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Posted: Tue, 5. Jan 10, 09:40
by XGeneralZodX
Hello. I've been playing X3 for years off and on. Just got back into the game so I thought I would try something new. I downloaded the xtm mod and got it running(love it), but I started looking around and saw ship mods. Downloaded a couple of them and the cycrow plugin installer. The installer says that they r in the game with checks for enabled and profile, but I couldn't find them in the game. I tried the thereshallbewings code but it still won't let me access the script menu. The script editor menu is in the controls menu and says "s" to access but nothing. I tried in space and in dock. I made sure that the code was correct, when i entered it the game paused and my named wasn't changed. I saved it and reloaded but still nothing. I am running ver 2.5 of x3 and 0.7.4 xtm. Any help u can give is appericated.

Building a ship?

Posted: Fri, 21. May 10, 21:30
by aj911501
Hey,
So, I have been wondering how to build a ship.. Is there some sort of program to download?


{The links in the OP of the sticky thread (where this post is now merged to) ought to answer some of the questions. jlehtone}

Posted: Sun, 13. Jun 10, 12:19
by FireJim
How do I get user input to use in my scripts? Such as allowing the user to pick a destination to interact with.

OR

Allow the user to input a value that will be used to make purchases. etc

ALSO

If anyone could handle a brief overview of type casting I would appreciate. I would like to use the name of the station in my messages as well as reporting values. I see there is a string to number function but I dont see a number to string function.

Posted: Mon, 12. Jul 10, 21:27
by pacifica-ellie@hotmail.co
Sorry I'm crap at this but how would you go about writing a script to add engine noise to the first person view?

X3 editor

Posted: Thu, 22. Jul 10, 04:30
by Bergthor
when opening x3 editor this shows up:error loading resources No XML/PCK resource files with Lang ID=44 found Object description and names may be unavailable ...
I looked in the stickies for help could not really find anything that covered this can someone please help. Thank you

Posted: Sun, 5. Sep 10, 04:52
by Tolmos
New scripter here. =D I hope I am putting this in the right place. I have a pretty general question: is there a command for the script editor that opens the command console for a selected ship? Something like "object->Open Command Console" (obviously not it).

Perfect example of what I want: when a ship completes its job you can have it send you a message asking if you want to open the command console or not. THAT is exactly what I am trying to do, but for a different task.

Please be kind to the newb and don't make fun of me too much if its an obvious answer. =D

Posted: Sun, 5. Sep 10, 21:33
by jlehtone
I have no idea what the Script Editor has, but I do know that in the vanilla game each ship has a boolean option to send a message to the player, when their command completes/ends. And you can reach the ship via that message.

Posted: Wed, 6. Jun 18, 22:20
by zaphodikus2
Has anyone got some pointers to how to retrieve the sound file that says

"Do not wave at the stations security cameras, distracted operators leads to undetected crime."

It plays in Kingdoms End, just want to hear it again, have to hear it again.

Posted: Thu, 7. Jun 18, 13:07
by X2-Illuminatus
As all voice recordings, station announcements are part of the the 00144.dat file in the mov folder. It's an audio file, which you can play with your Windows Media Player. The specific line should be rather close to the end. The last five minutes are the station announcements.