[MOD] X2: Firelance 4.0.4 [RELEASE] [16/June/2012]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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A question, I just tried starting a new game and tried the first mission where you have to the deliver computer componants, but the game simply crashed back o desktop.
Anyway i only been playing in cutom univers and only just tried the normal game mode. I didn't encounter any problem, in custom univers. only in normal game mode.
DZorro,
Anyway i only been playing in cutom univers and only just tried the normal game mode. I didn't encounter any problem, in custom univers. only in normal game mode.
DZorro,
System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
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I updated the starting Mercury so it includes an Ore Collector.Graaf wrote:I got the mod and tried it. Jumped in my Mercury and started mining. Things went wrong when I found out there is no Ore Collector onboard.
Maybe a thing to watch next time.
The only time I've gotten a CTD from that mission, is when I had a runaway script going. You might want to do a fresh install of X2 so you don't have any forgotten scripts running.D_Zorro wrote:A question, I just tried starting a new game and tried the first mission where you have to the deliver computer componants, but the game simply crashed back o desktop.
Anyway i only been playing in cutom univers and only just tried the normal game mode. I didn't encounter any problem, in custom univers. only in normal game mode.
DZorro,
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Hi first off let me say this is a really nice mod but I have a problem when I'm doing the mission were I have to collect that Boron speed demon Mi ton on the way back when I get attacked the mystery ship that should save me flys straight through me and when the cut sene ends my ship blows up I have maxed the shields and wepons but it makes no difference, also I noticed the ship your given for the mission has a 125mw shield should this be installed on the ship or is it just for the selling?
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Set your back turret to missile defense. It's probably a stray missile hitting you after the cutscene ends. Oddly, the Pirate ships dissappear, but any missiles they shot don't.Farrelli wrote:Hi first off let me say this is a really nice mod but I have a problem when I'm doing the mission were I have to collect that Boron speed demon Mi ton on the way back when I get attacked the mystery ship that should save me flys straight through me and when the cut sene ends my ship blows up I have maxed the shields and wepons but it makes no difference, also I noticed the ship your given for the mission has a 125mw shield should this be installed on the ship or is it just for the selling?
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Just had the problem myself.Fresh install ,1.4 Patch,latest version of the bonus material.All bonus scripts.Docked at T.c HQ after first mission ,crash to desktop.Loaded last autosave(crystal fab).Returned to T.C.,docked CTD.Uninstalled,reinstalled,rinse and repeat except that the crash occuered during the second mission when doking at the Boron Trading station.Stealth wrote:It's got something to do with either your installation, your DirectX, codecs or the lack of Gunnery Crews. While the mod does utilize Gunnery Crews, it laxes the restrictions and allows use of "lesser" commands. All the CTDs only have to do with the core game, not the mod itself.
Funny,I've NEVER had this problem in the year and a half I've played this game.
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Hi all is anyone else having a problem with the trader softwear mk3? my pilots rank is not showing up beside his name and when I start the sector trading the name shows up as mine so I have to start the universe trader to get a pilot, he sends me a message saying he cant start the universe trader then I start the sector trading but I gets no rank. My ships are maxed out with wepons and shields and I have no problems with other mods.
A shiny penny for the man that helps me
A shiny penny for the man that helps me
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Try downloading the mod again to make sure you didn't get a bad download.Stonerkrieg wrote:Just had the problem myself.Fresh install ,1.4 Patch,latest version of the bonus material.All bonus scripts.Docked at T.c HQ after first mission ,crash to desktop.Loaded last autosave(crystal fab).Returned to T.C.,docked CTD.Uninstalled,reinstalled,rinse and repeat except that the crash occuered during the second mission when doking at the Boron Trading station.Stealth wrote:It's got something to do with either your installation, your DirectX, codecs or the lack of Gunnery Crews. While the mod does utilize Gunnery Crews, it laxes the restrictions and allows use of "lesser" commands. All the CTDs only have to do with the core game, not the mod itself.
Funny,I've NEVER had this problem in the year and a half I've played this game.
What difficulty level are you playing in?
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I have downloaded the mod again and tested it. I was quite pleased, since I had just sold a large quantity of ore that I had mined and was now on a mission in Antigone Memorial for buying Meatsteak Cahoonas to a factory. However, at the moment I docked at the Cahoona Bakery X2 crashed to desktop.
I hope that there is a solution to this, since I otherwise really like this mod.
EDIT: I started on the "normal" difficulty level.
I hope that there is a solution to this, since I otherwise really like this mod.
EDIT: I started on the "normal" difficulty level.
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I was able to talk to someone having the problem over MSN and get it straightened out. It seems my Mercury spawn script was causing the crash for some people, so it was dumped, and the Mercury has been added straight to the map. Just download and install the new version.
If you aren't having any problems, you probably don't need this, but it would be good to have for any future restarts.
If you aren't having any problems, you probably don't need this, but it would be good to have for any future restarts.
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That's not a problem with the mod, that's a problem with your ship.
Try buying some rudder upgrades. Your ship can't make a tight enough turn to dock.
(or you can manually line it up on a straight in shot, and then use the dock command)
Cheers.
Edit: ahh, I see from reading the readme, that rudder optimizations were removed. That means that the Titan is not set up in the tships as having a sufficiently high turning radius to be able to dock. The devs are gonna have to make that sucker a bit more agile, or you're going to have to get used to manually lining up for docking.
Try buying some rudder upgrades. Your ship can't make a tight enough turn to dock.
(or you can manually line it up on a straight in shot, and then use the dock command)
Cheers.
Edit: ahh, I see from reading the readme, that rudder optimizations were removed. That means that the Titan is not set up in the tships as having a sufficiently high turning radius to be able to dock. The devs are gonna have to make that sucker a bit more agile, or you're going to have to get used to manually lining up for docking.
"Nature's first green is gold" . . . stay golden.