Hello
NH 2.0 is out, so I'm back...
xxdh2kxx :
I have a problem I want to ask you about. When it comes to creating squads I am able to create a squad after my eighth one (squad 9), but when I assign a ship to a squad it only shows 8 squads. When I view my squads until Global Management I can see the squads I created. This wasn't that big a deal and I just formed new squads from old ones, etc. but now when I assign a squad to a ship I can only see 3!
ok, I'll have a look to that...
Buck_Rogers :
On another note. Is there a way to increase the range a COMAI can scan? 5 sectors for a fighter and 10 otherwise is a little disappointing. I'm going to end up with COMAI's all over the place! lol Just to cover my empire.
10 sectors around is already quite a lot... with 4 or 5 ComAI you should fully cover the map
If I am making squads is it possible to choose who is leader rather than the script? I have a mixed squad of M3's M6, M7 and a TL. the script keeps making the M7 leader. I would like the TL to be leader.
It's not possible
the current preferred choice to assign leaders is :
1 M1
2 M2
3 M7
4 TL
5 TS,TP
6 M6
7 M3
8 M4
9 M5
so you can create a squadron, with a TL as leader and M6 as wingman.
But you can also create a suqadron with a TL as Tanker, so he become the leader even if there is a M7 in the squad.
Another way is to create a squad withe M7 and other ships, and to order this squad to protect the TL..
Vayde :
When I instaled a lvl 10 pilot in and asked him to patrol Blueish Snout reporting all enimies via the scan all enimies option. He refused stating he needed a triplex scanner. As DD decided to give this ship one as a pre installed item along with FLT cmd sotfware mk1 & Mk2 the scripts fail.
This is a bit of a pain but looks to be loxley's prob also as his toucan comes with the cargo life support already installed and the scripts don't chk for that.
Thank you, I have just understood that wanted to explain loxley...
unfortunatly, the script editor don't find the pre-installed item... The only way of resolving the problem would be to test the type of ship, What is rather impossible because it would be necessary to foresee the ships of XTM, those of NH, Transcend etc....
JoelR :
Im having a problem! My squadron only patrols when im in sector. When i leave they stop where they are at. Anyone know what the problem is? It wont work if I use any command like attack all enemies either. I cant figure it out. Im not sure what would cause such a problem. The script so far works flawlessly. This is sort of an immersion breaker. Any help would be appreciated.
Yes it's a prblem that I find when i was scripting the Yakis and FSI patrols in NH...
It's the command 'idle' that don't do anything OOS..
I don't know if this problem appeared further to a version of X3, it seems to me that this was working well before...
I am going to rectify that
My squadron will only move when using the patrol sector commands and/or the Defend position command. Unfortunatley when I attempt to use the Squadron Commands I only get that "squishing" sound when a command fails.
Hem, have you installed the PrizzZ Library mEngine ?
Sartha :
My TP and TS ships automatically promote my AI's to high-levels >.>;;
if your TS or TP are also MK3, If your tp is Mk3, the military row(rank) is going to be automatically adjusted according to the level of the trader.
Otherwise it is a bug
Avantoll :
The mod seems to conflict with one of the mods that ive recently installed and creates a lot of Readtext errors (especially in VLs Cheat plugin).
Normally the script is compativble with LV's cheat.
The same question, have you installed Prizz library mEngine ?
Bounty Boost by LV --> PilotAI is completely incompatible with this script, them make anyway the same thing
LordAlrik :
Whenever I group squadrons past the 1st squadron, I get a blinking command screen whenever I select the Squadron leader, making it impossible to relay commands to the squadron without them instantly being ended.
hem, one more time, have you installed Prizz library mEngine ?