[SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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thanks, its been included in the main packageaslocum wrote:here is an updated german language file for 1.40: http://www.divshare.com/download/5764318-c87
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Create Ship Menu doesnt work anymore (for me) with 1.4
tried some different setups: normal/maxtune, standart/max equipment, different types of ships, wing or not, different numbers of ships.
TC just freezes
normal create ship does work, also the create flight wing, fleet whatever.
clone ship also freezes
hope you understand my bad english
tried some different setups: normal/maxtune, standart/max equipment, different types of ships, wing or not, different numbers of ships.
TC just freezes
normal create ship does work, also the create flight wing, fleet whatever.
clone ship also freezes
hope you understand my bad english
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Thanks for the update! I've been waiting for the station production fix and the "change owner" command. I was wondering if it's at all possible to create ships that act like military/police? Reason I ask is that I used "clone ship" to clone Split Military ships (because their sector was getting trashed by an invasion) and the clones just sat there. Is there any way to make a ship be controlled my the "military/police logic"?
-Grax
-Grax
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- Moderator (Script&Mod)
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not easily, those ships are created by jobs, and scripts cant adjust the job settings of ships.
one thing you can do is start the correct script on them so they appear to function the correct way, thier names wont be correct however, and they wont be true job ships.
unfortuatlly finding out what script is currently running on them is not really possible, without checking every job script to see whats running
one thing you can do is start the correct script on them so they appear to function the correct way, thier names wont be correct however, and they wont be true job ships.
unfortuatlly finding out what script is currently running on them is not really possible, without checking every job script to see whats running
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thx create ships and clone is working now
forgot 1 entry for deploying satellites in sectors for the german translation so here is the new one... sorry
1000-L049.rar
forgot 1 entry for deploying satellites in sectors for the german translation so here is the new one... sorry
1000-L049.rar
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I downloaded the 2.12 version of the Plug-in Manager and it doesn't seem to work with my X3TC that I am using on Steam. It couldn't find Steam when it started up and when I manually direct it to the "Program Files\Valve\Steam\SteamApps\common\X3 terran conflict" directory where the X3TC.exe file resides it gives me an error saying "Unable to locate X3.exe/X2.exe." I really don't want to rename the executable in case that causes a problem with Steam. What do I do to get this to work?
I saw mentioned somewhere on this thread about a beta version of the Plug-in Manager that might work with Terran Conflict. Where is that link?
I saw mentioned somewhere on this thread about a beta version of the Plug-in Manager that might work with Terran Conflict. Where is that link?
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HELP ME.... Im having problems using scripts?
I have X universe plugin manager 2.20. I used the programme with no problems on X3R. I have tried to use it with X3TC but to no avail? ive downloaded the cheat script but it never seems to work? Any ideas?
Many Thanks,
Chris
Many Thanks,
Chris
Prepare to be spontaneous..!
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Couple off issues:
1. Game locking up when using Warp command (I think this may be a hardcoded bug though...). Whenever I warp an NPC ship to a sector, then warp myself to the same sector, the game locks up. Even entering a warp gate locks up the game. This only happens when I try to go to the same ssctor. ie: I'm in Argon Prime, I use the cheats to warp Argon One to Herron's Nebula, then use the cheats to warp myself to Herron's Nebula - or I enter the North Gate to Herron's Nebula. Game locks up during the "warp blackout".
2. I had a Kha'ak invasion in a Paranid sector, so I tried to warp a Paranid M1 to that sector to fight them off. The ship disappeared from the original sector, but never appeared in the target sector. I tried this 6 or 8 times, with the same results every time. I even built numerous Advanced Satellites to see if the collision avoidance was putting them far away...nope. However, as soon as I changed the code to this:
It worked fine after commenting out those two lines in z.cheat.cycrow.putinsector.
-Grax
1. Game locking up when using Warp command (I think this may be a hardcoded bug though...). Whenever I warp an NPC ship to a sector, then warp myself to the same sector, the game locks up. Even entering a warp gate locks up the game. This only happens when I try to go to the same ssctor. ie: I'm in Argon Prime, I use the cheats to warp Argon One to Herron's Nebula, then use the cheats to warp myself to Herron's Nebula - or I enter the North Gate to Herron's Nebula. Game locks up during the "warp blackout".
2. I had a Kha'ak invasion in a Paranid sector, so I tried to warp a Paranid M1 to that sector to fight them off. The ship disappeared from the original sector, but never appeared in the target sector. I tried this 6 or 8 times, with the same results every time. I even built numerous Advanced Satellites to see if the collision avoidance was putting them far away...nope. However, as soon as I changed the code to this:
Code: Select all
001 if $pos
002 |$x = $pos[0]
003 |$y = $pos[1]
004 |$z = $pos[2]
005 |$sec = $pos[3]
006 |
007 |$sector = [THIS] -> get sector
008 |if $sec == $sector
009 ||[THIS] -> set position: x=$x y=$y z=$z
010 |else
011 *[THIS] -> set local variable: name='cheat.movepos' value=$pos
012 *[THIS] -> add secondary signal: signal=SIGNAL_CHANGESECTOR, script=z.cheat.cycrow.changesector, prio=99, name='cheat.move'
013 ||[THIS] -> put into environment $sec ->
014 @ ||= wait 100 ms
015 ||[THIS] -> set position: x=$x y=$y z=$z
016 ||
017 |end
018 end
019 return null
-Grax
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Much appreciate the effort that's going into this. Really makes the game much more enjoyable.
One request, apologies if it's already been mentioned, is there any chance of being able to select a wing and apply the cheat? For example, select a wing and have the whole wing warp to another sector?
Thanks!
One request, apologies if it's already been mentioned, is there any chance of being able to select a wing and apply the cheat? For example, select a wing and have the whole wing warp to another sector?
Thanks!
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Cycrows cheats - Destroy sector? (also a request)
it doesnt currently show in the screenshot in the script thread, but the version i have installed (the previous one to the 1.40) shows a "Destroy Sector Menu"
Im afraid to use the option as im not sure how it will affect savegames (or gamefiles)
I would like to know if it works by destroying stuff inside a sector, or if it actually erases the sector from the map (like... destroying gates, marking them unvisited and removing AI control on them). If it does the second... what impact does it have on the game? quests, missions, plot?
The begging part:
It would be great if the cheat package had an option to toggle sector visibility, with a jump radius parameter.
That way we could reveal the sectors around (4 jumps) argon prime for example, or reveal the whole universe, but hide terran or dangerous places.
Thanks!
Im afraid to use the option as im not sure how it will affect savegames (or gamefiles)
I would like to know if it works by destroying stuff inside a sector, or if it actually erases the sector from the map (like... destroying gates, marking them unvisited and removing AI control on them). If it does the second... what impact does it have on the game? quests, missions, plot?
The begging part:
It would be great if the cheat package had an option to toggle sector visibility, with a jump radius parameter.
That way we could reveal the sectors around (4 jumps) argon prime for example, or reveal the whole universe, but hide terran or dangerous places.
Thanks!