About how many people are staying loyal to X2 here?
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It's been a while since I have posted on this forum so let me give this question a crack if I may.
I LOVE(D) X2! It was one of the most original and immersive games I have ever played. Did it have issues? Of course, but they were manageable.
The day X3 came out, I bolted to the store and got my hands on a copy (Americans got their look at the game a bit after the other denizens of these forums). I installed the game and - well - what a piece of crap.
The game was unfinished, most of it didnt work, and heck, even the manual was completely wrong for the game (yeah, I was reading it trying to figure out what was wrong with the game). The interface sucked, the missions did not work, and promised elements (trader HQ) were not included in the game.
It was a big repeat of X2 with tons of bugs (I dont care about the pretty visuals). To say that I was pissed is an understatement. Ironically, I had avoided the forum discussion on X3 to save that "new" feeling, but after buying the product I went and had a peak. OMG, the community was outraged! I really thought Egosoft's forum servers were going to melt from all the flames.
Warp ahead a couple of years. First off, I need to give to the people who have continue to work on the X3 product kudos. You folks have done an incredible job pulling the X3 junk out of the rubble it was in.
X3 is now a pretty decent game but be prepared for:
1) The interface suck. Believe it or not, the X2 interface was cleaner and easier to use. The weak element of the X2 interface have not been improved, so large stations/ships/whatevers are still a pain to handle. Interface designer should be given a blindfold and shot.
2) Script are the only way to go. If you are playing this game unmodified, you must surely flog yourself in your spare time. Speed scripts are the most popular (after money) because X3 is actually slower than X2 (I didnt think it was possible, but its true).
3) Game elements (the plot) are stupid and still buggy as heck in X3 (strongly recommend avoiding).
4) Large scale engagement in both X2 and X3 are still hard to set up and stomach (OMG where are the fleet functions Egosoft and exactly how low can my FPS go). Its not your computer (it might be), its the code.
5) X3 lands on the outside of stations vs inside (the "oh crap where did they come from" trick of ducking into a station no longer works).
6) Ships carrying other ships in X3 is a bit odd if you have played X2.
7) more I am sure....
Bottom line, if you have X2 and someone hands you X3, sure jump in. If you are going to pay and have to choose between the two go X3. If you have/love X2 and are thinking about getting X3 with your hard earned cash - dont bother.
Hopefully the next incarnation will be better, but you can bet I will check these forums first.
I LOVE(D) X2! It was one of the most original and immersive games I have ever played. Did it have issues? Of course, but they were manageable.
The day X3 came out, I bolted to the store and got my hands on a copy (Americans got their look at the game a bit after the other denizens of these forums). I installed the game and - well - what a piece of crap.
The game was unfinished, most of it didnt work, and heck, even the manual was completely wrong for the game (yeah, I was reading it trying to figure out what was wrong with the game). The interface sucked, the missions did not work, and promised elements (trader HQ) were not included in the game.
It was a big repeat of X2 with tons of bugs (I dont care about the pretty visuals). To say that I was pissed is an understatement. Ironically, I had avoided the forum discussion on X3 to save that "new" feeling, but after buying the product I went and had a peak. OMG, the community was outraged! I really thought Egosoft's forum servers were going to melt from all the flames.
Warp ahead a couple of years. First off, I need to give to the people who have continue to work on the X3 product kudos. You folks have done an incredible job pulling the X3 junk out of the rubble it was in.
X3 is now a pretty decent game but be prepared for:
1) The interface suck. Believe it or not, the X2 interface was cleaner and easier to use. The weak element of the X2 interface have not been improved, so large stations/ships/whatevers are still a pain to handle. Interface designer should be given a blindfold and shot.
2) Script are the only way to go. If you are playing this game unmodified, you must surely flog yourself in your spare time. Speed scripts are the most popular (after money) because X3 is actually slower than X2 (I didnt think it was possible, but its true).
3) Game elements (the plot) are stupid and still buggy as heck in X3 (strongly recommend avoiding).
