[AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06
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The 1.09 version scripts open up just fine for me in Explorer.
Starting hunt....
Starting hunt....
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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Hi everyone
Beeing cut off from the Internet doesn't help answering people. I'm still developping from time to time on this game, but not as much as i was used to (lack of interest, time, and i'm definitively tired of the awful user interface).
Anyway, Thraxwhirl and anyone else willing to alter/use my files, you have my permission. This include Yaki Armada, Pirate Guild and any other script i've made so far.
About the "KE Bug" in YA. Iirc, the script doesn't simply choose a random sector coordinate. There's a 'findsector' script somewhere in the files used to select a sector. The issue is it sometimes return "null" as a result (no good sector found) and the ships all goes to the 'null' sector (coord 0,0 = Kingdom End). The correct fix would be to cancel the jump or use a random sector as the jump/navigation coordinate when we get a null result from the function.
Btw i know there's a bug related with the appearence of the 'true' Yakis ingame (or the respawn of dead ships, not sure) causing massive Yaki ship spamming if i recall correctly.
PG 0.95 has an annoying bug related to pirate patrol ship spamming, issues with relations, issues with pirate trading ships and other more minor ECC related exploits. All of them corrected in 0.96 (which isn't Ponline now). plus a bunch of unfinished features, partially implemented (mostly _not_ included in 0.96 )
So, you can send me a mail, and i'll give you latest versions. If you have any scriptcode related question, ask there: serialkicked - at - gmail.com
I don't check it very often but still much more often than the board
Cheers
Beeing cut off from the Internet doesn't help answering people. I'm still developping from time to time on this game, but not as much as i was used to (lack of interest, time, and i'm definitively tired of the awful user interface).
Anyway, Thraxwhirl and anyone else willing to alter/use my files, you have my permission. This include Yaki Armada, Pirate Guild and any other script i've made so far.
About the "KE Bug" in YA. Iirc, the script doesn't simply choose a random sector coordinate. There's a 'findsector' script somewhere in the files used to select a sector. The issue is it sometimes return "null" as a result (no good sector found) and the ships all goes to the 'null' sector (coord 0,0 = Kingdom End). The correct fix would be to cancel the jump or use a random sector as the jump/navigation coordinate when we get a null result from the function.
Btw i know there's a bug related with the appearence of the 'true' Yakis ingame (or the respawn of dead ships, not sure) causing massive Yaki ship spamming if i recall correctly.
PG 0.95 has an annoying bug related to pirate patrol ship spamming, issues with relations, issues with pirate trading ships and other more minor ECC related exploits. All of them corrected in 0.96 (which isn't Ponline now). plus a bunch of unfinished features, partially implemented (mostly _not_ included in 0.96 )
So, you can send me a mail, and i'll give you latest versions. If you have any scriptcode related question, ask there: serialkicked - at - gmail.com
I don't check it very often but still much more often than the board
Cheers
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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Last edited by N8M4R3 on Sat, 16. Sep 23, 21:14, edited 1 time in total.
Reason: https added to DL Button and Link
Reason: https added to DL Button and Link
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06
Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
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Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06
I don't know but you can try using the Package Creator from Plugin Manager to create a *.spk file.aandrasandras wrote: ↑Sat, 16. Sep 23, 19:58Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.17 *** Modified***
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/
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Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06
Sadly still unable to open the .rar with the package creator toolN8M4R3 wrote: ↑Sat, 16. Sep 23, 21:13I don't know but you can try using the Package Creator from Plugin Manager to create a *.spk file.aandrasandras wrote: ↑Sat, 16. Sep 23, 19:58Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
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- Moderator (Script&Mod)
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Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06
There are also several other Tools to open a rar archive like winrar, 7zip and many more... Have you already tried to unpack this archive with one of it?aandrasandras wrote: ↑Sat, 16. Sep 23, 21:28Sadly still unable to open the .rar with the package creator toolN8M4R3 wrote: ↑Sat, 16. Sep 23, 21:13I don't know but you can try using the Package Creator from Plugin Manager to create a *.spk file.aandrasandras wrote: ↑Sat, 16. Sep 23, 19:58Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.17 *** Modified***
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/