[UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
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I am really looking forward to see the new guns
Here are some other ideas for weaponary
Defence Systems
Anti radar Mark 1
The Vessel is not seen on the minimap
Anti radar Mark2
The vessel is not trackable (lockable)
Attack Systems
Minelayer
This features allows a ship to create a 3D minefield
And mines of course.
1. rocket mine.
The mine contains of two or more rockets that automaticly lock on a target and fire when activated.
2. emp mine.
This mine damages engines and electronic devices of a shio
3. cluster mine
Splits into many small parts that explode
a.s.o
Here are some other ideas for weaponary
Defence Systems
Anti radar Mark 1
The Vessel is not seen on the minimap
Anti radar Mark2
The vessel is not trackable (lockable)
Attack Systems
Minelayer
This features allows a ship to create a 3D minefield
And mines of course.
1. rocket mine.
The mine contains of two or more rockets that automaticly lock on a target and fire when activated.
2. emp mine.
This mine damages engines and electronic devices of a shio
3. cluster mine
Splits into many small parts that explode
a.s.o
Last edited by Blinki1984 on Sun, 22. Jan 06, 20:17, edited 1 time in total.
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Here is yet another variant for you.
The pirates have developed a Q-ship to surprise unwary TLs. You are cruising along and notice a "friendly" TL headed in the same general direction as you are. It might look like any of the standard LTs. Nothing to worry about until it gets to within 1 KM of your position; then it immediately shows Pirate colors and sprouts a great number of turrets (perhaps accomplished by scripting in a jump for the original model to a utility sector, and jumping in a replacement model to take its place).
Shields and armour, speed and manuverability would be relatively slow and weak; and, its generators can only power the many guns for a short fight. But, with surprise on its side, it can still make for an interesting few moments. Extra credit if you could make this thing capturable.
The pirates have developed a Q-ship to surprise unwary TLs. You are cruising along and notice a "friendly" TL headed in the same general direction as you are. It might look like any of the standard LTs. Nothing to worry about until it gets to within 1 KM of your position; then it immediately shows Pirate colors and sprouts a great number of turrets (perhaps accomplished by scripting in a jump for the original model to a utility sector, and jumping in a replacement model to take its place).
Shields and armour, speed and manuverability would be relatively slow and weak; and, its generators can only power the many guns for a short fight. But, with surprise on its side, it can still make for an interesting few moments. Extra credit if you could make this thing capturable.
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Goalkeeper all the way, go on as a homage to Elite, goalkeeper is british after all.
Just make sure you dont implement any american guns or it might look like this:
[ external image ]
Going even further off topic, im rather fond ive one particular name for the Argon M7 class of ships. I think it fits well, not only becuase its the name of a relatively modern american cruiser (ill let that slip) which was the first AEGIS cruiser class, but also because it was roled similarily to what your going for.
Ticonderoga
Just make sure you dont implement any american guns or it might look like this:
[ external image ]
Going even further off topic, im rather fond ive one particular name for the Argon M7 class of ships. I think it fits well, not only becuase its the name of a relatively modern american cruiser (ill let that slip) which was the first AEGIS cruiser class, but also because it was roled similarily to what your going for.
Ticonderoga
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I was thinking battle cruser as in the HMS Hood.Misinformed wrote: Going even further off topic, im rather fond ive one particular name for the Argon M7 class of ships. I think it fits well, not only becuase its the name of a relatively modern american cruiser (ill let that slip) which was the first AEGIS cruiser class, but also because it was roled similarily to what your going for.
Ticonderoga
Pictures / details here:
http://www.hmshood.com/
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The USS Ticonderoga and it's sisters are missile frigates, not cruisers. [/technicallity]Misinformed wrote: Going even further off topic, im rather fond ive one particular name for the Argon M7 class of ships. I think it fits well, not only becuase its the name of a relatively modern american cruiser (ill let that slip) which was the first AEGIS cruiser class, but also because it was roled similarily to what your going for.
Ticonderoga
I don't think the name suits the rest of them too welll... I
m not sure of the origins of the name "Ticonderoga", but i think a mythical Greek being would be better and fit in with the trend (Titan, Collossus, Centaur).
Last edited by Tsar_of_Cows on Mon, 23. Jan 06, 12:16, edited 1 time in total.
