On top of the limited narrative, there're parts of the game that were huge attractions that turned out very hollow and had very little impact on the game like cybernetics and life-paths. Life path was nothing more than 3 different short prologues and some dialogue options while cybernetics had no contextual use outside of standard combat. I remember that first teaser trailer of police taking down a woman with mantis blades and I thought there would be more of a focus on things like that. It was just very limited in variety and uses.
Not a huge fan of the looter/shooter mechanics either. I never visited a weapon shop once.
All in all it seemed like a game the devs gradually pulled back and made it quite generic. The best parts that were left were the characters and setting. Maybe a future sequel could do what this couldn't.