Not only do they seem to be delayed a bit (I think that's the engine's doing, so not everything spawns at once) but he's set it so that a maximum of between 1 and 4 of every job spawns...and only one job for each ship class. That's why they're so rare. Same applies to the Kha'ak, except their Clusters are allowed to spawn about 60 iterations. You can see that basically two fleets of Xenon spawn properly if you use the cheat pack to drop A.Sats everywhere.paulwheeler wrote:Still no Xenon and only the odd pirate ship for me I'm afraid... (new start) unless they have some kind of delay. I fired it up and did a quick scan of pirate alley and the xenon sectors.
I'm not a balancer...I ain't touching that. I also think there's the issue of just setting every badguy able to spawn everywhere here. Sounds good in theory, except there isn't always a good guy there to kill it (without RRF or something complimentary)...that's why those 60 or so Kha'ak Clusters make it seem like they're EVERYWHERE.
Yes, but it also requires money or attempting to bust through Micro$oft's hardworking team of lawyers and piracy scouts to use.Litcube wrote:This isn't a self-promotion, I swear. But this tool makes it a lot easier to spot broken wings by just double clicking the green cell it shows all wings attached to the job.
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SIGN ME UP!Litcube wrote:Another in eggs.