[UTILITY] Remove Rocks From Sector v1.03 [UPDATED 07/09/06]

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SymTec ltd.
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Post by SymTec ltd. » Wed, 4. Apr 07, 18:29

Jep - you should be right here :D

alienjohnson
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remove rocks

Post by alienjohnson » Wed, 4. Apr 07, 18:38

Thank you,

The download worked now.

So does this work with X3/ 2.0.02?

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SymTec ltd.
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Post by SymTec ltd. » Wed, 4. Apr 07, 19:29

Yes.

(In fact I don't know, but as nobody complained and this script still exists, I have reason to say so.)

The problems with 2.0.02 are mostly with mods, almost none with scripts :)

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Graxster
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Post by Graxster » Wed, 4. Apr 07, 20:12

Works fine with v2.0.02. Just started a new install and new game with 2.0.02 and removed the rocks w/o a problem. As this is a "manually run" script rather than and "active" script, it doesn't hurt saved games (ie: a saved game with rocks removed would probably work with any version of X3, current or future). This script is on my Top 3 "must have" scripts/mods for any game of X3. Love it!

alienjohnson
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other 2

Post by alienjohnson » Thu, 5. Apr 07, 03:49

And what are your other two must haves?

(grin)

thanks,

AJ

paulms1980
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Post by paulms1980 » Fri, 6. Jul 07, 12:20

i know im being naughty with an old thread but does this work with the newest xtm mod??

Bunny
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Post by Bunny » Fri, 6. Jul 07, 20:15

Should be fine - although in clean universe mode it might miss some sectors on the bottom right of the map. IIRC it covers sectors with co-ordinates up to 25,25.

If not, then it is 30 seconds to fix it.

BTW. No problem with raising old threads in scripting forum as long as it is relevant to the script.

Cheers

Bunny

neumanf15
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Post by neumanf15 » Sat, 7. Jul 07, 19:18

And sometimes it's nice to have an old thread resurrected! I loved what this utility did for me and newer folks might not know about it!

RichG
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Post by RichG » Thu, 19. Jul 07, 17:17

Resurrecting this again sorry :oops: Ran this last night on my save when the lag hit ~2fps and tried to remove all the rocks in the universe, which it claimed it did instantly according to the log, is this likely or has it gone wrong? there was no change in savefile size or lag :?

BTW running XTM 7.2 and bonus pack .06 and 2.0.0.2

Bunny
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Post by Bunny » Thu, 19. Jul 07, 20:56

No problem - I just checked it with my XTM game and the rocks were removed.

But there are three things to watch out for
1. With mode four (clean universe) you must select a sector, it doesn't matter which one. If you enter null then the script will refuse to work.

2. While the script is running the auto pilot X is on the screen - don't move the ship while it is running as this will terminate it early. Just wiat for it to finish. On XTM the universe is big - it took 20 seconds on aged machine to complete.

3. If there are rocks in sector then they will not disappear until you reenter the sector.

Cheers

Bunny

RichG
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Post by RichG » Fri, 20. Jul 07, 10:16

Ah thanks that might be the problem, I was moving at the time (joystick drift as I hadn't bothered to recalibrate it before running the script) I had chosen the sector and my ship so I think that was ok, I'll give it another try tonight after doing a completereinstall of X3, the Bonus pack and XTM as the game is slideshowig with nothin around so there might be other probs I'm having,

Thanks for the help

RichG
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Post by RichG » Tue, 11. Sep 07, 12:56

All running like a dream now thanks to previous help, just been thinking about mobile mining of Nividium and realised I had removed all the rocks to mine oops! Any way of putting high yield stuff back in using the script? or should I just suck it up as punishment for removing it all in the first place :oops:

Bunny
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Post by Bunny » Tue, 11. Sep 07, 20:51

Sorry RichG, when the rocks are gone they are gone. Still there are Nividium asteroids out there. Also Fud's script allows for the purchase of various types of asteroid.

Jasper Carrot
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Post by Jasper Carrot » Sun, 23. Sep 07, 04:17

Either my understanding of the english language is not up to scratch or I'm just stupid but ... please help
Bunny wrote:Okay, this is from memory so it might be a bit off:

1. Down load the file, unzip it and go into the folder it contains called "Copy to scripts"..

2. Copy the file "cheat.removerocks.xml"

3. Now find your "scripts" directory in the X3 game folder. You should see it already contains alot of .pck files.

4. Paste "cheat.removerocks.xml" into this folder

5. Start X3

6. Rename your pilotname to "Thereshallbewings" to activate the script editor

7. Press Y and select orders, in the menu there should be the option to open the script editor (short cut key s)... open it

8. Hit return to skip the script editor intro screen

9. You should now see a list of scripts.

10. Use the cursor keys to move down the list to "cheat.removerocks"

11. Run this script by pressing r

12. The editor will now ask for an object on which this script will run or null. Select the ship you are in (sector map / then your ship).
Up to this point everything is fine but this is as far as it goes. I dont get an option to enter the mode for a particular sector or the enitire universe, all i get is a list of arguments.

Am I doning something wrong??

Protrader
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Post by Protrader » Mon, 24. Sep 07, 04:11

Just so you know.. this script rocks! (pun intended =)

with the remove rocks and remove roids space seems quite a bit more open for me =)

and with the matter generator script.. LOL I can still have my silicone and ore roids where and when I need them =

Pogi
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x2

Post by Pogi » Mon, 24. Sep 07, 04:32

@Jasper Carrot...Scroll down to the script then press "enter",,It will show you a list of arguments...Just remember to tie the script to an object when you run it..A station is best.
X3..The most fun a man can have...With his clothes on.

Jasper Carrot
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Post by Jasper Carrot » Mon, 24. Sep 07, 11:04

Thanks Pogi.

Tie it to a station huh?? I will try that and come back if it doesnt go any further than step 12

Pogi
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Post by Pogi » Tue, 25. Sep 07, 00:32

What I mean is "don't pick null"..when the script asks to pick a station, ship or sector, pick one.
X3..The most fun a man can have...With his clothes on.

Jasper Carrot
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Post by Jasper Carrot » Thu, 27. Sep 07, 09:06

Thanks Pogi

I didnt pick null.

Its the whole press "enter" thing after step 12. Its working now.

Thanks for your help

Brinnie
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Post by Brinnie » Sat, 22. Mar 08, 12:01

I've used this script before with X3 2.02 to clear the universe with mode 4,
it did it on more then 1 occasion.

After running the script , the game would freeze for a while as expected .

I tried to do the same now , i'm running X3 2.05 with XTM and other scripts installed, and although I can run remove rocks the game doesn't freeze after running the script.

Looking at maelstrom it doesn't seem to be working.

Is it incompatible with other scripts?

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