[SCRIPT] Assassins Guild V1.60 : Update 07/08/2006
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 543
- Joined: Fri, 12. Aug 05, 22:26
Hi,
i installed XTM and the assassin guild, and i can't find any station in the sector the BBS tell's me, did the min/max distance from the 0,0,0 point change or something? in the past it wasn't that hard to find the station, i used 3 explorer schips with trip scanner to look for it, but i can't find it anywhere (searched +-100km in X/Y and Z)
i think the station ain't spawned.
Szuur,
i installed XTM and the assassin guild, and i can't find any station in the sector the BBS tell's me, did the min/max distance from the 0,0,0 point change or something? in the past it wasn't that hard to find the station, i used 3 explorer schips with trip scanner to look for it, but i can't find it anywhere (searched +-100km in X/Y and Z)
i think the station ain't spawned.
Szuur,
-
- Posts: 543
- Joined: Fri, 12. Aug 05, 22:26
I don't think it was destroyed before i could found it since i just added the script and went looking straight away on the bbs for messages.
for a lil test i changed in:"al.assassin.timer.station" on lines 34-36 the +-40000 to +-1000 (1km varation from 0,0 point?)
and turned the script in artificial settings on and off, and went looking for bbs messages again.
A bbs messgae told me to go looking in sector: nathan's voyage
so i flew to the center immidiatly but no station.
have u got any clue what i can try now?
EDIT: found an other bbs with spawned a station, the old msg must be from a station before i flipped the on/off switch
EDIT2: after jumping in sector 5x and docking for the wanna join for credits, its not coming up *goes to reinstal assassin guild script*
for a lil test i changed in:"al.assassin.timer.station" on lines 34-36 the +-40000 to +-1000 (1km varation from 0,0 point?)
and turned the script in artificial settings on and off, and went looking for bbs messages again.
A bbs messgae told me to go looking in sector: nathan's voyage
so i flew to the center immidiatly but no station.
have u got any clue what i can try now?
EDIT: found an other bbs with spawned a station, the old msg must be from a station before i flipped the on/off switch
EDIT2: after jumping in sector 5x and docking for the wanna join for credits, its not coming up *goes to reinstal assassin guild script*
-
- Posts: 2
- Joined: Fri, 3. Aug 07, 23:59
-
- Posts: 92
- Joined: Sun, 22. Jul 07, 19:33
For anyone who wants to "live by the sword" in X3 instead of spending all their time making complexes and trading, this is a great add on. Why vanilla X3 doesn't have something like this built in is weird. Thanks for the great script.
A couple of things I've noticed.
1) On my first 2 contracts the target bailed before I could kill them. On the first one the mission ended successfully, on the second one I got a message that I had failed for letting someone else kill the guy (even though I also killed the astronaut). Not a terrible bug since the value of the ship was more then what the bounty was anyway but it would have been nice to get both
2) There are a lot of names "Uknown Object". People docked at the guild station called Unknown Object in the barter screen and various BBS messages like "Hi I am Unknown Object and I want to hire you to do X"
A couple of things I've noticed.
1) On my first 2 contracts the target bailed before I could kill them. On the first one the mission ended successfully, on the second one I got a message that I had failed for letting someone else kill the guy (even though I also killed the astronaut). Not a terrible bug since the value of the ship was more then what the bounty was anyway but it would have been nice to get both
2) There are a lot of names "Uknown Object". People docked at the guild station called Unknown Object in the barter screen and various BBS messages like "Hi I am Unknown Object and I want to hire you to do X"
-
- Posts: 441
- Joined: Thu, 23. Feb 06, 21:53
-
- Posts: 92
- Joined: Sun, 22. Jul 07, 19:33
Also (and I think this has been mentioned before but just to be sure) the bug with escorts going "dormant" if you kill (or force him to eject) the mark really fast still exists. This allows you to just idle up to the other ships and carefully blast them until they eject. I just capped a TP, which failed the mission again for whatever reason, but no real loss since I not only can sell the TP but with care I was able to cap all 4 of his escorts to...big money in that
-
- Posts: 92
- Joined: Sun, 22. Jul 07, 19:33
hmm...upon some further mission running, have you altered the bail % chance on the marks and their escorts? It seems like they all have really really cold feet and are WAY more willing to abandon ship then vanilla X3 pirates and such. I can't count the number of ships I capped tonight, probably a good 15 at least.
