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Posted: Wed, 23. Mar 11, 14:12
by Sniper_Ghost20
apricotslice wrote:
Similar problem to above: I have a fresh X3 REUNION Install - patched to 2.5 with XTM installed as well. Windows 7 32x

Plugin Manager installs fine and recognises downloaded scripts and the Game install directory. However when i close the plugin manager and load up X3 the game wont go beyond the initial startup screen...no errors pop up, the game simply wont start.

any ideas?
Make very sure you have the right program !

Reunion and TC are different games, and there are different versions of the Plugin Manager for each of them.

Your in the TC thread btw, not the Reunion thread. You would be far better off, moving this to the reunion thread and making sure you have the right program from that thread, than pursuing it here where it can be confused with the TC version and half the advise wont be correct for you.

The X3 Reunion Plugin thread Links to this thread for the latest version which is compatible for all the games. I'm well awre this is the TC forum but this is the only thread that is for the latest version.

I managed to get the Game to load by running the Plugin Manager in compatibility mode but now I'm faced with a random file not found error and CTD ingame.

This seems to be a Windows 7 problem as previously everything ran fine when I had Windows XP.

X3 reunion and XTM run fine on their own but as soon as i install the Manager this error pops up...this happens even with the previous versions.

I'll post this in the Reunion thread as well if necessary.

Posted: Wed, 6. Apr 11, 02:54
by Scion Drakhar
First off thanks for all the work. As has been said many times you never cease to amaze.

Ok straight to the point. For reasons I won't get into I have a completely clean O/S (Win 7) and a vanilla form of the game updated to 3.1 with the bonus pack. I've been trying to reinstall the plugin manager and then the "All Scripts" package (I figure why not get it all done in one shot, right?) Unfortunately the scripts won't install. Not as group, not individually. So I started looking at the installer and noticed very few options were possible. I tried to specify the X directory and am told "Unable to locate X3.exe" and I'm quite sure it's there as I checked.

Can you tell me what I'm doing wrong or at least guide me to providing more pertinent information.

Thanks so much.

P.S. The updater won't seem to update.

Posted: Wed, 6. Apr 11, 07:00
by Scion Drakhar
Please forgive the previous. I downloaded the Plugin Manger Lite V1.40 (Beta 1) and it works just fine.

Once again, thanks for the brilliant contributions.

How to get my xsp ships once installed?

Posted: Thu, 14. Apr 11, 04:54
by Strath81
Hey I'm new to X3 and have used cycrows plugin manager to install some xsp ships but can't find them anywhere in-game. I'm sure I've installed them correctly as the loading screens show me stills of the ships.

Do I buy them at a shipyard or is there some script command I need to use? Anyone able to help me out here?

Sorry if this seems like a noob question but I've scoured the net looking for an answer but can't find it :(

Posted: Thu, 14. Apr 11, 07:50
by Zeron-mk7
Use X3 Cheat Scripts and see if your new installed ships are into the ship list (use command - create ship), if your new ships are not show up into the ship list, then you are install ships incorrectly.

Posted: Thu, 14. Apr 11, 09:12
by jlehtone
I have no idea on what Plugin Manager (PM) does with "xsp" data. Therefore, we do have a PM question. Thread merged to a PM thread.


Just a hypothesis:
  • 'TShips' contains "specs" of ships. They do refer to 3D model.
  • 3D model data is in some other files.
  • 'TJobs' respawns NPC ships. A new ship may or may not match its criteria.
  • A script has to add the ID of a ship (reference to TShip entry) to a Shipyard in order for the SY to sell that shiptype.
If so, (1) new ships may appear as NPC and perhaps capturable, and (2) PM probably does not add the ship ID to Shipyards.

Posted: Fri, 15. Apr 11, 14:01
by Strath81
ok that makes sense and I kind of figured it to be the case :(
sooooo.... using script editor what script commands should I use to add these ships to pirate spawns and shipyard purchase lists.

Also I wouldn't mind adding them to merchant, argon or whatever spawns to add atmosphere to my game and make it seem like the ships belong in the X universe. Any ideas?

Also also thanks for the link to the cheat scripts download, all noobs who are interested in modding their game should know about this :)

Posted: Fri, 15. Apr 11, 17:40
by Buck_Rogers
I've managed to add a few if the "freebie" ships to a shipyard. Thanks to the PM and an XTM cheat. :D

Posted: Mon, 18. Apr 11, 09:06
by Strath81
Yeh cool I managed to add them to a shipyard using the xtm cheat "add ships to shipyard". Thanks for that buck. Now if I only knew how to get them to spawn as pirates......... *sigh*

Posted: Mon, 18. Apr 11, 17:58
by Buck_Rogers
the only thing I can think of, without having to make scripts of your own to do it. Is to use LV's create ship script. You can then assign it to the Pirates.

Although, It would probably take along time to create the number of ships your probably looking for, to fill your universe.

Posted: Sat, 23. Apr 11, 12:50
by chelok
Says: "Unable to locate X3.exe/X2.exe"

Of course you can't find it, I want to use it on X3TC.exe ! >.>

Posted: Sun, 5. Jun 11, 12:04
by GrrlPower
As far as i know,this is the lastest version. Yet for a couple scripts i tried to install,it wouldnt let me saying it was because the script was created on a higher version

Posted: Sun, 5. Jun 11, 15:26
by Buck_Rogers
There is a lite version of the PM, which replaced this one. Although I hav'nt used it yet. I still use this version. (V2.12)

Posted: Mon, 6. Jun 11, 00:28
by GrrlPower
I will try out the lite version and see if it helps,thx a bunch,Buck

Posted: Thu, 28. Jul 11, 08:53
by bernoud
download links are broken.

Thank you to fix this.

Posted: Thu, 28. Jul 11, 08:54
by bernoud
download links are broken.

Thank you to fix this.

(one is working here)

Posted: Sun, 7. Aug 11, 17:40
by Deeparth
Why do i get an invalid package error when I try to load some .spk files?

Posted: Mon, 8. Aug 11, 02:38
by Cycrow
either curropt, or the package is of a later format.

using the plugin manager lite from the TC forum would solve that

Posted: Sun, 14. Aug 11, 07:05
by hytaki
Is there a Mac OSX version of this? I want to use the automated station supply trader functions I used on a PC a couple of years ago... now I am only able to play via Mac though.

If I need to use the Linux version, how do I go about that?

Posted: Sun, 14. Aug 11, 14:29
by Cycrow
theres not a mac version yet.

the source code is available for a linux version, but it doesn't have the compile scripts yet, so u'll need to manually compile it.

if you know what ur doing, then u might be able to get it compiled on linux and mac