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Posted: Mon, 17. Jul 06, 14:19
by rustybucket
doubleshadow wrote: EDIT:

@rustybucket - you don't have to activate the DevIL - just install it and then you can look into Help->About and click on Libraries. You should see "DevIL for X" with version.)
Yes, I see it.

doubleshadow wrote: If you have it and you open lasers or missiles with TXT Editor, you will see their icons displayed in the "description" box (at the bottom).
This is what I see at the bottom when I open the T-laser, or T-missile file.

Laser:
Description: [string 17:2614]

Missiles:
Description: [string 17:2814]

But, what I am really looking for is a way to change the laser or missle mix for T-cockpits, or T-ships. Right now there is nothing shown under the "Front Laser", or "Missile" tab.

Posted: Mon, 17. Jul 06, 15:34
by doubleshadow
@rustybucket:

It seems that you have X3E set weirdly (eh: weird->weirdly? too lazy to check my vocabulary ;) ). It seems that it cannot find the needed files.

run X3E and open Settings (Settings->configuration). "Directory with data files" should point to your X3 directory.

You can check the currently loaded files by selecting Settings->Show loaded files. You will see a list of files. Find types\TLaser and types\TMissiles (in the first column) - I bet they will not be listed. The same goes for the lang files (t\440001).

Posted: Mon, 17. Jul 06, 22:38
by rustybucket
doubleshadow wrote:@rustybucket:

It seems that you have X3E set weirdly (eh: weird->weirdly? too lazy to check my vocabulary ;) ). It seems that it cannot find the needed files.
Thanks, that was it. The editor was set to MOD folder instead of the main game folder. As soon as I corrected it all of the files loaded up.

Posted: Mon, 11. Sep 06, 00:04
by Jakesnake5
DS, your editor may need a bit of teaching for the new ship class, the M7 (class 13) :)

Posted: Mon, 11. Sep 06, 07:03
by dogbite20
Also it need the Spanish version to load the Language ID :wink:

Posted: Mon, 11. Sep 06, 10:36
by doubleshadow
Jakesnake5 wrote:DS, your editor may need a bit of teaching for the new ship class, the M7 (class 13) :)
Yeah - class names were hardcoded in the previous versions. They are no longer, however I haven't released the new version yet. It have experimental suppport for database and I will have to remove it before releasing.
dogbite20 wrote:Also it need the Spanish version to load the Language ID
Just write the lang ID (2 digit international telephone code) manually into the box.

List of country calling codes

Posted: Mon, 11. Sep 06, 18:55
by dogbite20
Thanks Doubleshadow.

Sometimes i surprised myself to see how thick i can be :oops:

Posted: Tue, 12. Sep 06, 11:07
by Hadhafang
I just tried to download the 0.0.6 to 0.0.7 patch and my virus checker came back with a malware error saying it had Win32:Adware-gen. [Adw]

I make it my policy to never d/l anything that has Viruses, malware, spyware or any other ware. But I really want to use the editor to mess around with some stuff, any chance of you fixing it?

Posted: Tue, 12. Sep 06, 11:50
by doubleshadow
Hadhafang wrote:I make it my policy to never d/l anything that has Viruses, malware, spyware or any other ware.
Yeah, so did I until I discovered that my good old RadLight player 3.xx is deleting my Ad-Aware installation. But that's another story.

Read this for explanation why the patches (but not the full excutables) are flagged as viruses.

http://www.xwiki.chaos.net.nz/index.php ... %27s_tools

What antivirus are you using btw? Avast?

EDIT:

Looks like Avast. I have recompiled the installer with newest NSIS and VPatch and Avast stopped complaining. The file "X3Editor_patch_0.6_to_0.7.exe" was updated on the mirrors. You can now re-download it.

Posted: Tue, 12. Sep 06, 14:49
by Jakesnake5
It's only SOME virus programs that have issues. Others know better. :D

Posted: Wed, 13. Sep 06, 01:00
by Hadhafang
Yes it is Avast (best free one I've found thus far) and thanks for fixing/changing the patch so that Avast doesn't crap itself.

I thought that it would be something like that rather than an actual virus.

Posted: Thu, 28. Sep 06, 07:31
by Augustini
Edit.

@ DoubleShadow -> could you include the path to ships main body file in the next version or patch for the Editor ?

Posted: Fri, 29. Sep 06, 08:18
by doubleshadow
Like the one on the Model tab called Ship scene? :? :gruebel: ...

Posted: Fri, 29. Sep 06, 09:43
by Augustini
doubleshadow wrote:Like the one on the Model tab called Ship scene? :? :gruebel: ...
Yep :D That's what i mean.

In order to bring in a custom model, there must both be a ship scene and a ship body file.

Currently i'm trawling through the raw data tab to locate the body file path.

Posted: Sat, 11. Nov 06, 02:35
by jlehtone
The editor thinks it does not regognize the format of Bala Gi 2.0.1 files. One can look at TShips, but at least the missile names go bonkers.

Posted: Sat, 11. Nov 06, 02:56
by Cycrow

Posted: Sat, 11. Nov 06, 05:32
by Jakesnake5
TMissiles had 1 offset removed: 16 - Impact Effect (1)

Jobs.txt had 1 offset added: 54 - Variation 16 - M3+

The following didn't affect how X3E displays

The TShips had a Class added: 13 - M7

TShips also recognizes a new Variation: 20 - M3+

The best place to find these changes, as well as info on many of the 'Unknown's that X3E currently has, visit XWiki

Posted: Sat, 11. Nov 06, 09:35
by jlehtone
Cycrow wrote:try looking here
May I point out that I posted 03:35, and your link dates 03:53? :P

Posted: Thu, 16. Nov 06, 16:11
by doubleshadow
New X3E version is available.

It's compatible with X3 patch 2.0 (Bala-Gi)
Due to change in structure of TMissiles, this version is no longer able to load the old (pre patch 2.0) TMissiles - only the new one.

See the first post.

Posted: Thu, 16. Nov 06, 16:20
by fud
Nice. Suppose it's time I start hacking away at the files again. :D

Cheers.