Adding mods as patch : what comes after 09???
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Adding mods as patch : what comes after 09???
i have now reached 09
But what do i call the next one
010
or
10
But what do i call the next one
010
or
10
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- Sith Lord
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I would assume with a simple bit of testing you could answer this for yourself
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Acutally, after the 1.4.3 patch, it'd only be 3 patches. Since that one writes in 07.cat.
FWIW, I've got cats up to 13 on mine. I tend to group different bits together. Makes changing/editing them easier.
ie: ships, cockpits, shields are all in one cat. missles, lasers, bullets are in another. Factories is in it's own. No mini roids, no fog in it's own. Etc, etc.
FWIW, I've got cats up to 13 on mine. I tend to group different bits together. Makes changing/editing them easier.
ie: ships, cockpits, shields are all in one cat. missles, lasers, bullets are in another. Factories is in it's own. No mini roids, no fog in it's own. Etc, etc.
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- Sith Lord
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looks like i'm part of the 10% thenSaintAshley wrote:Probally because he doenst know how to combine mods like rest of the 90% of this community.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Heres an example...Trigg004 wrote:i did it, and i got a error when trying to play my game
It doesnt matter whats in the files as long as you dont have two files of the same name added.
Ex : haveing a TFactories.txt in two of the mods that YOU add, will simply take the highest numbered one and overwright the other. Hence the one before it will not be used.
The files should be numbered like 01.cat/01.dat, 02.cat/02.dat, currently Egosoft supplies up to 07.cat/07.dat.
Any false patches YOU add will now be numbered 08.cat/08.dat, 09.cat/09.dat, 10.cat/10.dat... And so on. (Thats if you have 1.4.03 installed)
Hope that makes that a little clearer...
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well of course i want another mod in my game, i was told you can't have 2 mods running at same time. or was that not right?
This is what iv been hearing from everyone
----people telling me what to do-----
1) Install DDRS as a patch and u can run another mod
2) You can run DDRS as a mod and have another one on at the same time
3) you can't run DDRS as a patch because the other mods wont let it
3) you can run DDRS as a patch but you can only use some mods
4) You can run DDRS as a mod but it wont work with another
5) You can run another mod with DDRS if the other mod is a patch
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WHY DO YOU THINK IM POSTING ABOUT IT SO MUCH
people can't make up there mind or are trying to confuse me
i'll try what (SaintAshley) gave me, i just hope he/she is right
iv been at this for a long time and its been wasting my time, lets hope
cuz people are telling this and that [/code]
This is what iv been hearing from everyone
----people telling me what to do-----
1) Install DDRS as a patch and u can run another mod
2) You can run DDRS as a mod and have another one on at the same time
3) you can't run DDRS as a patch because the other mods wont let it
3) you can run DDRS as a patch but you can only use some mods
4) You can run DDRS as a mod but it wont work with another
5) You can run another mod with DDRS if the other mod is a patch
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WHY DO YOU THINK IM POSTING ABOUT IT SO MUCH
people can't make up there mind or are trying to confuse me
i'll try what (SaintAshley) gave me, i just hope he/she is right
iv been at this for a long time and its been wasting my time, lets hope
cuz people are telling this and that [/code]
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No, you caint have 2 mods running at a time.Trigg004 wrote:well of course i want another mod in my game, i was told you can't have 2 mods running at same time. or was that not right?
i'll try what (SaintAshley) gave me, i just hope he/she is right
iv been at this for a long time and its been wasting my time, lets hope
However, the DDRS mod isnt compatible with most mods around. Because the fact that it contains many files that many other mods also change.
DDRS changes:
Code: Select all
Tbullets.txt
Tcockpits.txt
Tdocks.txt
Tfactories.txt
Tlasers.txt
Tmissiles.txt
Tsheilds.txt
Tships.txt
x3_universe.xml
x3_universe_v13.xml
And
TwareT.txt (From the EMP mod)
Therefore, good luck trying to find a mod that is compatible with DDRS as a patch. Only the false patch mods like No Cililians and Better spoken Text are compatible to run as a mod!
My suggestion! Run DDRS as a MOD!
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- Moderator (Script&Mod)
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when trying to run 2 mods at a time
you should always have the biggest one run as the mod itself and the others as patches.
its also a good idea to only run small mods as patches.
DDRS isn't small so you really shouldn't be trying to run it as a patch.
what other mods are you trying to run with it ?
you should always have the biggest one run as the mod itself and the others as patches.
its also a good idea to only run small mods as patches.
DDRS isn't small so you really shouldn't be trying to run it as a patch.
what other mods are you trying to run with it ?
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SaintAshley wrote:No need to confuse people more then they alerdy are.
They alerdy think a false patch can be placed and then a mod run, and that their wont be any conflicts when two different versions of Tships.txt collides!
People have to make up there mind and pick one;
-running a mod
-'patching' their game (and reading *readme*'s etc .... )
(give people a hand and they take an arm ..... )
G
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- Moderator (Script&Mod)
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that wasn't my point red spot.Red Spot wrote:Cycrow wrote:DDRS isn't small so you really shouldn't be trying to run it as a patch.
er ... why would that be ......
making a mod to what people refer to as a 'patch' ..
is basicly making the mod a part of the game ...
(just like ES does ... hence the term 'patch' .....)
G
what i mean is that the usual reason ppl want to use mods as fake patches is so they can run more than one at a time.
so its best that you use big mods ad mods so they always take priroty. Theres likly to be less problems if a small mod that only changes one file gets overritten than a mod that uses many and only a few of the files getting overwritten