The place to discuss scripting and game modifications for X³: Reunion.
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
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by Gazz » Thu, 8. May 08, 18:16
Condense a gazillion of little asteroidlets into one nice and useful big asteroid.
A similiar script already existed but this one is animated. You can watch the asteroids move around in the sector. =)
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Ship Commands and Other Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=206231]Condense Asteroids by Gazz[/url]
Textfiles:
7045 Condense Asteroids by Gazz
<t id="656">COMMAND_TYPE_PIRACY_56</t> - Condense Asteroids by Gazz
Added
jlehtone (but ignored id=531)
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
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by Gazz » Sat, 10. May 08, 16:47
Sorry. I fail at copy&paste. =/
Thanks for correcting it.
Here is just another library script. (without complicated features like command slots =)
It returns the bullet speeds of all lasers as an array.
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Utility Scripts to be Used by Other Scripters
[url=http://forum.egosoft.com/viewtopic.php?t=206542]get bullet speeds[/url] by Gazz
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jlehtone
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Bedwyr
- Posts: 66
- Joined: Wed, 11. Jan 06, 19:49
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by Bedwyr » Tue, 20. May 08, 03:02
Be it known: I searched first.
What the heck does "AL Plugin" mean? Could that acronym be spelled out on the first post so I know what you're talking about? It would really help make things clearer. Thanks much!
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apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
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by apricotslice » Tue, 20. May 08, 03:05
AL = Artificial Life.
There is a config menu for such plugins in the options area inside the game where you can turn them on or off.
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
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by Gazz » Fri, 23. May 08, 18:13
A turret script that actually
does hit the broad side of a barn.
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Combat Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=207095]MARS Fire Control[/url] by Gazz
Textfiles:
7046 MARS Fire Control by Gazz
7047 MARS Fire Control (config) by Gazz
<t id="946">COMMAND_TYPE_TURRET_46</t> - MARS Defense by Gazz
<t id="947">COMMAND_TYPE_TURRET_47</t> - MARS Standby by Gazz
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jlehtone
- Posts: 21867
- Joined: Sat, 23. Apr 05, 21:42
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by jlehtone » Sat, 24. May 08, 19:08
MARS added.
(Added Lucike's EST as well, as it was somehow missing and the infamous Extra Search was "extra non-co-operative".)
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reinhart_menken
- Posts: 229
- Joined: Sat, 27. Jan 07, 05:23
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by reinhart_menken » Tue, 27. May 08, 10:20
Heya, here's a script that would allow pirates to buy any wares that are produced in stations as if they had legal and appropriate standing with that race - provided that they pay the hefty fee from pirate black market syndicates. Just want to put this script into the index so maybe it'll be easier to find =/
Code: Select all
[url=http://forum.egosoft.com/viewtopic.php?t=207439]Black Market Goods Acquisition Service by Reinhart Menken[/url]
Textfile:
7006 - Black Market Goods Acquisition Service by Reinhart Menken
28;0;0;0;0;312;12363;0;65735;1;1;0;65735;10000;0;0;SS_WARE_SW_CUSTOM12_12 1,840,580 credits
Pirate Network Communication Device by Reinhart Menken
<t id="651">COMMAND_TYPE_PIRACY_51</t> : Black Market Goods Acuisition Service
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7ate9tin11s
- Posts: 813
- Joined: Fri, 11. Nov 05, 23:18
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by 7ate9tin11s » Thu, 29. May 08, 03:36
Could you please move 'Improved Kha'ak by 7ate9tin11s ' out of station/trade management scripts and into AL Plugins. While it does build Kha'ak stations, destroy all other stations, and interferes with trade I think it is more appropriate in the AL plugins section
Thanks!
Done to here
jlehtone
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korny77
- Posts: 10
- Joined: Mon, 19. Jun 06, 22:11
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by korny77 » Wed, 4. Jun 08, 23:13
can anyone tell me were to find a object finder script or something like that.
something that allows me to know for example...were i can find some pirate nova raiders to cap...not wr i can buy.
thanx
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Mani_
- Posts: 1865
- Joined: Thu, 14. Oct 04, 14:48
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by Mani_ » Thu, 5. Jun 08, 10:01
korny77, Scorp Map allows you to do that.
