AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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I suppose I should be a tad more specific. RRF caused the Argon One to be turned into an RRF ship. However, Ban Danna is still on the same ship, and interestingly enough, in the past, i was able to continue the game normally as long as I could reach the ship and comm it.
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I'm now at the point of the game's plot where you're supposed to return with your father to the Argon One. Both the Soulstar and Nikonofune are flying around the "converted ship", but if I try to comm Ban Danna, the game just kicks me out of the menu.
"Brilliant. Obviously that same hamster that drives your Autopilok is also throwing stones out the back end of your ship. When you need to jump somewhere he subsitiutes throwing E-cells to get there quicker." Vertigo_Edge
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Re: Anyway to force start a mission?
That is essentially feedback about RRF. RRF author might know what his script does to the One, and other RRF users are better to know of that danger too. Merging.Scourge225 wrote:Basically, the Rapid Response Fleet Script broke the Argon One in my game, and it's impossible to comm the person I need to.
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Re: Anyway to force start a mission?
so it would be better using RRF only after completeing the main plot, correct?jlehtone wrote:That is essentially feedback about RRF. RRF author might know what his script does to the One, and other RRF users are better to know of that danger too. Merging.Scourge225 wrote:Basically, the Rapid Response Fleet Script broke the Argon One in my game, and it's impossible to comm the person I need to.
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You have 2 options.
You could either do as above and switch off RRF, until the plot it done
Or
Install LV's cheat script and destroy the rogue Argon 1, then wait for the game to respawn it.
Either way, have a flick thorough this thread. There are other posts about RRF causing strange things to happen to Argon 1
You could either do as above and switch off RRF, until the plot it done
Or
Install LV's cheat script and destroy the rogue Argon 1, then wait for the game to respawn it.
Either way, have a flick thorough this thread. There are other posts about RRF causing strange things to happen to Argon 1
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Well, I destroyed the Argon One via LV Cheats. Turning off RRF didn't change much of anything, as it still sat in Cloudbase South East, aptly named "Argon Colusses". I still couldn't comm Ban Danna either.
Now I'm impatiently waiting for G.O.D to wake up and do something, but's been quite a few hours and nothing has happened. Looks like this save is defunct. 8 hours down the drain.
Now I'm impatiently waiting for G.O.D to wake up and do something, but's been quite a few hours and nothing has happened. Looks like this save is defunct. 8 hours down the drain.
"Brilliant. Obviously that same hamster that drives your Autopilok is also throwing stones out the back end of your ship. When you need to jump somewhere he subsitiutes throwing E-cells to get there quicker." Vertigo_Edge
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I don't think thats right. When you stopped RRF, did you wait for the 2 messages to appear?
Also, I'm not sure about this though, but I think when ships are disbanded from RRF they go back to their orginal names? So "Argon One" should have appeared. Not "Argon Collosus". I think you may have been following the wrong one.
I also think there is a script mention'd in the thread called "Argon One finder" Which will tell you wether or not it is in your game.
Also, I'm not sure about this though, but I think when ships are disbanded from RRF they go back to their orginal names? So "Argon One" should have appeared. Not "Argon Collosus". I think you may have been following the wrong one.
I also think there is a script mention'd in the thread called "Argon One finder" Which will tell you wether or not it is in your game.
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OK. How about this?
Krashtest wrote:I've tried this script
The Argon One appear in Argon Prime, but there is no Ban Danna on board .....I have written a fix script but you will need to test as i don't know how the game tags A1 as in my load the pilot name was not Ban Danna
the script below will create another Argon One (english version only) and maybe fix but you will have to tell me
http://www.arcl07.dsl.pipex.com/x3scrip ... ne.one.xml
right click and save this file into your x3 scripts directory then run it manually via the SE once your game has loaded with r,enter,enter
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I have been reading this thread as I am really enjoying RRF but also want to complete the main plot someday.