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hmmm
some interesting ideas.
but XAI have a script that lays minefields, each mine 2km apart, as large as you like (going and buying more if needed)
as for gatling guns...we have a mass driver. and as for a heavy anti capital ship weapon....here is an idea....impliment the sniper weapons I've always been longing for.
it's an MD style weapons (ammo based)
first rate: 0.7 shots per second (slow)
projectile speed: 1km/second (pretty fast)
projectile life: 25 seconds (giving a HUGE max range)
turret turn speed: low.
ammo per clip: 2
damage (hull direct) 5k
cost: 7.2M (each ammo clip about 12k)
energy drain: VERY high (reloading these massive shells)
it's a classic long range heavy 150mm shell, much like used on a real battle ship. still too slow tracking to use against fighters really (although thre is potential for long range sniping if you catch them off guard...2 hits will take out some m3s, 3 will definately do it..but 25s is a long time, and with no targetting help at that range it wouldn't be hard to miss...each shell that misses is a wasted 6k, oh well). no, this is for hitting huge slow, heavily armoured targets. delivering massively destructive shells. a 6 gun turret with these would take out an m6 one hit if it was lucky enough to hit the thing.
I've always wanted a sniper weapon, make use of the goggles. but for cap ships this makes a worthy heavy shell that allows an m2 to do effective long range artilliary bombardment of stationary or slow targets. remember...40 hits (which is only about 20 seconds of sustained firing, not that it can be fired that fast because of energy) will threaten most cap ships, and 100 will threaten a lot of smaller stations. It's back to the old naval games. pull hard on the rudder and swing about, so you have him coming straight into the range of as many of your guns as possible, then fire!
as for recoil on energy based weapons....the energy in a HEPT is used to plasmerise radioactively unstable gasses, then to electromagnetically accelerate it and 'throw' it. there would be recoil off that.
btw, if you choose to impliment such a heavy weapon dont forget to give it one hell of a blast sound, a true cannon sound, and a beefy barrel flash, much like misinformed's picture
but XAI have a script that lays minefields, each mine 2km apart, as large as you like (going and buying more if needed)
as for gatling guns...we have a mass driver. and as for a heavy anti capital ship weapon....here is an idea....impliment the sniper weapons I've always been longing for.
it's an MD style weapons (ammo based)
first rate: 0.7 shots per second (slow)
projectile speed: 1km/second (pretty fast)
projectile life: 25 seconds (giving a HUGE max range)
turret turn speed: low.
ammo per clip: 2
damage (hull direct) 5k
cost: 7.2M (each ammo clip about 12k)
energy drain: VERY high (reloading these massive shells)
it's a classic long range heavy 150mm shell, much like used on a real battle ship. still too slow tracking to use against fighters really (although thre is potential for long range sniping if you catch them off guard...2 hits will take out some m3s, 3 will definately do it..but 25s is a long time, and with no targetting help at that range it wouldn't be hard to miss...each shell that misses is a wasted 6k, oh well). no, this is for hitting huge slow, heavily armoured targets. delivering massively destructive shells. a 6 gun turret with these would take out an m6 one hit if it was lucky enough to hit the thing.
I've always wanted a sniper weapon, make use of the goggles. but for cap ships this makes a worthy heavy shell that allows an m2 to do effective long range artilliary bombardment of stationary or slow targets. remember...40 hits (which is only about 20 seconds of sustained firing, not that it can be fired that fast because of energy) will threaten most cap ships, and 100 will threaten a lot of smaller stations. It's back to the old naval games. pull hard on the rudder and swing about, so you have him coming straight into the range of as many of your guns as possible, then fire!
as for recoil on energy based weapons....the energy in a HEPT is used to plasmerise radioactively unstable gasses, then to electromagnetically accelerate it and 'throw' it. there would be recoil off that.
btw, if you choose to impliment such a heavy weapon dont forget to give it one hell of a blast sound, a true cannon sound, and a beefy barrel flash, much like misinformed's picture
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life
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Ticonderoga class ships were reclassified as cruisers by the military, whether you go on technicailities or not. Besides they used the name Ticonderoga in starship troopers (and the likeness of the X2's M2 to the Roger Young) i have a certain fondness for that film despite all the corny bits in it.
But i suppose a name out of Greek Mythology would fit in slighlty better with existing ships in X3, anything which makes this mod feel more part of the existing game than a mod is the way forward.
If we go with names out of greek mythology, i would have to go for Diemos, not just because of its meaning, but becuase it was the name of a particularily powerful frigate in freespace 2. More fond memories.
But i suppose a name out of Greek Mythology would fit in slighlty better with existing ships in X3, anything which makes this mod feel more part of the existing game than a mod is the way forward.
If we go with names out of greek mythology, i would have to go for Diemos, not just because of its meaning, but becuase it was the name of a particularily powerful frigate in freespace 2. More fond memories.
