Balto wrote:I have noticed a few minor problems with npc stations utilizing XTM wares:
-"Special Weapon" complexes are occasionally spawned that produce items other than weapons: (Marines, Cyborgs, etc)
-XTM Shield facilities frequently have incorrect names.
For example a Military 10GJ shield fact may be spawned as "Shield Prod. Facility 5MJ".
Fortunately the stations function as intended, only the names are inaccurate.
This is both the same error, and not only STO is responsible for this:
these extra-stations in XTM are in fact stations of another type that have other wares than the original stations and another name.
STO copies one of the existing stations of the given type and race. So it randomly will find a station Shield Prod. Facility 5 MJ. This is the real stationtype. In XTM this station is changed in above descriped way: renamed as Military 10 GJ shield facility and wares 10GJ shield.
STO now places the newstation (5MJ Prod.) and copies the wares. The name of the station isn´t changed at all, so it will have the name of 5MJ Prod. Changing the name wasn´t so easy, because when you change the name of a station, the serial name (alpha, beta, gamma ...) can be changed no more with the script command for this.
So i had to take the name with included serial name, removing the serial name, adding the correct new serial name and renaming the new station.
In the next version it will be included.
I don't know if you're open to requests, but I would like a bit more control over which races stations are spawned in my sectors:
As it works now you have only two choices: All races or one specific race.
It would be nice if you could choose any arbitrary combination of races (Argon and Teladi, etc).
As an XTM user it would also be nice if the Terran, Yaki and Pirates were added as options.
Generally i´m always open to requests, especially if it´s an improvement for one of my scripts.
A combination of the races could be realized as something like this:
Instead of giving the race by the numbers 1-5, you could give a combination like 13 (Argon and Split) or 245 (Boron, Paranid and Teladi).
Adding Terran, Yaki and Pirates should be no problem. I just thought, that all station you want to have in your sectors are possible for the five races.
Both changes i will include in the next version (takes a bit time).
Finally, are you aware of any compatibility problems with
ARES?
ARES doesn't seem to work with sectors conquered via STO, but I didn't have any problems using it with Sector Takeover.
I should probably post this in the ARES thread as well, but it can't hurt to ask.
Yes it´s a compatibility problem:
STO prevents the respawning of stations by destroying them. To allow the stations STO spawns itself, these stations are marked.
ARES places at the beginning some stations that are not owned by the player. These stations are of course not marked and will be destroyed immidiatly. I have solved the problem for the next version, but i have informed the author of ARES about this problem and how to solve it.
STO is a great script despite a few minor problems.
I really like the extra control it offers compared to Sector Takeover.
-Peace
Thanks
ORIOLE wrote:
Does a player HQ count as a "trade dock" when I use your script? Can I take a sector over by building my HQ in it instead of a Trading dock?
No, the HQ doesn´t count as trade dock. This is not because it would be difficult to change this, but in the HQ you have an extra-version of the sector-analysis, which uses the same command-slot like the "STO options" command in the trade docks.
Including both, the extra analysis and HQ claiming would mean to use two command slots which i absolutely don´t want. (due to the limited number of command slots at all).
And i think, that something like buyable tunings or consumed wares doesn´t belong to the HQ, so the tradedock has now a real purpose.