[SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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aslocum
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Post by aslocum » Fri, 7. Nov 08, 13:05

here is an updated german language file for 1.40: http://www.divshare.com/download/5764318-c87

Cycrow
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Post by Cycrow » Fri, 7. Nov 08, 13:17

aslocum wrote:here is an updated german language file for 1.40: http://www.divshare.com/download/5764318-c87
thanks, its been included in the main package

aslocum
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Post by aslocum » Fri, 7. Nov 08, 14:05

Create Ship Menu doesnt work anymore (for me) with 1.4

tried some different setups: normal/maxtune, standart/max equipment, different types of ships, wing or not, different numbers of ships.
TC just freezes

normal create ship does work, also the create flight wing, fleet whatever.

clone ship also freezes

hope you understand my bad english :)

Cycrow
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Post by Cycrow » Fri, 7. Nov 08, 14:52

ok i've updated a new version to fix those 2

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Graxster
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Post by Graxster » Fri, 7. Nov 08, 16:48

Thanks for the update! I've been waiting for the station production fix and the "change owner" command. I was wondering if it's at all possible to create ships that act like military/police? Reason I ask is that I used "clone ship" to clone Split Military ships (because their sector was getting trashed by an invasion) and the clones just sat there. Is there any way to make a ship be controlled my the "military/police logic"?

-Grax

Cycrow
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Post by Cycrow » Fri, 7. Nov 08, 16:55

not easily, those ships are created by jobs, and scripts cant adjust the job settings of ships.

one thing you can do is start the correct script on them so they appear to function the correct way, thier names wont be correct however, and they wont be true job ships.

unfortuatlly finding out what script is currently running on them is not really possible, without checking every job script to see whats running

aslocum
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Post by aslocum » Fri, 7. Nov 08, 16:56

thx create ships and clone is working now :)

forgot 1 entry for deploying satellites in sectors for the german translation so here is the new one... sorry

1000-L049.rar

jherit01
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Post by jherit01 » Fri, 7. Nov 08, 17:17

Thanks, Cycrow, I have it now.
luv it... LUV IT !! Great work!

acerover
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Post by acerover » Sat, 8. Nov 08, 15:13

Yeah, Thanks Cycrow, used your scripts for years and appreciate the modified clone option.

PS. Do you have a template for creating a ship with set equipment, weapons and wares installed?

Fed-Up
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xr

Post by Fed-Up » Sun, 9. Nov 08, 03:51

Now I can hopefully be able to remove these;
[ external image ]
=P

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supakillaii
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Post by supakillaii » Sun, 9. Nov 08, 11:36

Add a option to map only 1 sector instead of the whole network perhaps?

bswearingen
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Post by bswearingen » Sun, 9. Nov 08, 20:02

I downloaded the 2.12 version of the Plug-in Manager and it doesn't seem to work with my X3TC that I am using on Steam. It couldn't find Steam when it started up and when I manually direct it to the "Program Files\Valve\Steam\SteamApps\common\X3 terran conflict" directory where the X3TC.exe file resides it gives me an error saying "Unable to locate X3.exe/X2.exe." I really don't want to rename the executable in case that causes a problem with Steam. What do I do to get this to work?

I saw mentioned somewhere on this thread about a beta version of the Plug-in Manager that might work with Terran Conflict. Where is that link?

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supakillaii
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Post by supakillaii » Sun, 9. Nov 08, 21:05

You need the 2.20 version for X3TC (currently in Beta 6, can be found stickyed on top of the Scripts & Modding of TC forums)

tickerprice2684
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HELP ME.... Im having problems using scripts?

Post by tickerprice2684 » Mon, 10. Nov 08, 12:26

I have X universe plugin manager 2.20. I used the programme with no problems on X3R. I have tried to use it with X3TC but to no avail? ive downloaded the cheat script but it never seems to work? Any ideas?

Many Thanks,
Chris
Prepare to be spontaneous..!

tickerprice2684
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Post by tickerprice2684 » Mon, 10. Nov 08, 12:53

Ive got the plugin manager, installed the cheat package off Cycrow and changed my name to 'Thereshallbewings' but still no cheat menu appearing even if i go to controls there is no cheat to assign a key too nothing. Im playing in english.
Pplease help
Prepare to be spontaneous..!

domdude
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Post by domdude » Mon, 10. Nov 08, 17:26

Top work Cycrow.

Thankyou so much for putting all the effort in, it's much appreciated :D

Dom

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Graxster
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Post by Graxster » Mon, 10. Nov 08, 17:32

Couple off issues:

1. Game locking up when using Warp command (I think this may be a hardcoded bug though...). Whenever I warp an NPC ship to a sector, then warp myself to the same sector, the game locks up. Even entering a warp gate locks up the game. This only happens when I try to go to the same ssctor. ie: I'm in Argon Prime, I use the cheats to warp Argon One to Herron's Nebula, then use the cheats to warp myself to Herron's Nebula - or I enter the North Gate to Herron's Nebula. Game locks up during the "warp blackout".

2. I had a Kha'ak invasion in a Paranid sector, so I tried to warp a Paranid M1 to that sector to fight them off. The ship disappeared from the original sector, but never appeared in the target sector. I tried this 6 or 8 times, with the same results every time. I even built numerous Advanced Satellites to see if the collision avoidance was putting them far away...nope. However, as soon as I changed the code to this:

Code: Select all

001   if $pos
002   |$x = $pos[0]
003   |$y = $pos[1]
004   |$z = $pos[2]
005   |$sec = $pos[3]
006   |
007   |$sector = [THIS] -> get sector
008   |if $sec == $sector
009   ||[THIS] -> set position: x=$x y=$y z=$z
010   |else
011   *[THIS] -> set local variable: name='cheat.movepos' value=$pos
012   *[THIS] -> add secondary signal: signal=SIGNAL_CHANGESECTOR, script=z.cheat.cycrow.changesector, prio=99, name='cheat.move'
013   ||[THIS] -> put into environment $sec ->
014 @ ||= wait 100 ms
015   ||[THIS] -> set position: x=$x y=$y z=$z
016   ||
017   |end
018   end
019   return null
It worked fine after commenting out those two lines in z.cheat.cycrow.putinsector.

-Grax

kmardis
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Post by kmardis » Mon, 10. Nov 08, 23:10

663 ships nuked in the Unknown Sector for the Final Fury Mission


:roll:

Dzhel
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Joined: Tue, 10. Jul 07, 18:40
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Post by Dzhel » Tue, 11. Nov 08, 07:03

Much appreciate the effort that's going into this. Really makes the game much more enjoyable.

One request, apologies if it's already been mentioned, is there any chance of being able to select a wing and apply the cheat? For example, select a wing and have the whole wing warp to another sector?

Thanks!

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juanitierno
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Cycrows cheats - Destroy sector? (also a request)

Post by juanitierno » Tue, 11. Nov 08, 17:02

it doesnt currently show in the screenshot in the script thread, but the version i have installed (the previous one to the 1.40) shows a "Destroy Sector Menu"

Im afraid to use the option as im not sure how it will affect savegames (or gamefiles)

I would like to know if it works by destroying stuff inside a sector, or if it actually erases the sector from the map (like... destroying gates, marking them unvisited and removing AI control on them). If it does the second... what impact does it have on the game? quests, missions, plot?


The begging part:
It would be great if the cheat package had an option to toggle sector visibility, with a jump radius parameter.

That way we could reveal the sectors around (4 jumps) argon prime for example, or reveal the whole universe, but hide terran or dangerous places.

Thanks!

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