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Re: bleep
I think what he wants is something like a scaled up Xenon PTritous wrote:M8) someone mentioned m8 as a bomber or something? I think there is a huge gap in ace ships: personal ships with decent firepower that isn't narfed by AI controlling it in turrets. I want a ship with decent speed (200 +), decent turning (15% +), decent shields (625MJ ish), m6 sized cargo, and decent guns IN THE MAIN GUNS, NOT IN TURRETS!!!! by decent weapons I mean at least 10-16 BHEPTs and below in the main, possible 1-4 turrets holding up to a HEPT each. the paranid should have up to BPSGs. I love my nemesis, but it hasn't got the guns to take out a destroyer ever, and since that's the biggest ship you can get which doesn't use turrets for all guns....i'm stuck. additionally, an energy recharge rate of 150mw isn't enough. I had to script in a truelight seeker. the recharge rate of 500 was better, and it had a lot of compatability, and it's enough to use BFAAs for moderate periods in battles with mulitiple M3s.
.......................................................................................
There's my personal request....make a ship that is a fighter in control style but with enough punch to threaten an m2 (or at least an m7) make it expensive, priced similar to an M2 (this is the peak of all technology), make it weak against the heavy guns of the m2 perhaps, so you need a good pilot, but above all make it lol. if you do I'll sing your praises so much I'll make it worth your while
no turrets but a very nasty forward weapons system
wouldnt be a bad thing to actualy think about
it would have no defense against fighters but would have the ability to skirmish with capital ships
(skermish, not effectively ingage due to light shields by cap ship standards)
yep... and the first GPPC shot will make its torpedo magazine explode in a massive fireballrustybucket wrote:]I was thinking battle cruser as in the HMS Hood.
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The massdriver is a weapon that behaves like a mashine gun, but is designed
more for fighters.
A gattling gung should use bigger projectiles.
If you say that every weapon using bullets is like the mass driver you could say every gun is like every other gun, but the difference is in between.
Range, balisitc etc.
I'ld really would like to see some new weapons, to have more varaity in choice.
Against those weapons something like a reinforced steel would be great, to make the hull less susceptibly against bullets.
more for fighters.
A gattling gung should use bigger projectiles.
If you say that every weapon using bullets is like the mass driver you could say every gun is like every other gun, but the difference is in between.
Range, balisitc etc.
I'ld really would like to see some new weapons, to have more varaity in choice.
Against those weapons something like a reinforced steel would be great, to make the hull less susceptibly against bullets.
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Ok, before we all get carried away here I would realy like to remind you of a very important thing:
Though the X3 engine excells at displaying multi trillion poly meshes, unfortunatly it tends to run out of juice regarding GFX pretty fast.
This is very important to keep in mind when designing new ships cause for example when I would like to have a M0 with 120 guns, it would also mean a total framefreeze when it would open up with all of them.
Regarding wishes for beefed up fighters and such, tis is a very personal related issue and I'm not going into it any deeper then I've already done so atm.
Design a bird with 20 forward firing guns and a few people will be happy while others start to complain about it being total overkill.
Currently I try to stay on track with vanilla ship designs, although some weapons will be upgraded/downgraded in the initial beta.
Make no mistake about it, keeping balance is a true monster...don't think about it lightly for a second plz.
About new weapons, as I already stated I'm most surely going to give them a shot but don't expect anything on that at short term.
Atm I'm already over my head in sorting out some very anyoing stuff regarding the M7's and until those get sorted out....you know the drill
Though the X3 engine excells at displaying multi trillion poly meshes, unfortunatly it tends to run out of juice regarding GFX pretty fast.
This is very important to keep in mind when designing new ships cause for example when I would like to have a M0 with 120 guns, it would also mean a total framefreeze when it would open up with all of them.
Regarding wishes for beefed up fighters and such, tis is a very personal related issue and I'm not going into it any deeper then I've already done so atm.
Design a bird with 20 forward firing guns and a few people will be happy while others start to complain about it being total overkill.
Currently I try to stay on track with vanilla ship designs, although some weapons will be upgraded/downgraded in the initial beta.
Make no mistake about it, keeping balance is a true monster...don't think about it lightly for a second plz.
About new weapons, as I already stated I'm most surely going to give them a shot but don't expect anything on that at short term.