I am using RRF with its default settings and it has been really great - in combination with Bail Signal Extension it has been the core of my ship salvage business!
I am pleased to report my Argon 1 is happy at the moment, but I'll be keeping an eye on it from now on...
I am using RRF with its default settings and it has been really great - in combination with Bail Signal Extension it has been the core of my ship salvage business!
I am pleased to report my Argon 1 is happy at the moment, but I'll be keeping an eye on it from now on...
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This has always been my favorite mod/script for X3R, and I used it without a problem in the past. I just started playing X3R after a long break and I set the Terran/Argon relations to friendly. The problem is they still attack each other, and my game will CTD after I watch them fighting a while.
How long does it take for the friendly relations to establish themselves? Normally I'll see a Terran/Argon fight about 5 minutes into a new game.
How long does it take for the friendly relations to establish themselves? Normally I'll see a Terran/Argon fight about 5 minutes into a new game.
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- Sith Lord
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Stations displaced?
Hello and thank you for the script, it makes the X Universe much more lively.
I'm playing X3R+XTM and I noticed that the shipyard in PTNI Headquarters was displaced after installing this script. Not sure about other stations, but I'll compare previous logs of Scorp maps when I have time.
What do you think is the cause of station displacement? Could it be a source of trouble?
Thank you,
/_urka
I'm playing X3R+XTM and I noticed that the shipyard in PTNI Headquarters was displaced after installing this script. Not sure about other stations, but I'll compare previous logs of Scorp maps when I have time.
What do you think is the cause of station displacement? Could it be a source of trouble?
Thank you,
/_urka
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Thank you for this Plugin, its really nice, i am using it with xtm0.75
but after a while i stumbled over 2 tings.
The first:
There is a huge fighter fleet (m3 m4 and m5) of argon and split origin at the sector Kingdom end, first i thought this would may be a skirmish but they are just keep flying there they don't shoot each other, the sector just has 16 pages of ships on the sector map, that's a bug or will they start fighting at any time ?
The second:
I finally managed to find the Hacker mentioned in the BBS, just by luck.
He quickly turned into my arch enemy since
It quickly turned into some Road Runner Cartoon like fight where i had to be the coyote, i did reload a dozen times and always came with other (mostly larger) weapons to fight him.
it did cost me around 40 million credits and a lot of time to kill ONE fighter.. but finally he was dead..
BUT THEN ... i got the reward message..
First i thought that this is just a joke , well at least i think it was one since i could keep my ship but after that there was do you really get for putting up a hell of a fight against that hacker ? i was expecting to get the rapid response drive, or well at least something as reward .. but i just got is this really the reward for defeating my arch enemy in one of the hardest quests i ever had in X3 ?
but after a while i stumbled over 2 tings.
The first:
There is a huge fighter fleet (m3 m4 and m5) of argon and split origin at the sector Kingdom end, first i thought this would may be a skirmish but they are just keep flying there they don't shoot each other, the sector just has 16 pages of ships on the sector map, that's a bug or will they start fighting at any time ?
The second:
I finally managed to find the Hacker mentioned in the BBS, just by luck.
He quickly turned into my arch enemy since
Spoiler
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he activated my Jumpdrive and sent me into a Xenon Core sector
Spoiler
Show
First i tried to get him on my own and ended up in the middle of a Xenon Core sector,
i was amused until i realized that he also ejected my energy cells.
Then i came with a fleet of fighters, he always jumped away and destroyed them by his almighty hacking powers.
I used a bunch of fighter drones but he also hacked them to death.
After a while i became a bit frustrated. Then i thought he can't activate my JD when i have no energy cells to jump, so i ejected my energy cells and started to hunt him again, well the xenon at XS 547 did teach me that i was wrong. Next reload next try, meanwhile i just wanted that guy to be dead at all costs so i bought a teladi Tern and took my time to lay a lot of mines in that Sector, then i started fighter drones and expected that this rotten coward will sooner or later jump into one of my minefields while running from my drones and changing names. Well i was wrong ... AGAIN .. other ships flew into the mines and my argon reputation got bad..
