doubleshadow's X3 Editor (0.15 - patch 2.0 compatible)

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

rustybucket
Posts: 314
Joined: Mon, 2. Aug 04, 08:25
x3

Post by rustybucket » Mon, 17. Jul 06, 14:19

doubleshadow wrote: EDIT:

@rustybucket - you don't have to activate the DevIL - just install it and then you can look into Help->About and click on Libraries. You should see "DevIL for X" with version.)
Yes, I see it.

doubleshadow wrote: If you have it and you open lasers or missiles with TXT Editor, you will see their icons displayed in the "description" box (at the bottom).
This is what I see at the bottom when I open the T-laser, or T-missile file.

Laser:
Description: [string 17:2614]

Missiles:
Description: [string 17:2814]

But, what I am really looking for is a way to change the laser or missle mix for T-cockpits, or T-ships. Right now there is nothing shown under the "Front Laser", or "Missile" tab.

doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
x3

Post by doubleshadow » Mon, 17. Jul 06, 15:34

@rustybucket:

It seems that you have X3E set weirdly (eh: weird->weirdly? too lazy to check my vocabulary ;) ). It seems that it cannot find the needed files.

run X3E and open Settings (Settings->configuration). "Directory with data files" should point to your X3 directory.

You can check the currently loaded files by selecting Settings->Show loaded files. You will see a list of files. Find types\TLaser and types\TMissiles (in the first column) - I bet they will not be listed. The same goes for the lang files (t\440001).

rustybucket
Posts: 314
Joined: Mon, 2. Aug 04, 08:25
x3

Post by rustybucket » Mon, 17. Jul 06, 22:38

doubleshadow wrote:@rustybucket:

It seems that you have X3E set weirdly (eh: weird->weirdly? too lazy to check my vocabulary ;) ). It seems that it cannot find the needed files.
Thanks, that was it. The editor was set to MOD folder instead of the main game folder. As soon as I corrected it all of the files loaded up.

Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Mon, 11. Sep 06, 00:04

DS, your editor may need a bit of teaching for the new ship class, the M7 (class 13) :)
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

User avatar
dogbite20
Posts: 112
Joined: Tue, 20. Sep 05, 01:18
xr

Post by dogbite20 » Mon, 11. Sep 06, 07:03

Also it need the Spanish version to load the Language ID :wink:
[ external image ]
And from the ashes it will rise and claim revenge on all it's enemies

doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
x3

Post by doubleshadow » Mon, 11. Sep 06, 10:36

Jakesnake5 wrote:DS, your editor may need a bit of teaching for the new ship class, the M7 (class 13) :)
Yeah - class names were hardcoded in the previous versions. They are no longer, however I haven't released the new version yet. It have experimental suppport for database and I will have to remove it before releasing.
dogbite20 wrote:Also it need the Spanish version to load the Language ID
Just write the lang ID (2 digit international telephone code) manually into the box.

List of country calling codes

User avatar
dogbite20
Posts: 112
Joined: Tue, 20. Sep 05, 01:18
xr

Post by dogbite20 » Mon, 11. Sep 06, 18:55

Thanks Doubleshadow.

Sometimes i surprised myself to see how thick i can be :oops:
[ external image ]
And from the ashes it will rise and claim revenge on all it's enemies

Hadhafang
Posts: 86
Joined: Mon, 5. Jul 04, 15:23
x3

Post by Hadhafang » Tue, 12. Sep 06, 11:07

I just tried to download the 0.0.6 to 0.0.7 patch and my virus checker came back with a malware error saying it had Win32:Adware-gen. [Adw]

I make it my policy to never d/l anything that has Viruses, malware, spyware or any other ware. But I really want to use the editor to mess around with some stuff, any chance of you fixing it?
"And so it begins!" Ambassador Koch, Babylon 5

"I have got to get me one of these!" Me after seeing a Whitestar

doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
x3

Post by doubleshadow » Tue, 12. Sep 06, 11:50

Hadhafang wrote:I make it my policy to never d/l anything that has Viruses, malware, spyware or any other ware.
Yeah, so did I until I discovered that my good old RadLight player 3.xx is deleting my Ad-Aware installation. But that's another story.

Read this for explanation why the patches (but not the full excutables) are flagged as viruses.

http://www.xwiki.chaos.net.nz/index.php ... %27s_tools

What antivirus are you using btw? Avast?

EDIT:

Looks like Avast. I have recompiled the installer with newest NSIS and VPatch and Avast stopped complaining. The file "X3Editor_patch_0.6_to_0.7.exe" was updated on the mirrors. You can now re-download it.
Last edited by doubleshadow on Tue, 12. Sep 06, 14:56, edited 1 time in total.

Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Tue, 12. Sep 06, 14:49

It's only SOME virus programs that have issues. Others know better. :D
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

Hadhafang
Posts: 86
Joined: Mon, 5. Jul 04, 15:23
x3

Post by Hadhafang » Wed, 13. Sep 06, 01:00

Yes it is Avast (best free one I've found thus far) and thanks for fixing/changing the patch so that Avast doesn't crap itself.

I thought that it would be something like that rather than an actual virus.
"And so it begins!" Ambassador Koch, Babylon 5

"I have got to get me one of these!" Me after seeing a Whitestar

Augustini
Posts: 1604
Joined: Tue, 13. Dec 05, 21:55
x4

Post by Augustini » Thu, 28. Sep 06, 07:31

Edit.

@ DoubleShadow -> could you include the path to ships main body file in the next version or patch for the Editor ?

doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
x3

Post by doubleshadow » Fri, 29. Sep 06, 08:18

Like the one on the Model tab called Ship scene? :? :gruebel: ...

Augustini
Posts: 1604
Joined: Tue, 13. Dec 05, 21:55
x4

Post by Augustini » Fri, 29. Sep 06, 09:43

doubleshadow wrote:Like the one on the Model tab called Ship scene? :? :gruebel: ...
Yep :D That's what i mean.

In order to bring in a custom model, there must both be a ship scene and a ship body file.

Currently i'm trawling through the raw data tab to locate the body file path.

jlehtone
Posts: 21839
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone » Sat, 11. Nov 06, 02:35

The editor thinks it does not regognize the format of Bala Gi 2.0.1 files. One can look at TShips, but at least the missile names go bonkers.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22236
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Sat, 11. Nov 06, 02:56


Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Sat, 11. Nov 06, 05:32

TMissiles had 1 offset removed: 16 - Impact Effect (1)

Jobs.txt had 1 offset added: 54 - Variation 16 - M3+

The following didn't affect how X3E displays

The TShips had a Class added: 13 - M7

TShips also recognizes a new Variation: 20 - M3+

The best place to find these changes, as well as info on many of the 'Unknown's that X3E currently has, visit XWiki
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

jlehtone
Posts: 21839
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone » Sat, 11. Nov 06, 09:35

Cycrow wrote:try looking here
May I point out that I posted 03:35, and your link dates 03:53? :P
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
x3

Post by doubleshadow » Thu, 16. Nov 06, 16:11

New X3E version is available.

It's compatible with X3 patch 2.0 (Bala-Gi)
Due to change in structure of TMissiles, this version is no longer able to load the old (pre patch 2.0) TMissiles - only the new one.

See the first post.

fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud » Thu, 16. Nov 06, 16:20

Nice. Suppose it's time I start hacking away at the files again. :D

Cheers.

Post Reply

Return to “X³: Reunion - Scripts and Modding”