Well for now it works :> Just checking out the new mechanics, I don't mind starting a new game with the next version. My little corner of the galaxy is a little boring anyway. Currently trying to figure out missile behavior. Had an M7M with 85 Disruptor Missiles in a patrol fleet, it seems that ship used up all missiles on pirates (nothing bigger than a couple M6 and M3 in my sectors) in one encounter (was checking their freight regularly), the other ships only use a few F1/2/3 Missiles during their patrol. I thought I read ships do not use missiles in OOS combat somewhere in the Mayhem changelog, but that might have been changed again.
Also observed weird architect behavior, it seemed the ship did not pick up factories that were built after I chose the stations I wanted in a sector. It only placed the factories I had in stock in my station building sector, while the chip and computer plant I ordered after were not registered. The architect was docked in his homebase, but did not load new factories although the command was showing 'planning' etc.. It did pick up the stations after I reassigned the architect though.
I'll try that out again with a new sector. Unless this is intended behavior and I missed it
Never done any hacking in Mayhem, seemed so tedious. Looking forward to your rework!