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Posted: Tue, 26. Jan 10, 23:41
by digdug83
They only utilize jumpdrives at level 23+ unfortunately. See the first post in the thread for a complete list of their abilities and levels.

Posted: Tue, 26. Jan 10, 23:54
by Fitzy Of Sydney
Alright then. I will use my Buster that I started with, and cruise around in my centaur myself.

I have the need to stage a take over of Brennan's Triumph! :twisted:

Posted: Wed, 27. Jan 10, 00:19
by Buck_Rogers
Cheat in a Gonar Ranger. They can carry 200MJ worth of shields. Best Buster can take is 20MJ

Posted: Wed, 27. Jan 10, 00:31
by Fitzy Of Sydney
Where do I get the goner ranger from??

Posted: Wed, 27. Jan 10, 00:33
by digdug83
Actually the Ranger only takes 125MJ of shielding and it's movement rate is painfully slow (unless you also use the supertune cheat) at only 85m/s meaning that while it can take a beating, it can't outrun anything if it gets outnumbered and will eventually just succumb to enemy fire. If you go with spawning a ship you may as well kick it up a notch and do the Argon Military Transport seen in the story that can do 162m/s, carries 250MJ of shielding, and mounts 6 turrets with 1 barrel each :D I actually used the Terran's M4 (Mjolnir) which is fast (200m/s) and well shielded (50MJ) with good cargo capacity (300 M size) for when he starts laying down satellites for me.
Fitzy Of Sydney wrote:Where do I get the goner ranger from??
You can't unfortunately. It's only obtainable if you spawn one using LV's cheat scripts. The same is true of the two ships I mentioned above. Remember that to use a triplex scanner a ship needs to have at least M class cargo capacity, which limits your choices severely in M5's and even in some M4's.

Posted: Wed, 27. Jan 10, 00:38
by Buck_Rogers
Hmmmmm strange. I just checked the stats on Rogueys Site. Rangers in X3R can take 1x200mj shields.

I've also managed to add the GR to a shipyard in my game, so I can buy it. :D

Posted: Wed, 27. Jan 10, 00:41
by digdug83
200MJ shields don't exist in vanilla X3R (1MJ, 5MJ, 25MJ, 125MJ, 1GJ, 10GJ), so you're probably running one of the major mods then and it changed it. My stats come from the X Models 3D Viewer program and vanilla(ish) X3R :D

Posted: Wed, 27. Jan 10, 08:05
by Buck_Rogers
I think your right digdug. I'll have to check in game to be sure, but it looks like Rogueys site needs an update. The info is supposed to be for X3R 2.5 vanilla.

Also never noticed the terrible max speed. Looks like I'll have to utilise Cycrows BBS overtune script :D

Posted: Thu, 18. Feb 10, 09:07
by Buck_Rogers
OMG! I've just hired an explorer with a Starburst!!! :o I wonder how long it will be before he ends up going 'splat' on the windscreen of a passing cap ship, or the side of a station. :D :lol:

Posted: Fri, 19. Feb 10, 18:03
by liquidlight88
Universe explorers can be moved between ships using the 'Move Universe Explorer Pilot...' command under the 'Start Universe Explorer...' command in the navigation commands menu.
So how does this ship swapping work? I would imagine both ships need to be docked at the same station? Or can it be done in space?

Anyway, my first explorer perhaps had a collision with something today (in Queens Space) cause' i had no messages suggesting he was being attacked, just ... "Remote link has been broken" or some such.

He started pretty well and just got on with it exploring the Argon home sectors. He did seem to go back and forth sometimes between sectors he'd already visited though, but on the whole he did a pretty thorough job dropping adv nav sats in the middle of each sector (How do i get him to drop them where i want them dropped?).

I'm also using Rogueys Mod and LV cheats, and a couple of others (Anarkis carrier commands, Local trader, Turret on/off).
- Buck Rogers ; I was using the M.A.R.S turret script recently and found it absolutely excellent (aims better, shoots better, kills quicker, saves power), the only strange thing (although totally intentional) is that it will temporarily uninstall some of the guns (on lesser targets) so as to be energy efficient, installing them again for more dangerous targets. - Which isn't a problem at all but just kinda strange if you're used to having a full loadout.

However when i installed Anarkis carrier commands my game started crashing when loading saves so i figured it was one or the other. So i decided to favour the carrier commands. - However, i only just installed the X3 bonus pack (with it's group management for up to six wings/flightgroups) which would suffice pretty well for combat instead of the Anarkis carrier commands.

So i think what i'm gonna do is get rid of the carrier commands and use the bonus pack group management instead, which will let me reinstall M.A.R.S ... because it is so good. I just means i'll have to do without the naming and turret orders specifically. I know it's a pain renaming ships and doing their turrets but heck, i don't have to do it that often.

Posted: Sat, 20. Feb 10, 10:45
by liquidlight88
I think i'm getting the hang of these explorers now. I was faffing about trying to transport his navigational software to a new Split Hawk (Rogueys mod) i got for him, but it seems i didn't have to cause' he just takes it with him anyway. The Hawk seems pretty damn good for his purpose, it's a pretty ugly red thing but it has a 10mj military shield and does 240ms or thereabouts and to boot it can carry L size cargo and has a fair size cargo hold. I'd still like to get my hands on the Mjollnir though. Split scorpions seem pretty good too with a good speed and M size cargo.

So my explorer man started at 17 and he's 21 now. The first guy i tried to hire was only level three and i wasn't good enough for him! ... honestly some people!!

Posted: Mon, 3. Oct 11, 22:39
by Hellblazer
Eh,, this is late but still.

SO I installed the script using the plugin manager, the m5 has an explorer softer installed (bought the split jaguar for it's speed), but I can't find the start universe exploration command anywhere.

Help would be appreciated.

Posted: Mon, 3. Oct 11, 23:51
by Buck_Rogers
From the 1st post of this script topic:
Player owned M4, M5, and Goner Rangers may hire a pilot by choosing "Start Universe Explorer..." from the navigation commands. The ship must be equipped with Explorer Software from the official bonus pack.

Posted: Tue, 4. Oct 11, 00:50
by Hellblazer
Yes, I own an m5, I have the explorer software extension, and the options do not appear in the navigation menue........

Posted: Tue, 4. Oct 11, 10:42
by X2-Illuminatus
Is your game already set to modified?

Posted: Tue, 4. Oct 11, 16:06
by Hellblazer
Yes it is, the only mod I have on are the universe explorers and the asteroid relocator (disabled). Although the usual community plugin configuration, hotkey manager and ware manager from cyrows are active.

Posted: Tue, 4. Oct 11, 22:40
by Buck_Rogers
Hang on. Isn't the community plugin configuration, hotkey and ware manager thingy's from TC?

Posted: Tue, 4. Oct 11, 23:19
by Hellblazer
not sure if they are or not, but they are authored cycrow and in the x-univers plugin manager lite v1.30 coded by cycrow.

Posted: Tue, 4. Oct 11, 23:52
by X2-Illuminatus
In case you're playing X3:TC, which is what your script list suggests, then X3:R scripts aren't compatible without further adjustments.

Posted: Wed, 5. Oct 11, 00:28
by Hellblazer
OH.. that's strange when I made the search I specifically imputed x3 tc. I got 0 experience with coding, but do you know what changes would have to be made to the script so it worked with TC?

*facepalms as he just noticed where the thread is located* :? jokes on me I guess lol