[Jobs] SRM[8/6] and Xtra[20/4]

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OOZ662
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Post by OOZ662 » Mon, 13. Jun 11, 00:54

paulwheeler wrote:Still no Xenon and only the odd pirate ship for me I'm afraid... (new start) unless they have some kind of delay. I fired it up and did a quick scan of pirate alley and the xenon sectors.
Not only do they seem to be delayed a bit (I think that's the engine's doing, so not everything spawns at once) but he's set it so that a maximum of between 1 and 4 of every job spawns...and only one job for each ship class. That's why they're so rare. Same applies to the Kha'ak, except their Clusters are allowed to spawn about 60 iterations. You can see that basically two fleets of Xenon spawn properly if you use the cheat pack to drop A.Sats everywhere.

I'm not a balancer...I ain't touching that. I also think there's the issue of just setting every badguy able to spawn everywhere here. Sounds good in theory, except there isn't always a good guy there to kill it (without RRF or something complimentary)...that's why those 60 or so Kha'ak Clusters make it seem like they're EVERYWHERE.
Litcube wrote:This isn't a self-promotion, I swear. But this tool makes it a lot easier to spot broken wings by just double clicking the green cell it shows all wings attached to the job.
Yes, but it also requires money or attempting to bust through Micro$oft's hardworking team of lawyers and piracy scouts to use. :D

EDIT:
Litcube wrote:Another in eggs.
SIGN ME UP!
Last edited by OOZ662 on Mon, 13. Jun 11, 01:08, edited 2 times in total.

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Litcube
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Post by Litcube » Mon, 13. Jun 11, 00:59

Followup: there's also broken warelist references. One trader trades in triplex scanners, for example. Another in eggs.

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joelR
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Post by joelR » Mon, 13. Jun 11, 01:37

OOZ just use openoffice to view it.

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Litcube
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Post by Litcube » Mon, 13. Jun 11, 02:03

joelR wrote:OOZ just use openoffice to view it.
Open office won't support the macros.

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joelR
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Post by joelR » Mon, 13. Jun 11, 03:05

Litcube wrote:
joelR wrote:OOZ just use openoffice to view it.
Open office won't support the macros.
Does this work?

http://www.microsoft.com/downloads/en/c ... laylang=en

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Inras
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Problem with Jobs v4 SRM

Post by Inras » Thu, 16. Jun 11, 01:23

Hiho vkerinav ^^

I don't know why. But i can't use your new Jobsversion. After i've installed your new Jobs for SRM - with your installation instructions - the game becomes more and more unstable. After.... ca. 2h playtime, the game crashes several times. The newest savegame was unplayable and crash after 30 seconds.

Now i've installed the version 3.6e and the game is stable again.

I use the newest SRM (and Scripts), CMOD4, Lucikes Scripts, MARS, Tortuga, Priate Guild 3, FCC, EES 2.6, Improved Races und other little Scripts like OOS Damage from Gazz, Credit Management, Trade Overview and Bounce 1.641.

What do you think, could cause this problem?
Last edited by Inras on Thu, 16. Jun 11, 13:30, edited 1 time in total.

Mizuchi
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Re: Problem with Jobs v4 SRM

Post by Mizuchi » Thu, 16. Jun 11, 02:18

X2X_Freakazoid wrote:What do you think, could cause this problem?
"Pretty much everything that people have been discussing over the last few pages of this topic" is likely to be your answer, X2X. ;)

Wintersdark
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Post by Wintersdark » Fri, 17. Jun 11, 00:52

I'm trying to get the 3.6e jobs file for SRM, but having a lot of trouble getting the link to work. Can anyone post a link?

Just want to get things playable with a minimum of effort - so little gaming time these days with a new baby!

Mizuchi
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Post by Mizuchi » Fri, 17. Jun 11, 01:05

Wintersdark wrote:I'm trying to get the 3.6e jobs file for SRM, but having a lot of trouble getting the link to work. Can anyone post a link?
Click Me

I tested the link before I posted this; it's working as of this post.