4) Large scale engagement in both X2 and X3 are still hard to set up and stomach (OMG where are the fleet functions Egosoft and exactly how low can my FPS go). Its not your computer (it might be), its the code.
5) X3 lands on the outside of stations vs inside (the "oh crap where did they come from" trick of ducking into a station no longer works).
6) Ships carrying other ships in X3 is a bit odd if you have played X2.
7) more I am sure....
Bottom line, if you have X2 and someone hands you X3, sure jump in. If you are going to pay and have to choose between the two go X3. If you have/love X2 and are thinking about getting X3 with your hard earned cash - dont bother.
Hopefully the next incarnation will be better, but you can bet I will check these forums first.
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The types of ships that can be carried by other ships in X3 has been modified since X2. In X2 in comparison, a TL used to be able to carry a TS and TP class ships. In X3, I am not sure that any other class of ship could carry these things (I havent tried a carrier yet). In X2 I used to have a small fleet of TS in my mammoth holding energy cells as an exampleThe Trade Empire wrote:Could you please explain what this means?The_Vamp wrote:6) Ships carrying other ships in X3 is a bit odd if you have played X2.
Regards.
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Ah!! i see!The_Vamp wrote:The types of ships that can be carried by other ships in X3 has been modified since X2. In X2 in comparison, a TL used to be able to carry a TS and TP class ships. In X3, I am not sure that any other class of ship could carry these things (I havent tried a carrier yet). In X2 I used to have a small fleet of TS in my mammoth holding energy cells as an exampleThe Trade Empire wrote:Could you please explain what this means?The_Vamp wrote:6) Ships carrying other ships in X3 is a bit odd if you have played X2.
Regards.
Thank you kindly
"Putting Profit before pleasure"
"WHAT??????"
"WHAT??????"
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No worries. I used to set up a station with my TL and have everything needed onboard.The Trade Empire wrote: Ah!! i see!
Thank you kindly
As an example, you would lay down a solar station, move ships to the base (which already had crystals in their belly), assign said ships to station, and set them off to keep the station running.
In more remote base areas it was nice to jump in a whole set up (xenon sectors that didnt have any other access as an example. Didn't we all try to establish a beach head in their territory?
Seriously, you could jump in a bunch without having to buy jumpers for every ship.... It was kind of nice.
Take care!
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Bah... There is no sin in testing X3... the instability in the demo is penance enough, the rolling demo crashed 2 out of 3 times for me, and the playable demo killed a windows install (curse you starforce Copy Protection!!!)
Do not trust the views of others... for they are based on their own preferences and experiences.
I can give you my views on X3 soon enough, but not yet, I've only just upgraded a computer enough to run it, and it hasn't arrived yet, but in the interim, I'll be building a massive economy to work from... anyone know how well those save game converters work???
as for the lack of it in stores... how long do those stores hold a game on their shelves?
Do not trust the views of others... for they are based on their own preferences and experiences.
I can give you my views on X3 soon enough, but not yet, I've only just upgraded a computer enough to run it, and it hasn't arrived yet, but in the interim, I'll be building a massive economy to work from... anyone know how well those save game converters work???
as for the lack of it in stores... how long do those stores hold a game on their shelves?
Targeting and shooting Reds at every opportunity, and the occasional blue...
Thank you for your valuable assistance, we offer you a pittance in credits, and some goodwill for you covering for our incompetent defenses.
Please cease attacking our assets!
Thank you for your valuable assistance, we offer you a pittance in credits, and some goodwill for you covering for our incompetent defenses.
Please cease attacking our assets!
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Admittedly - the fact that you can link your stations together is rather cool!
But the fact that the game is actually bigger (and slower!) then X2 is rather cool in one sense........but in another sense is just plain irritating!!
Combined with the fact that you cant dock at stations in the conventional sense and it is just frustrating!!
But the fact that the game is actually bigger (and slower!) then X2 is rather cool in one sense........but in another sense is just plain irritating!!
Combined with the fact that you cant dock at stations in the conventional sense and it is just frustrating!!
