I finally got around to testing the Beam weapons in CMOD4, and I have some feedback:
1) I love the sound and feel, reminds me of Freespace, big thumbs up.
2) The big cooldown between shots is great, but the beam itself is not so great when used with a turret script.
Perhaps it can be tweaked somehow to improve it's efficiency when AI controlled without losing the FS feeling ? Will come back with suggestions once i think of them.
3) When player controlled, the beam can be shot forever (or for however long the energy reserves last, which generally is close to forever in some of the bigger ships), this allows me to hop in an FBC turret and decimate an entire fleet of M5/4/3/6 and even 7's long before they get in range or do any serious damage. All from one turret.
Perhaps a maximum fire duration can be set somehow ? After which the between shot CD comes in ?
As it stands, when player controlled it feels way too good, and when AI controlled it's somewhat lacking.
4) I bought a Hayabusa and fitted it with a fairly standard set up, 12 FBC, 8 M/AM, 10 SSC, 20 Wraiths, 5 1GJ shields.
I only had room for 310 energy cells after that
Maybe the ware size of the FBC (and others ? haven't checked) can be reduced somewhat. 255 seems a bit high.