Russian language file added, thanks to ru4pt. This version also correct a few bugs ("yaki guild hq" giving missions, not all mobile bases displayed when asking a base for the location of the other, ..), it also sighly increase the points you'll earn for the destruction of ts, tp, and fighters, allowing to gain rank faster.
First posts for links & full changelog.
--
@Hieronymos
This feature is only available in XFP mode as mobile bases can't use any weapons in the 'vanilla' game.Found in 1.05 that the Yaki TL's still didn't have any armament except missles. Which means that the Flak-armed version you spoke of months back is avaialble in the Fusion mod??
If you're a guild member, the 2 races should be displayed like in this screenshot. The "Yaki Guild HQ" don't show any enemy as it stays idle in Ocracoke's Storm. It's only a rendez-vous point to know where the other bases are located.since each Yaki TL concentrates only on 2 races...would it be possible to have the identities of these 2 'announced' by ECS when the player comms each base? Otherwise, since race's identity isn't mentioned until after a player accepts a mission...creates rep problem.
I know the issues with the mission (no [refuse] button on briefing), it's on my to-do list
Not yet But with both YA and PG installed, you'll already be able to find e.cells, weapons and shields in pirate bases. Making things easier.As I figure it, it's pretty much impossible to play a 100% pirate game with just YA. Thus, keeping a good rep with at least a few races (like Argon--jump-drives) for ship repairs, etc. is necessary.
ThanksYour work with YA is brilliant. Something the Devs in their wisdom should take note of, as the Yaki and Pirates are the last remaining content-development 'frontier' of X3...the 'wild west' of X3. Great work!
//EDIT// links now working