Community Script & Mod Download Library for X3

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

B-O'F
Posts: 724
Joined: Sat, 21. Feb 04, 02:15
x3tc

Post by B-O'F » Sun, 30. Mar 08, 17:30

Hi,

Please add

Code: Select all

Utility Scripts to be Used by Other Scripters 
[url=http://forum.egosoft.com/viewtopic.php?t=203887] String Maths [/url] by B-O'F
A collection of scripts for arithmetic operations (add, subtract, multiply and divide) on numeric strings - including decimals.

Thank you,
Boron - Ol Fh'art


Done jlehtone

Thank you.
Public Service announcement

Growing old is not a disease - it is a delayed symptom of birth trauma.

7ate9tin11s
Posts: 813
Joined: Fri, 11. Nov 05, 23:18
x4

Post by 7ate9tin11s » Mon, 7. Apr 08, 07:12

Another, and hopefully final, command for the universe explorers commands and a text file reservation.

First the new command:

Code: Select all

 <t id="233">COMMAND_TYPE_NAV_33</t> - Drop Navigational Warning Beacon by 7ate9tin11s
This command is used to drop a warning beacon which will prevent universe explorers and all other ships using my movement libraries from entering the sector.

Lastly, I would like to reserve the following text file for a script I have almost completed (it is in testing now):

Code: Select all

8972 - Improved Kha'ak by 7ate9tin11s
Improved Kha'ak just makes them a threat again by using their gateless JD technology and a swarm overmind script :lol: .


Done jlehtone

sigma1987
Posts: 130
Joined: Sun, 5. Nov 06, 21:14

Post by sigma1987 » Tue, 8. Apr 08, 05:56

why are so many of the links broken? every script i try to dl that involves station tradersis a broken link!

User avatar
Carlo the Curious
Posts: 16999
Joined: Mon, 5. Mar 07, 22:03
x4

Post by Carlo the Curious » Tue, 8. Apr 08, 08:51

Care to be more specific?

7ate9tin11s
Posts: 813
Joined: Fri, 11. Nov 05, 23:18
x4

Post by 7ate9tin11s » Thu, 10. Apr 08, 07:27

Yay! I've released the first public version of Improved Kha'ak here is the code snippit to add it to the AL Scripts section.

Code: Select all

[url=http://forum.egosoft.com/viewtopic.php?t=204448]Improved Kha'ak[/url] by 7ate9tin11s
Thanks!

LV was here

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Thu, 10. Apr 08, 23:31

Hello again!

Code: Select all

[http://www.egosoft.com/x3/forum/viewtopic.php?t=204676]Fix for manual jumping[/url] by Gazz
This is technically an AL-Script although it's more of a fix for a feature that has been broken for years.

Please add it to the List of Fame.
Thanks!


jlehtone added that missing 'url='
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Sun, 13. Apr 08, 18:15

Woops, sorry. Me no good speak BB. =)
Here is another, too!

Code: Select all

[url=http://www.egosoft.com/x3/forum/viewtopic.php?t=204863]Save early, save often![/url] by Gazz
This is an AL-Script.
A simple tool that reminds the player to save regularly. =)

Please add it to The List. Thank you!


jlehtone did save the entry into the List.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

grev77
Posts: 62
Joined: Fri, 27. Feb 04, 05:05
x2

Post by grev77 » Tue, 15. Apr 08, 13:21

I have a series of ships in .xsp format.
could you add it to the list please?

Code: Select all

[url]http://forum.egosoft.com/viewtopic.php?t=204697[/url]
thanks

-Grev

User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 11884
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar » Tue, 15. Apr 08, 15:12

It might be of interest to have a new Category -> MD Missions/whatever

If someone is willing to create that category I would like to add these

Code: Select all

[url=http://forum.egosoft.com/viewtopic.php?t=204686][MD-Mission] In-Space Retrieve Mission v.1.5[/url] by Ketraar

Code: Select all

[url=http://forum.egosoft.com/viewtopic.php?t=203162][MD-Mission] In-Space Ship Escort Mission[/url] by Ketraar
Thanks

MFG

Ketraar
Last edited by Ketraar on Thu, 17. Apr 08, 22:39, edited 1 time in total.

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Wed, 16. Apr 08, 00:09

This is an AL-Script.

If the player's ships dock somewhere then their shields recharge fast.
Does not help you fight but does reduce no-fun downtime!

Code: Select all

[url=http://www.egosoft.com/x3/forum/viewtopic.php?t=205009]Out-of-combat Regen[/url] by Gazz
Please add it to The List. Thank you!
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

jlehtone
Posts: 21880
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone » Thu, 17. Apr 08, 21:50

@grev77: In future, provide more informatively formatted entries.

