, 05:28
v. 3.0.1
- Minor code fixes
- All maps have been completed.
- Updated all add-ons
https://forum.egosoft.com/viewtopic.php ... 34#4711634
- Minor code fixes
- All maps have been completed.
- Updated all add-ons
https://forum.egosoft.com/viewtopic.php ... 34#4711634
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- Posts: 260
- Joined: Wed, 3. Sep 14, 19:51
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- Posts: 1841
- Joined: Fri, 18. Jul 14, 05:28
Yes.Luke0086 wrote:I updated the mod but now I'm spawning right in the middle of the bridge. Is this working as intended? This mod is one of my favourites but that change takes some of the realism away I feel?
litauen_capital_ship_bridge_corridor -
https://drive.google.com/file/d/1qKkoFj ... sp=sharing
Has added in post above.
https://forum.egosoft.com/viewtopic.php ... 34#4711634
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- Posts: 574
- Joined: Mon, 3. Jul 06, 03:24
Hi Litauen
I assume this mod is being updated in the workshop file.
Now i see two of the same mod one the earlier normal one the other 4.0+ and the latter don't work in extensions as a pop-up says there's another file using this and is red-out though the normal one is turned off and removed, so i'm forced to delete the 4.0+ one and use the normal one.
Plus i still say as i did when you first released this mod, that all the ships bridges are way to big even for the smaller ships and out of proportion for the limited resources and the size of the ship/station doors, it's like you having barn doors in you house instead of normal doors they are way out of proportion and be more like the skunks doors
I assume this mod is being updated in the workshop file.
Now i see two of the same mod one the earlier normal one the other 4.0+ and the latter don't work in extensions as a pop-up says there's another file using this and is red-out though the normal one is turned off and removed, so i'm forced to delete the 4.0+ one and use the normal one.
Plus i still say as i did when you first released this mod, that all the ships bridges are way to big even for the smaller ships and out of proportion for the limited resources and the size of the ship/station doors, it's like you having barn doors in you house instead of normal doors they are way out of proportion and be more like the skunks doors
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- Posts: 260
- Joined: Wed, 3. Sep 14, 19:51
I'm sorry, I don't fully understand.alexalsp wrote:Yes.Luke0086 wrote:I updated the mod but now I'm spawning right in the middle of the bridge. Is this working as intended? This mod is one of my favourites but that change takes some of the realism away I feel?
litauen_capital_ship_bridge_corridor -
https://drive.google.com/file/d/1qKkoFj ... sp=sharing
Has added in post above.
https://forum.egosoft.com/viewtopic.php ... 34#4711634
What is the bridge corridor google drive link you just posted? and what does has added in post above mean?
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- Joined: Fri, 18. Jul 14, 05:28
Two links.
1) into the bridge
2) into the corridor.
All are written.
Links for XRebirth 4.30 - v.3.00
Steam litauen_capital_ship_bridge_into_the_bridge - https://drive.google.com/file/d/14exz4X ... sp=sharing
litauen_capital_ship_bridge_into_the_corridor - https://drive.google.com/file/d/1qKkoFj ... sp=sharing
---------------------------------------------------
the main post.
https://forum.egosoft.com/viewtopic.php ... 34#4711634
1) into the bridge
2) into the corridor.
All are written.
Links for XRebirth 4.30 - v.3.00
Steam litauen_capital_ship_bridge_into_the_bridge - https://drive.google.com/file/d/14exz4X ... sp=sharing
litauen_capital_ship_bridge_into_the_corridor - https://drive.google.com/file/d/1qKkoFj ... sp=sharing
---------------------------------------------------
the main post.
https://forum.egosoft.com/viewtopic.php ... 34#4711634
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- Posts: 260
- Joined: Wed, 3. Sep 14, 19:51
alexalsp wrote:Two links.
1) into the bridge
2) into the corridor.
All are written.
Links for XRebirth 4.30 - v.3.00
Steam litauen_capital_ship_bridge_into_the_bridge - https://drive.google.com/file/d/14exz4X ... sp=sharing
litauen_capital_ship_bridge_into_the_corridor - https://drive.google.com/file/d/1qKkoFj ... sp=sharing
---------------------------------------------------
the main post.
https://forum.egosoft.com/viewtopic.php ... 34#4711634
Oh are you saying if I replace the files in the mod with the ones from 'into the corridor', I will spawn in the normal place? If I'm subscribed to the mod in the workshop though, will that not cause it to re-sync the files back to normal?
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- Posts: 1841
- Joined: Fri, 18. Jul 14, 05:28
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- Posts: 1841
- Joined: Fri, 18. Jul 14, 05:28