Reload ... since i couldn't get close on him without he jumping me to a xenon sector i used Rockets but he also seems to hack those, they just vanished, so i used more rockets , swarm rockets, i fired a LOT of typhoon rockets at him and he couldn't kill them all, i finally managed to hit him !! (yaaaaay !) Then he jumped away and all my missiles exploded.... oh yes and i was facing the xenon again ..
Reload .. Since i hit him once with a missile i kept that idea.
this time i came with Firestorm Torpedos evil laughing , wasp missles and i got rid of my damned jump drive,
since the wasps nearly never hit a fighter target i came closer ( 5 km seems to be his activation range , if you don't come closer he will not do something to you) then i started some wasps and while he was distracted in killing them i started the firestorm Torpedos , then i continued firing wasps.. well one of the wasps hit him and he jumped away, so everythng was futile ... well not everything, i was still at the sector because i had no Jumpdrive to hack, now i could start to hunt him. but he always jumped away and if one of my missiles hit him his shield always did regenerate until i was in firing range again.
Reload ... i needed something fast and strong that kills him with one shot, so i bought a paranid agamemnon and started to hunt him with the heavy missile gun, since those missiles count as gun projectiles he couldn't disarm them, i needed a while but after a few minutes i managed to hit him directly with one of the antimatter missiles, BOOOM and AHAHAHA, FINALLY he was stardust.
i was amused until i realized that he also ejected my energy cells.
Then i came with a fleet of fighters, he always jumped away and destroyed them by his almighty hacking powers.
I used a bunch of fighter drones but he also hacked them to death.
After a while i became a bit frustrated. Then i thought he can't activate my JD when i have no energy cells to jump, so i ejected my energy cells and started to hunt him again, well the xenon at XS 547 did teach me that i was wrong. Next reload next try, meanwhile i just wanted that guy to be dead at all costs so i bought a teladi Tern and took my time to lay a lot of mines in that Sector, then i started fighter drones and expected that this rotten coward will sooner or later jump into one of my minefields while running from my drones and changing names. Well i was wrong ... AGAIN .. other ships flew into the mines and my argon reputation got bad..
Reload ... since i couldn't get close on him without he jumping me to a xenon sector i used Rockets but he also seems to hack those, they just vanished, so i used more rockets , swarm rockets, i fired a LOT of typhoon rockets at him and he couldn't kill them all, i finally managed to hit him !! (yaaaaay !) Then he jumped away and all my missiles exploded.... oh yes and i was facing the xenon again ..
Reload .. Since i hit him once with a missile i kept that idea.
this time i came with Firestorm Torpedos evil laughing , wasp missles and i got rid of my damned jump drive,
since the wasps nearly never hit a fighter target i came closer ( 5 km seems to be his activation range , if you don't come closer he will not do something to you) then i started some wasps and while he was distracted in killing them i started the firestorm Torpedos , then i continued firing wasps.. well one of the wasps hit him and he jumped away, so everythng was futile ... well not everything, i was still at the sector because i had no Jumpdrive to hack, now i could start to hunt him. but he always jumped away and if one of my missiles hit him his shield always did regenerate until i was in firing range again.
Reload ... i needed something fast and strong that kills him with one shot, so i bought a paranid agamemnon and started to hunt him with the heavy missile gun, since those missiles count as gun projectiles he couldn't disarm them, i needed a while but after a few minutes i managed to hit him directly with one of the antimatter missiles, BOOOM and AHAHAHA, FINALLY he was stardust.
BUT THEN ... i got the reward message..