@Ketraar: It does make sense to have that category, at last. But you could strip those null-operations from links. :P

@Gazz: AL ... Artificial Life ... Formula One shield refueling pit stop ... :gruebel:
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 11884
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar » Thu, 17. Apr 08, 22:39

jlehtone wrote:But you could strip those null-operations from links. :P
err... was to tired (read=lazy) :roll:

Edited now. :wink:

MFG

Ketraar
Image

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Sun, 20. Apr 08, 20:28

jlehtone wrote:@Gazz: AL ... Artificial Life ... Formula One shield refueling pit stop ... :gruebel:
Yes, that sounds a little whacky but it makes sense in a twisted kinda way. =P

The script works on individual ships but completely in the background.
The AL plugin part is for starting and stopping the whole thing so you have a convenient on/off button in game, even with an "interface" that shows if it's on or off.
Since I figured you wouldn't create a new category for hybrid scripts I picked... something. =)

It's not even a cheat since the vanilla game does the exact same thing. Just very inconsistently and that's the bit I "fixed".


But... it's a weekend so here we go again!

Code: Select all

[url=http://www.egosoft.com/x3/forum/viewtopic.php?t=205322]Align ship with ecliptic[/url] by Gazz
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

jlehtone
Posts: 21880
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone » Sun, 20. Apr 08, 21:41

Navigational Script? I hope it is, because there it is now.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

User avatar
Trickmov
Posts: 1431
Joined: Wed, 7. Nov 07, 19:48
x3tc

Post by Trickmov » Wed, 23. Apr 08, 14:31

Please add this script to the list

Code: Select all

Utility Scripts to be Used by Other Scripters 

[url=http://forum.egosoft.com/viewtopic.php?t=205372]get rank as number and name[/url] by Trickmov 

Textfile: 
9100 - get rank as number and name by Trickmov 
Textpage: 
9100 - get rank as number and name by Trickmov 
9101 - get rank as number and name by Trickmov


Thanks
Trickmov

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Wed, 23. Apr 08, 22:08

This is my first script without a download. =P
I mean I could "release" it but it's a whopping 4 lines, 2 of which are "get distance between".

It offers an easy and very CPU-friendly way to calculate the relative position of multiple ships with 3 instructions each...

A download would not help much because the formula can be used in several ways and it's far easier to let the scripter decide which objects he wants filtered and in what order.

Code: Select all

Utility Scripts to be Used by Other Scripters 

[url=http://www.egosoft.com/x3/forum/viewtopic.php?t=205536]Detect objects in a cone[/url] by Gazz

Done to here jlehtone
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Fri, 25. Apr 08, 22:45

This is a little library script for:

= get FPS

I realise that this is pitifully easy to do but I use it in one of my scripts (to detect SETA) so *shrug*.
Maybe someone finds it useful.

Code: Select all

Utility Scripts to be Used by Other Scripters 

[url=http://forum.egosoft.com/viewtopic.php?p=2446437#2446437]Get FPS / Detect SETA[/url] by Gazz
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

User avatar
s9ilent
Posts: 2033
Joined: Wed, 29. Jun 05, 01:45
x4

Post by s9ilent » Sat, 26. Apr 08, 02:07

Code: Select all

Utility Scripts to be Used by Other Scripters:

[url=http://forum.egosoft.com/viewtopic.php?p=2446565]Script (Lib): 3D Comparison/Projection[/url]
(No Tfiles or command slots)



Desc: Three small scripts that do some 3d Trig work, to project co-ordinates in front of a ship, or to tell if a ship/position array, is in front of your ship (within a specific angle)

moot
Posts: 129
Joined: Sun, 29. Jul 07, 16:19
x3tc

Post by moot » Sun, 27. Apr 08, 19:02

Just realised my script hasn't been added--guess Cycrow missed the PM. :)

Code: Select all

[url=http://forum.egosoft.com/viewtopic.php?t=202573]X3 BBS Project 2[/url] by moot

Textfile:
8556 - X3 BBS Project 2 by moot
Textpage:
8550 - 8556 : X3 BBS Project 2 by moot
This is an AL Script.


Done to here jlehtone

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Thu, 1. May 08, 13:30

The first real RADAR for X3. =)

Code: Select all

Ship Commands and Other Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=205995]BIER Scanner by Gazz[/url] 

Textfiles:
7037 - BIER Scanner by Gazz 
7038 - BIER Scanner by Gazz 

BIER Scanner by Gazz

<t id="531">COMMAND_TYPE_SPECIAL_31</t> - Deploy Ring of Fire + BIER Installation by Gazz 
This command slot is used for both scripts but there is no conflict.
A checkscript dynamically reallocates it during play as needed.

PS: The templates for command slot entries in the first post all contain a ":" but in the list of command slots these have all been changed to "-"

Added LV
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

Return to “X³: Reunion - Scripts and Modding”