The laser projectile sizes have not changed. I altered the rapid box sizes, which is a square surrounding the projectile to help weapons hit their targets. I agree though that dogfights are perhaps a little too long now. Ill attempt to find a happy medium while working on the XRM and port it back into the Cmod.KloHunt3r wrote:I've noticed recently that your changes to projectile size have had some unattractive results. They've successfully protracted fighter vs. fighter battles... but to the point of them becoming inconclusive.
Fighters can't hit each other with their weapons so now large-scale dogfights revolve around opposing fighters dancing around each other without anyone taking damage. I've had combat between 10 of my fighters and 30 pirate fighters take over 40 minutes to come to an end.
I think light fighter weapons like PRG's and PBE's should have their projectile models restored to their original size, while heavy weapon rounds like HEPT's and EBC's should stay the same size.
Fighter groups vs. corvettes/capital ship combat is well balanced; I don't think it requires any fixing.
On a related note:
Can you increase the the size of the collision model on the Wasp missile, even if only for testing purposes?
In their current state they're remarkably inefficient when it comes to number of hits landed per missile launch. I've been toying around with missile properties with the editor to see if I can make Wasps more accurate through stat changes alone, but even after dramatically ramping up turn rates and acceleration (I'm talking several thousand RPM's and m/s^2) they still have trouble hitting anything smaller than a frigate.
And honestly I think swarm missiles could stand to be a little easier to shoot down.
As for missiles, I think I know what the problem with this is too. I noticed that some of the missiles are not centred in their scene files. I think this is why the smaller missiles sometimes miss- the centre of the scene hits, but the missile is not in the centre. Again ill see what I can do about it for XRM and port it back into the cmod.