Wintersdark
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Post by Wintersdark » Fri, 17. Jun 11, 01:13

Thanks a bundle!

daemonik
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Post by daemonik » Mon, 20. Jun 11, 13:38

Hello there!

Since even version edited by OOZ662 casues my game to freeze I reverted to 3.6e. Now my issue with it is low Universe hostility. I rarely see Kha'ak in Commonwealth sectors and they're usually lone clusters and scouts. Xenon sectors that lie between other races' sectors are usually cleared and free for trade traffic. Same with Pirate sectors. On the other hand Universe is full of roaming Xenon C's that are very nasty OOS.

So I opened Jobs.txt from 3.6e (unleashed)... it couldn't be that hard now could it :roll: Wait, it could. All right, perhaps somene can give me a hand or two. I want to cut out those silly Xenon invasions with just C's or 4xPX. Perhaps make it more rare but add fighter wings. And increase home presence for core sectors. So I opened Jobs.txt in X3Editor. I even found entries likely to blame, jobs named Xenon this, Xenon that, agressive, home, whatnot. I assume things like "max number of jobs", "respawn time", "idle rate", and "respawn time" would be the one to change.

What changes give desired effect?

How do I even read the JobWings.txt mystery?

How do I bolster Kha'ak away team?

Thanks!

paulwheeler
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Post by paulwheeler » Mon, 20. Jun 11, 15:39

You could try Improved Races or the Kha'ak Invasions (I was using this until recently) script.

BiancoAngelo7
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Post by BiancoAngelo7 » Wed, 22. Jun 11, 07:36

I have followed all the instructions to the letter and so far ive only seen a longsword and a USC excalibur M3.

Is that normal or do they pop up more later or something?

A5PECT
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Post by A5PECT » Wed, 22. Jun 11, 16:57

Most of the new ships are military ones, so hang around core sectors and military outposts and you'll see a few.

If you have Improved Races running you'll see even more of the new ships running around.
Admitting you have a problem is the first step in figuring out how to make it worse.

epion
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Post by epion » Sun, 31. Jul 11, 20:51

Nice work but i think i have a problem with it. Every now and then i come across a still standing ship. Until now M1, M2 and M7. Sometimes they are just standing still with there escorts and sometimes they just dont want2move ...

Phezzan
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Post by Phezzan » Sat, 1. Oct 11, 20:13

Nice work but i think i have a problem with it. Every now and then i come across a still standing ship.
I have a similar problem with the target in Assassination missions.
The escorts work fine, but the target just coms me as I blast him to death with IREs.

Is it possible this is a Jobs problem? (I haven't really modified MD missions).

biohazard15
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Post by biohazard15 » Fri, 4. Nov 11, 01:31

Installed Xtra jobs, all seems nice. Gone to some Xenon and Pirate hunt, and well, no more spawns. Installed IR - no spawns either (save from some M4-M6 Guardians). Waited for 3 hours - and nothing. Reverted to vanilla - nothing.

Is there a way (or script) to COMLETELY reload ALL jobs? It's not very nice to have a peaceful space in a combat sim.

Vaengar
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Post by Vaengar » Tue, 13. Dec 11, 02:04

I can't find an working link with SRM jobs 3.6e package. I've found only 3.6c but now my game is unstable.

Could someone upload this file for me?

Thanks in advance.

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joelR
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Post by joelR » Tue, 13. Dec 11, 04:46

Vaengar wrote:I can't find an working link with SRM jobs 3.6e package. I've found only 3.6c but now my game is unstable.

Could someone upload this file for me?

Thanks in advance.
I just downloaded it from the OP. Try again?

Vaengar
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Post by Vaengar » Tue, 13. Dec 11, 13:37

Links from The X-Universe are dead. I've tried to use second fixed SRM jobs v4 - but still it didn't work correctly.

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