Spoiler
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a little bit argon reputation and they where going to confiscate my ship within the next 3 minutes to exhibit it at a museum
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Show
nothing
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Show
nothing
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nothing, not even the message got stored at my log
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I to have this problem. They never fight, but just clutter up Kingdom End. The only way I managed to resolve this problem, was to use the Cheat Pack. I used the "Destroy" option, so I took no rep loss. Only problem is, you have to destroy each ship, 1 at a time. So it may take a while to go through 16 pages!Kirou wrote: The first:
There is a huge fighter fleet (m3 m4 and m5) of argon and split origin at the sector Kingdom end, first i thought this would may be a skirmish but they are just keep flying there they don't shoot each other, the sector just has 16 pages of ships on the sector map, that's a bug or will they start fighting at any time ?
I've never managed to catch 1 of these buggers. Never got the 'clues', or even the offer of the XPS. But I have just had a look at the text file for this script. It looks like the only reward you get, is indeed a rep boost.Kirou wrote:The second:
I finally managed to find the Hacker mentioned in the BBS, just by luck.
He quickly turned into my arch enemy sinceIt quickly turned into some Road Runner Cartoon like fight where i had to be the coyote, i did reload a dozen times and always came with other (mostly larger) weapons to fight him.SpoilerShowhe activated my Jumpdrive and sent me into a Xenon Core sectorit did cost me around 40 million credits and a lot of time to kill ONE fighter.. but finally he was dead..SpoilerShowFirst i tried to get him on my own and ended up in the middle of a Xenon Core sector,
i was amused until i realized that he also ejected my energy cells.
Then i came with a fleet of fighters, he always jumped away and destroyed them by his almighty hacking powers.
I used a bunch of fighter drones but he also hacked them to death.
After a while i became a bit frustrated. Then i thought he can't activate my JD when i have no energy cells to jump, so i ejected my energy cells and started to hunt him again, well the xenon at XS 547 did teach me that i was wrong. Next reload next try, meanwhile i just wanted that guy to be dead at all costs so i bought a teladi Tern and took my time to lay a lot of mines in that Sector, then i started fighter drones and expected that this rotten coward will sooner or later jump into one of my minefields while running from my drones and changing names. Well i was wrong ... AGAIN .. other ships flew into the mines and my argon reputation got bad..
Reload ... since i couldn't get close on him without he jumping me to a xenon sector i used Rockets but he also seems to hack those, they just vanished, so i used more rockets , swarm rockets, i fired a LOT of typhoon rockets at him and he couldn't kill them all, i finally managed to hit him !! (yaaaaay !) Then he jumped away and all my missiles exploded.... oh yes and i was facing the xenon again ..
Reload .. Since i hit him once with a missile i kept that idea.
this time i came with Firestorm Torpedos evil laughing , wasp missles and i got rid of my damned jump drive,
since the wasps nearly never hit a fighter target i came closer ( 5 km seems to be his activation range , if you don't come closer he will not do something to you) then i started some wasps and while he was distracted in killing them i started the firestorm Torpedos , then i continued firing wasps.. well one of the wasps hit him and he jumped away, so everythng was futile ... well not everything, i was still at the sector because i had no Jumpdrive to hack, now i could start to hunt him. but he always jumped away and if one of my missiles hit him his shield always did regenerate until i was in firing range again.
Reload ... i needed something fast and strong that kills him with one shot, so i bought a paranid agamemnon and started to hunt him with the heavy missile gun, since those missiles count as gun projectiles he couldn't disarm them, i needed a while but after a few minutes i managed to hit him directly with one of the antimatter missiles, BOOOM and AHAHAHA, FINALLY he was stardust.
BUT THEN ... i got the reward message..First i thought that this is just a joke , well at least i think it was one since i could keep my ship but after that there wasSpoilerShowa little bit argon reputation and they where going to confiscate my ship within the next 3 minutes to exhibit it at a museumdo you really getSpoilerShownothingfor putting up a hell of a fight against that hacker ? i was expecting to get the rapid response drive, or well at least something as reward .. but i just gotSpoilerShownothingis this really the reward for defeating my arch enemy in one of the hardest quests i ever had in X3 ?SpoilerShownothing, not even the message got stored at my log
Slightly disappointing reward.
