[SCRIPT] Dead Ships Revival Script

The place to discuss scripting and game modifications for X³: Reunion.

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LowkeeDragon33
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Joined: Sun, 29. May 11, 17:27

Post by LowkeeDragon33 » Tue, 28. Jun 11, 21:31

Hi all, I just wandered into a sector and found a large group (50+) ships. The few that I looked at had no command, so I grabbed this script and tried it out.

The first time it ran it got 400 ships. The ships in my sector still had (COMMAND_NONE), so I ran it a few more times (from SE). Things balanced out at 250.

All of the ships (the very few :) ) that I looked at had No Command and a Pilot name, but they did have JOB IDs. The script isn't going to touch these, so I will see how things are doing in a few hours.

I guess I don't really know my point... To ask an already asked question, why does the script keep coming back with similar amounts of ships.

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euclid
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x4

Post by euclid » Wed, 5. Feb 14, 17:59

Dead link reactivated :D

Thanks to the unknown X veteran for pointing out the dead link.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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