Problem with RAiders Ship Rebalance
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Problem with RAiders Ship Rebalance
I tried this mod but now I can't remove without getting any strange errors. When i go to a Argon Wharf after removing the mod I get these annyoing "Readtext bla bla" lines. I guess it is from the mods ships that used to be there. How can I clear my savegame from the mod?
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Because savegames save the data used, which includes states of ships, states of stations, and states of any and all objects in your game universe... it saves the states of things you have added to it. In short, you CAN'T remove something from a save game, once you have saved it. To remove a mod from your game, you have to 'Revert to a Previous Save' AKA a save from BEFORE you made that mod part of your game.
That should be in the readme.
That should be in the readme.
Get some Space Music:
https://samuraipenguinstudios.bandcamp.com/
https://samuraipenguinstudios.bandcamp.com/
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It's pretty easy to produce a script to "walk" the galaxy map, and remove unwanted wares & ships. Since I do a fair bit of modding, I long ago had to create a general "clean-up" script.
How many "readtext" messages are we talking about here? If it's only a dozen or so, I could update my clean-up script to remove them...and send it to you.
Unfortunately, I will be on the road the rest of the week, and couldn't do anything until this weekend.
Maybe someone else will take pity on you, and do it sooner...or you could just go back to the last savegame before you installed the mod.,
How many "readtext" messages are we talking about here? If it's only a dozen or so, I could update my clean-up script to remove them...and send it to you.
Unfortunately, I will be on the road the rest of the week, and couldn't do anything until this weekend.
Maybe someone else will take pity on you, and do it sooner...or you could just go back to the last savegame before you installed the mod.,
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There are many "money" scripts...here is a link to one:Possibly I could use a script to get myself some credits ...
http://www.hrh1000.com/x2/zips/x2.bank.robber.v1.zip
http://www.hrh1000.com/x2/zips/babyface ... now.v1.zip
You can find lots of these types of scripts in the various scripting archives. See the Scripting & Modding thread that is "stickied: at the top of this forum. There are links to a number of sites.
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Hi All!
as it was said, any ships\goods can be removed from selling on any station in game.
In 0.9 version I`ll include script, that will make a completely cleaning the game of my mod, with full update all characteristics to the original game....
and also with this script possible to completely update save with orginal game balance to my mod
user can enable\disable my mod in start menu, run game with this UpdateScript in \scripts directory and save game after script ends his work.
so your savegames will not be "lost in space" ...
as it was said, any ships\goods can be removed from selling on any station in game.
In 0.9 version I`ll include script, that will make a completely cleaning the game of my mod, with full update all characteristics to the original game....
and also with this script possible to completely update save with orginal game balance to my mod
user can enable\disable my mod in start menu, run game with this UpdateScript in \scripts directory and save game after script ends his work.
so your savegames will not be "lost in space" ...
Sed tamen potest esse totaliter aliter.(Lat.)
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It`s because all versions under 1.0 was and will be beta-versions ...krapduude wrote:I liked the mod i just thought it felt to strange buying Xenon ships in an Argon Shipyard.
in 0.9 version I am planed to put all new ships to places where they are designed for ...
and in 1.0....everithing(scripts, ships, balance) will be in rigth places
Sed tamen potest esse totaliter aliter.(Lat.)