{Quoting seemed wrong, so I added some. jlehtone}
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- Sith Lord
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This is a long range memory guess but i think the fleets in KE were/are XTM related but i could be wrong.
Well done by being the first to take down the hacker, you should have got a
give yourself one of your choice as i'm no longer supporting TR scripts.
After reading that great account of the pain you suffered i may just port him over to TC if i can remember where the bloody code is
Well done by being the first to take down the hacker, you should have got a
Spoiler
Show
RRF drive or x shuttle
After reading that great account of the pain you suffered i may just port him over to TC if i can remember where the bloody code is
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Well i (more or less) solved the Kingdom End fighter spam symptom.LV wrote:This is a long range memory guess but i think the fleets in KE were/are XTM related but i could be wrong.
Well done by being the first to take down the hacker, you should have got agive yourself one of your choice as i'm no longer supporting TR scripts.SpoilerShowRRF drive or x shuttle
After reading that great account of the pain you suffered i may just port him over to TC if i can remember where the bloody code is
First i wanted to write a script that kills them all but then i just fought spam with spam and spawned several groups of 40 khaak interceptors at different locations. OOS they are not really strong so they couldn't do much harm to the Stations but they acted like bug spray for the fighters and the rrf ships managed to get rid of them with larger ships.
Now the sector is peaceful again, even if it is a multi race mass grave
Porting that hacker to TC would also turn him into one of the most evil opponents in TC, i like the idea.
If you have that guy as opponent you will start to regret that you have any computer system on your ship
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I have a "little" problem. I'm playing with XTM and a variety of other mods/scripts, all of which "should" play nice together (no one reports conflicts and some are made for XTM). These include CMOD2, PilotAI, Ashley's, Complex Cleaner, and a bunch of little stuff that shouldn't be any problem.
The game was going well until I just recently installed RRF. I was using RRF in my previous game, but then I started this new one and just now installed RRF after playing for some time without.
Anyway, I have this nasty little habit of starting wars. I might "hire" a TL, ask it to jump into a hostile sector (a race sector that hates the race of the TL), or using the Super Tractor script, hijack and drag an M1/M2 (or similar) into a hostile sector (most races are enemies with Terrans), and then find a safe spot to watch the fireworks.
The problem is, the fireworks cause a game crash.
I'm not sure if this happens with ANY 2 races, or only with Terrans, as the only wars I've been present for involved Terran RRF ships.
In my last game, I never had this problem, and I was using XTM in that one, too. I was NOT using some of the other mods (CMOD2, for example), so I don't know if that could be a cause...but I also don't recall any serious Terran RRF ships and did NOT notice Terrans going to war with anyone, so that might also have been part of it.
The crash seems to be inevitable, given enough time. I had one war between Boron and Terran ships and it crashed almost immediately once things got hot. In another war between Terrans and Split, it would crash, but repeated reloading saw the crash occur at different moments, giving me time to save/reload and hope to get more time in the game to collect loot and bailed ships before the next crash.
This only seems to occur IS...OOS doesn't have this problem.
I'm thinking it might be a problem with some particular ship, maybe a Terran ship (I'll need to try it between 2 other races, if I can find someone angry enough to fight). I never had these crashes in my other game, but that game, as I said, never had wars involving Terrans. It's very frustrating cuz I START these wars to pick up free loot (using MARS goblins) and ships (with Cycrow's SCS), hoping to pick up something precious. But in order to do this, I have to be IS for the loot to drop. Grr!
EDIT (Next Day)
Ok, I think I might have found the problem, but only by accident of luck (and mine ain't all that great, either!).
During my most recent battle, I managed to "coerce" the Boron and Teladi to fight (found a Boron Shark that didn't like Teladi, so I introduced them up close and personal). Had the same crashes as before, so it's not solely related to Terrans.