Atm I'm already over my head in sorting out some very anyoing stuff regarding the M7's and until those get sorted out....you know the drill
The Xtended Mod
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Re: bleep
A small ship between M3 and M6 size built around one or two A/BPPCs as the sole front armament would be the go and have maybe 3-4 turrets purely for missile defence (No mass drivers etc, only AIREs and BIREs), shielding from 50-125MJ depending on race, same with the speed, only support for small missiles eg. wasp. Small cargo bay 200 or so, manveorable as a brick, and balanced such that a wing of 6 could quickly take down a M1/2 without fighter support and eat M6s for breakfast. Of course against M3/4s it will have no chance, it can't maneover quick enough to use its main guns, can't use big enough missiles and the turreted weapons are far to weak to be a threat.biggie1447 wrote:I think what he wants is something like a scaled up Xenon PTritous wrote:M8) someone mentioned m8 as a bomber or something? I think there is a huge gap in ace ships: personal ships with decent firepower that isn't narfed by AI controlling it in turrets. I want a ship with decent speed (200 +), decent turning (15% +), decent shields (625MJ ish), m6 sized cargo, and decent guns IN THE MAIN GUNS, NOT IN TURRETS!!!! by decent weapons I mean at least 10-16 BHEPTs and below in the main, possible 1-4 turrets holding up to a HEPT each. the paranid should have up to BPSGs. I love my nemesis, but it hasn't got the guns to take out a destroyer ever, and since that's the biggest ship you can get which doesn't use turrets for all guns....i'm stuck. additionally, an energy recharge rate of 150mw isn't enough. I had to script in a truelight seeker. the recharge rate of 500 was better, and it had a lot of compatability, and it's enough to use BFAAs for moderate periods in battles with mulitiple M3s.
.......................................................................................
There's my personal request....make a ship that is a fighter in control style but with enough punch to threaten an m2 (or at least an m7) make it expensive, priced similar to an M2 (this is the peak of all technology), make it weak against the heavy guns of the m2 perhaps, so you need a good pilot, but above all make it lol. if you do I'll sing your praises so much I'll make it worth your while
no turrets but a very nasty forward weapons system
wouldnt be a bad thing to actualy think about
it would have no defense against fighters but would have the ability to skirmish with capital ships
(skermish, not effectively ingage due to light shields by cap ship standards)
yep... and the first GPPC shot will make its torpedo magazine explode in a massive fireballrustybucket wrote:]I was thinking battle cruser as in the HMS Hood.
A ship of the same size,speed,shielding as an M3 with the ability to carry firestorm torpedos would also be welcome but be much less agile, have very poor front guns (only 2-4 and nothing bigger then a BPAC), balance this with an extra turret or two over the M3, with weaker weapons of course eg. no AHEPTs only PACs. Such a ship could be dangerous to M2/1s in groups as the torpedos have to be launched in mass as they are too slow.
And of course you can make anything balanced simply by making it more expensive.
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Small update showing the Boron M7 in game.
http://i40.photobucket.com/albums/e244/ ... ronM71.jpg
http://i40.photobucket.com/albums/e244/ ... ronM72.jpg
http://i40.photobucket.com/albums/e244/ ... ronM73.jpg
http://i40.photobucket.com/albums/e244/ ... ronM74.jpg
http://i40.photobucket.com/albums/e244/ ... ronM75.jpg
Argon M7's in combat:
http://i40.photobucket.com/albums/e244/ ... gonM71.jpg
http://i40.photobucket.com/albums/e244/ ... gonM72.jpg
http://i40.photobucket.com/albums/e244/ ... ronM71.jpg
http://i40.photobucket.com/albums/e244/ ... ronM72.jpg
http://i40.photobucket.com/albums/e244/ ... ronM73.jpg
http://i40.photobucket.com/albums/e244/ ... ronM74.jpg
http://i40.photobucket.com/albums/e244/ ... ronM75.jpg
Argon M7's in combat:
http://i40.photobucket.com/albums/e244/ ... gonM71.jpg
http://i40.photobucket.com/albums/e244/ ... gonM72.jpg
The Xtended Mod
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mmmm.................... Beautiful................. *salivates*..............
Very Good Work there...
definatly a must have for me....
any idea when you will finish it and release it to everyone?
Very Good Work there...
definatly a must have for me....
any idea when you will finish it and release it to everyone?
I will only give my name, rank and why did the chicken cross the road...
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Yeah, come to think of it, it kinda does doesn't it.......The boron M7 looks like it could hold 10 mainguns whatever they might be, 5 in each wing.
Don't you think so ???
Offer us money, we will work faster stillcant wait for either
No release date yet but considering the way things progress atm I'd say rather soon then later.
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