Also the "mark bails and you fail the mission" bug seems to happen with alarming frequency. At least every other mission the pilot bails and I get told off for not killing them myself
At first pass this script seemed great but after playing with it some more I'm not so sure, the increased rate of bails and the bail bug itself means I can almost print my own cash with this, it feels like I'm cheating.
Also the "mark bails and you fail the mission" bug seems to happen with alarming frequency. At least every other mission the pilot bails and I get told off for not killing them myself
At first pass this script seemed great but after playing with it some more I'm not so sure, the increased rate of bails and the bail bug itself means I can almost print my own cash with this, it feels like I'm cheating.
-
- Posts: 10
- Joined: Mon, 6. Aug 07, 19:09
-
- Posts: 259
- Joined: Mon, 28. Aug 06, 15:50
Use it with bail extension signal and on lvl 9-10 you can make at least 40 mil per mission selling the 3 M6 escort and the targhet TL.. eeeeasy money!
Or strip them of all their weap shields and you do not need complexes to biuld you shields and weapons (at least for 125 mj-25mj sh and APAC-BPAC-BHEPT-AHEPT-APPC-BPPC)...
One problem tough: using it with XTM it never uses the new model of ships introduced by the MOD and somentimes it spawns 2 "named" TL (argon and paranid) with no shield or weapons at all..
Or strip them of all their weap shields and you do not need complexes to biuld you shields and weapons (at least for 125 mj-25mj sh and APAC-BPAC-BHEPT-AHEPT-APPC-BPPC)...
One problem tough: using it with XTM it never uses the new model of ships introduced by the MOD and somentimes it spawns 2 "named" TL (argon and paranid) with no shield or weapons at all..
E POI IL PYTHON E' SGRAVO!! ^^
-
- Posts: 170
- Joined: Sun, 9. Jul 06, 20:53
-
- Posts: 170
- Joined: Sun, 9. Jul 06, 20:53
uninstall.plugin.assassin.xml. Its in both, "uninstall" dir (the plcaeholders for scripts that gets put into scripts on uninstalling) and "scripts" dir. I know it doesn't hurt as long as it doesn't start with setup.*. Thats why i wrote its just packaging mistake.
BTW, the same is for Salvage Claim Soft (uninstall.plugin.salvageclaim.xml and uninstall.remove.ware.xml).
BTW, the same is for Salvage Claim Soft (uninstall.plugin.salvageclaim.xml and uninstall.remove.ware.xml).
-
- Moderator (Script&Mod)
- Posts: 22258
- Joined: Sun, 14. Nov 04, 23:26
-
- Posts: 170
- Joined: Sun, 9. Jul 06, 20:53
-
- Moderator (Script&Mod)
- Posts: 22258
- Joined: Sun, 14. Nov 04, 23:26
The ones for the Assassins guild are not complete, some of the other guilds use them in scripts, and the Assassins guild will eventually.
i've just not had chance to finish all the uninstall scripts properly.
adding them to the packages is just a default for all my scripts, saves time instead of setting them all up specificlly
i've just not had chance to finish all the uninstall scripts properly.
adding them to the packages is just a default for all my scripts, saves time instead of setting them all up specificlly
-
- Posts: 66
- Joined: Wed, 2. Aug 06, 05:28
-
- Posts: 194
- Joined: Wed, 19. Dec 07, 22:18
assassins guild script bug
right, when im attacking the target im meant to kill in a mission, if he/she bails before i destroy the ship, i get a message saying i should have killed him myself rather than letting someone else do it for me, even though he isnt dead and has just ejected from the ship.
anyone else experienced this/know any solutions?
anyone else experienced this/know any solutions?