However, during the many saves/reloads and in-between the many crashes (most are lock-ups and a few are CTD), one of my ships sent a pop-up message (I think it was set to send a msg on completion of a command). You know how these messages go if you have multiple previous messages that need user action to click an OK button, or similar, and if you have a pop-up, it pops up all those others before you get to the one that did the popping...? Well, in this case, one of the string of messages I had been ignoring up till now was an infinite loop detection message from the OCS Apollo set, which is another new one I have been trying out. I never had a problem with it before, but I didn't have RRF installed before. It might be a problem that only shows up in extreme cases when you have full scale wars only the RRF can create.
I took it out to see if it helped, and I was able to enjoy the full effect of the carnage without any more hangs. I even sent in Terrans and Split to join the party. In the end, I filled up something like 4 or 5 super freighters XL class (plus one or two smaller TS's I capped along the way) with loot and reeled in a couple dozen varied ships. Woot!
The game was going well until I just recently installed RRF. I was using RRF in my previous game, but then I started this new one and just now installed RRF after playing for some time without.
Anyway, I have this nasty little habit of starting wars. I might "hire" a TL, ask it to jump into a hostile sector (a race sector that hates the race of the TL), or using the Super Tractor script, hijack and drag an M1/M2 (or similar) into a hostile sector (most races are enemies with Terrans), and then find a safe spot to watch the fireworks.
The problem is, the fireworks cause a game crash.
I'm not sure if this happens with ANY 2 races, or only with Terrans, as the only wars I've been present for involved Terran RRF ships.
In my last game, I never had this problem, and I was using XTM in that one, too. I was NOT using some of the other mods (CMOD2, for example), so I don't know if that could be a cause...but I also don't recall any serious Terran RRF ships and did NOT notice Terrans going to war with anyone, so that might also have been part of it.
The crash seems to be inevitable, given enough time. I had one war between Boron and Terran ships and it crashed almost immediately once things got hot. In another war between Terrans and Split, it would crash, but repeated reloading saw the crash occur at different moments, giving me time to save/reload and hope to get more time in the game to collect loot and bailed ships before the next crash.
This only seems to occur IS...OOS doesn't have this problem.
I'm thinking it might be a problem with some particular ship, maybe a Terran ship (I'll need to try it between 2 other races, if I can find someone angry enough to fight). I never had these crashes in my other game, but that game, as I said, never had wars involving Terrans. It's very frustrating cuz I START these wars to pick up free loot (using MARS goblins) and ships (with Cycrow's SCS), hoping to pick up something precious. But in order to do this, I have to be IS for the loot to drop. Grr!
EDIT (Next Day)
Ok, I think I might have found the problem, but only by accident of luck (and mine ain't all that great, either!).
During my most recent battle, I managed to "coerce" the Boron and Teladi to fight (found a Boron Shark that didn't like Teladi, so I introduced them up close and personal). Had the same crashes as before, so it's not solely related to Terrans.
However, during the many saves/reloads and in-between the many crashes (most are lock-ups and a few are CTD), one of my ships sent a pop-up message (I think it was set to send a msg on completion of a command). You know how these messages go if you have multiple previous messages that need user action to click an OK button, or similar, and if you have a pop-up, it pops up all those others before you get to the one that did the popping...? Well, in this case, one of the string of messages I had been ignoring up till now was an infinite loop detection message from the OCS Apollo set, which is another new one I have been trying out. I never had a problem with it before, but I didn't have RRF installed before. It might be a problem that only shows up in extreme cases when you have full scale wars only the RRF can create.
I took it out to see if it helped, and I was able to enjoy the full effect of the carnage without any more hangs. I even sent in Terrans and Split to join the party. In the end, I filled up something like 4 or 5 super freighters XL class (plus one or two smaller TS's I capped along the way) with loot and reeled in a couple dozen varied ships. Woot!
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