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Posted: Sun, 10. Aug 08, 14:30
by Gazz
A Mod/Script that introduces over 400 different lasers.
Every race has it's own design philosophy and builds it's own variant of the standard lasers.
Code: Select all
Mods
[url=http://forum.egosoft.com/viewtopic.php?t=212533]Racial Laser Variants[/url] by Gazz
A relatively simple script that collects a list of all sectors within X jumps of a sector.
Code: Select all
Utility Scripts to be Used by Other Scripters
[url=http://forum.egosoft.com/viewtopic.php?t=212720]Get surrounding sectors[/url] by Gazz
Please add it to the list. Thank you.
jlehtone done
Posted: Sat, 23. Aug 08, 14:18
by Gazz
A script that returns the size of any IS object (of course =) but also every OOS ship/station as well as the size of any ship/station
type so it is not even required to have an actual object.
Code: Select all
Utility Scripts to be Used by Other Scripters
[url=http://forum.egosoft.com/viewtopic.php?t=213703]Get object size[/url] by Gazz
Please add it to the list. Thank you.
Posted: Sun, 24. Aug 08, 16:12
by eladan
A couple for the list from me... better for you guys to add them, or shall I?
Report Enemy Action
Code: Select all
BBS or Mission Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=211588]Report Enemy Action[/url] by eladan
No resources used.
Universal Ware Transfer
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Ship Commands and Other Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=212031]Universal Ware Transfer[/url] by eladan
<t id="824">COMMAND_TYPE_GENERAL_24</t> - Universal Transfer Wares by eladan
8250 - Universal Ware Transfer by eladan
Posted: Mon, 25. Aug 08, 16:29
by Carlo the Curious
Is there any particular reason the library links for signed scripts point to the old versions and not the 'Bonus plugin' threads? It seems like a potential source of confusion (CAG being a recent case in point).
Posted: Mon, 25. Aug 08, 17:17
by jlehtone
eladan wrote:... better for you guys to add them
... so you know whom to blame.
Get size of Universally Transferred Enemy Report added.
@Carlo: No reason AFAIK, except ... I do know for a fact that CAG, CLS, and DWM do have unsigned versions that are newer versions than the signed ones. The english versions of the unsigned threads have not been updated though, but they do (IIRC) have links to the german threads. The german versions of the threads for the signed versions cleverly point to the corresponding unsigned german threads, but that obviously would not work here.
For the scripts where the signed version is the latest a link update could make sense.
Posted: Mon, 25. Aug 08, 17:37
by Carlo the Curious
Maybe a clarification in the first post is in order (e.g. 'For scripts from the Bonus Pack, use the link from the bonus pack thread in the main forum').
Probably no-one would notice it, but you never know
.
Posted: Tue, 26. Aug 08, 05:50
by eladan
jlehtone wrote:Get size of Universally Transferred Enemy Report added.
Thanks jlehtone.
so you know whom to blame.
That did cross my mind, though it was less about if I messed up my own than if I messed up everyone elses...
Posted: Sat, 30. Aug 08, 06:11
by Gazz
Betty does my book keeping for me, telling me
before I run out of ammo or fuel. =)
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Ship Commands and Other Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=214122]Ammo / Missile Watcher[/url] by Gazz
Resources used: none
Posted: Sat, 30. Aug 08, 23:12
by ITFUncleDave
O, hai!
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AL Plugin
[url=http://forum.egosoft.com/viewtopic.php?t=214073]Add Jumpdrives and Transporter Devices to EQ Docks.[/url] by ITFUncleDave
jlehtone done to here
Posted: Wed, 3. Sep 08, 09:09
by argon_emperor
My little addition
Code: Select all
Ship Command:
[url=http://forum.egosoft.com/viewtopic.php?t=213823]Train Slaves Into Marines by Argon Emperor[/url]
7500 - Train Slaves into Marines by Argon Emperor
<t id="350">COMMAND_TYPE_FIGHT_50</t> :Train Slaves, Train Slaves into Marines by Argon Emperor
Posted: Thu, 4. Sep 08, 04:18
by ITFUncleDave
Me again!
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Ship Commands and Other Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=214226]Target Nearest Unclaimed Ship/Ware Hotkey[/url] by ITFUncleDave
Posted: Fri, 5. Sep 08, 17:10
by Gazz
This library allows double and triple (or more =) clicks of a hotkey to perform different functions.
Code: Select all
Utility Scripts to be Used by Other Scripters
[url=http://forum.egosoft.com/viewtopic.php?t=214517]Hotkeys with double click / multiple functions[/url] by Gazz
jlehtone done to here
Posted: Tue, 16. Sep 08, 03:04
by Carlo the Curious
'X3-X3-Converter by SymTec ltd. ' is listed twice (under 'ship commands & other scripts').
Posted: Sun, 21. Sep 08, 20:31
by Gazz
Black asteroid on a black background? Never more!
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Ship Commands and Other Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=215499]Flare![/url] by Gazz
Posted: Mon, 22. Sep 08, 09:49
by jlehtone
Bright light!
Added.
@Carlo. Yes, the Converter is listed twice, first called
X2-X3, then X3-X3. There must be some history behind that.
Yay!
Posted: Sat, 4. Oct 08, 03:35
by DeLoreanLover
SWEEEEEEEEEEEEEEEEEEEEEEEEEEET! MODS!!
Posted: Sun, 12. Oct 08, 22:43
by (----____JEFF____----)
I better add my script too
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AL Plugin Scripts
[url=http://forum.egosoft.com/viewtopic.php?t=216240]ADAMS - ITT[/url] by Jeff
Code: Select all
Command slots:
<t id="958">COMMAND_TYPE_TURRET_58</t> - ADAMS - ITT: Protect All
<t id="959">COMMAND_TYPE_TURRET_59</t> - ADAMS - ITT: Missile Defense
<t id="960">COMMAND_TYPE_TURRET_60</t> - ADAMS - ITT: Attack All
Text file:
7999
Added,
jlehtone
Fleet Jump
Posted: Sun, 23. Nov 08, 20:44
by bluewiz1960
I am looking for a script and not seeing it. I want to equip my ships with jump drive energy generators and jump them as a group to arrive in a group. Is there such a script or a way of doing this?
Posted: Tue, 6. Jan 09, 11:24
by anandus
What a massive list of mods, very nice!
But is there a list of 'must-have mods', or is there any way to see a rating of some sort?
Posted: Sun, 18. Jan 09, 21:31
by jlehtone
anandus wrote:But is there a list of 'must-have mods', or is there any way to see a rating of some sort?
List of "must-haves" is non-existent, because it is hard to make. Most of S&M "fixes" or "expands" the vanilla game. Enhances. But they do it in different ways, quite often even in opposite ways. So it is up to the user to choose the path they like.