"Putting Profit before pleasure"
"WHAT??????"
"WHAT??????"
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Quite right. And there's no sin in liking X3 more than X2.Blown wrote:There is no sin in testing X3 [...]
Do not trust the views of others...
Best way is to check out X3 if your computer can handle it. There are some features I like more in X3, and some I'm missing. Some of the features I like are hated by others....
There is only one question: what fun do you get from playing? My answer is: I get more fun from X2, that's why I never finished X3 (I will, some time...).
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interesting...
is there a big difference in the speed between the rolling demo, and the game?
I found that in X2, the fully patched game, actually ran faster than the demo.
Is it a similar case in X3?
is there a big difference in the speed between the rolling demo, and the game?
I found that in X2, the fully patched game, actually ran faster than the demo.
Is it a similar case in X3?
Targeting and shooting Reds at every opportunity, and the occasional blue...
Thank you for your valuable assistance, we offer you a pittance in credits, and some goodwill for you covering for our incompetent defenses.
Please cease attacking our assets!
Thank you for your valuable assistance, we offer you a pittance in credits, and some goodwill for you covering for our incompetent defenses.
Please cease attacking our assets!
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hi
The Trade Empire: I figured it after I have posted a post. I found this topic by search
thanks for replies
I tried demo of x2 and x3. X3 is a little slower But I don't think that I want to speed it up. It looks real to me now (but I just tried demo for ~15minutes, so the game should be later boring.) When I played Eve Online, I sometimes was reading a book when I need to fly to far distance. I set autopilot and it fly from one portal to another even 30 minutes ))
What I do not like on x2 is cockpit. Maybe because I see less of very nice space outside. Or maybe it looks like space shooter like Freespace.. (btw, there is cockpit for X3! http://www.youtube.com/watch?v=2zvhUBZO4Qg )
What I like on X2 is the menu. Just press button and use it without moving mouse! Impressing!! I don't understand why devs replaced it with icons on bottom..
I think that both games have pros and cons. And it should be better to buy newer. maybe..
Why I started to think about X2 was that story in X3 should be a little continous from X2, so I can miss some things.
But what I readed here (and other topics), story is bad. So if I wouldn't play it, I won't miss anything.
I am not afraid of bugs, LGP is working on X3 for a few years now and they have time (yeah, I am linux fanatic and play only linux games). They will release it when it is finished and that is the best thing for the game (I was working in one game studio, so I know what is deadline. Even if you know a lot bugs and there is no time for repair them, you have to choose the most important... :/ )
Btw, how is the fullgameplay similiar to demogameplay?
The Trade Empire: I figured it after I have posted a post. I found this topic by search
thanks for replies
I tried demo of x2 and x3. X3 is a little slower But I don't think that I want to speed it up. It looks real to me now (but I just tried demo for ~15minutes, so the game should be later boring.) When I played Eve Online, I sometimes was reading a book when I need to fly to far distance. I set autopilot and it fly from one portal to another even 30 minutes ))
What I do not like on x2 is cockpit. Maybe because I see less of very nice space outside. Or maybe it looks like space shooter like Freespace.. (btw, there is cockpit for X3! http://www.youtube.com/watch?v=2zvhUBZO4Qg )
What I like on X2 is the menu. Just press button and use it without moving mouse! Impressing!! I don't understand why devs replaced it with icons on bottom..
I think that both games have pros and cons. And it should be better to buy newer. maybe..
Why I started to think about X2 was that story in X3 should be a little continous from X2, so I can miss some things.
But what I readed here (and other topics), story is bad. So if I wouldn't play it, I won't miss anything.
I am not afraid of bugs, LGP is working on X3 for a few years now and they have time (yeah, I am linux fanatic and play only linux games). They will release it when it is finished and that is the best thing for the game (I was working in one game studio, so I know what is deadline. Even if you know a lot bugs and there is no time for repair them, you have to choose the most important... :/ )
Btw, how is the fullgameplay similiar to demogameplay?
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