Download, install, go to the handling->interface, and put a key responsible for finding ships in the galaxy.
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korny77
- Posts: 10
- Joined: Mon, 19. Jun 06, 22:11
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by korny77 » Fri, 6. Jun 08, 00:14
thankx mani
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Lancefighter
- Posts: 3144
- Joined: Sun, 19. Dec 04, 02:41
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by Lancefighter » Thu, 12. Jun 08, 21:35
By request of some people of this forum, a no trash BBS mod update to version 2.5
The old version was interfering with some script editor commands, and gave readtext errors on them, as well as the upload stats button.
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[url=http://forum.egosoft.com/viewtopic.php?p=2480231#2480231]No trash BBS v2.5[/url]
The file itself is an edit to the 440001 file, but I get the feeling I dont need to say it uses that text file.
Added
jlehtone
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apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
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by apricotslice » Fri, 13. Jun 08, 01:34
The file itself is an edit to the 440001 file,
While I applaud the effort, isnt direct editing the 440001 file violating the modding code ?
I would suggest that the file should be copied to a unique 44???? instead. And all entries that are not changed removed, so that only changed entries are in the mod.
This mod, applied after any false patch, could negate any changes made in the false patches.
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Lancefighter
- Posts: 3144
- Joined: Sun, 19. Dec 04, 02:41
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by Lancefighter » Fri, 13. Jun 08, 03:25
The whole point of the mod is to remove the 'trash', the static bbs messages that are in the xx001 file. This mod removes those trash bbs entries, while editing nothing else.
It would be impossible to change it to a unique xx???? file, because this would not work if you did.
Trust me, this mod works fine, I have used it for the last few years with no problems.
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apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
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by apricotslice » Fri, 13. Jun 08, 03:32
It would be impossible to change it to a unique xx???? file, because this would not work if you did.
Replace them instead.
I'm sure if you asked, plenty of people would post very creative messages they would like to see on the BBS, including some really useful ones.
My question remains for the community at large to ponder. Is directly modding the 440001 file violating the modding code ? Or is this an example of an exception ?
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Lancefighter
- Posts: 3144
- Joined: Sun, 19. Dec 04, 02:41
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by Lancefighter » Fri, 13. Jun 08, 06:02
Considering this mod has been around ever since x3 came around, and I think there is one for x2 as well... I dont think this is that big of a problem
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
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by Gazz » Thu, 26. Jun 08, 20:04
A
very simple script to save / recall your current target.
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Combat Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=209488]Target Lock Hotkey[/url] by Gazz
No textfile or command slot used.
Please add it to the list. Thank you!
Added,
jlehtone
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
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by Gazz » Fri, 27. Jun 08, 18:21
This can be used as a template to create hotkeys with a double or triple click function.
Hotkeys are popping up left and right when you install some scripts but if several functions (say, for one object) are logically grouped on the same key the script becomes easier to use because there are fewer controls to remember.
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Utility Scripts to be Used by Other Scripters
[url=http://forum.egosoft.com/viewtopic.php?t=209488]Hotkeys with doubleclick / tripleclick[/url] by Gazz
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
Post
by Gazz » Sat, 28. Jun 08, 14:49
A simple Turret On/Off switch.
While Klyith had written one long ago,
this version here works with all current
and future turret scripts and cannot crash attempting to restart a script that doesn't exist.
Code: Select all
Combat Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=209636]Turret On/Off Hotkey[/url] by Gazz
No textfile or command slot used.
Please add it to the list. Thank you!
both added
LV
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
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by Gazz » Sun, 29. Jun 08, 15:53
I added another command to my script.
It's getting messy in the command list but I can't help it. =)
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<t id="1251">COMMAND_TYPE_SHIP_51</t> - Camoflauge Device ST by Blacky_BPG [color=yellow](Possible Conflict)[/color] collect wares, Warecollector by BEF & Rocket Cruiser by SuperVegeta [color=yellow](Possible Conflict)[/color] MARS Cargo Collect by Gazz
Please add it when convenient.