Help please, help I'm getting so tired of this...

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olisimar
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Help please, help I'm getting so tired of this...

Post by olisimar » Wed, 29. Dec 04, 16:23

1) Any way of ripping the NPC's AI head off so that my ships fighting are equal to that of the NPC's?
I just got a Dragon with appc and bhepts handed to me by Khaak M4.
I checked beforehand, the turrets had BHEPT's in them and were set to
attack all enemies. I watched that fight, edge of the center square with
no interference and I was in another sector... I'm getting tired of the AI
or my ships fiddling with it's shoelaces when someone takes a potshot
at it...

2) What do I need to have to finish the Orebelt mission. Remember that
the Khaak never ever miss a shot on you in a hulleating Nebulea. Do I
really need a full fleet to finish this mission? I mean several M2's and
supportive M6's and heaps and heaps of M3's?
So far I've failed it with a Centaur with 4 fighters in support. I gave up
trying after that really, no point in trying anymore, 5 tries is enough...

3) Any way of increasing the amounts of alerts from fighting in another
sector? Sometimes I just look into my log and find that several TS's has
been waped without a beep.

4) If I restart the game and never finish one single plotline quest, will I
still have to deal with those gameruining overpowered Khaak?
I'm getting a wee bit tired of having anything I own getting raped by them
as soon as I leave a sector....

5) Did the 1.4 patch reset the savegames to hard level? I know mine
says easy but I sorta doubt that as nothing is possible anymore. If you
want a single TS to survive a sector jump now you have to send along
an M6 to protect it and even that is no garantee that either of them will
survive... I actually did that in the teladi sector as I figured this would
be a cute way of a sector patrol, they both died to a cluster... A single
small cluser, you know the spike formed kind, not the one with lots of
them around one M3?

Frankly this game is a lot grief right now to me, I really want my ships to
work as promised but I'm buying tincans and hire Kamikazee pilots it
seems. Shields, hulls, weapons and speed, nothing matters, they are all
moronic cannonfodder for Khaaks...
Split PR: It's called kickin' ass and crushing the skulls of any ass who steps on my toes.
That seems to work, people dig it.

Bonners
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Post by Bonners » Wed, 29. Dec 04, 16:46

If I restart the game and never finish one single plotline quest, will I
still have to deal with those gameruining overpowered Khaak?
Nope - I am currently doing just this - you need to complete Mission 2 {conveying Mi Ton} and then, after speaking to Ban Danna, go to the Goner Temple and ACCEPT the Mission to Brennan's Triumph

THEN do not enter any Sector within 3 Sectors of Brennans Triumph {so - Priest Rings, Emperor's Ridge, Farnham's Legend and Havitkah's Faith} and the Khaak will not appear.

OR accept that they are part of the Game as it is intended to be played - rather like the Offside Rule or Leg Before Wicket :-)

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olisimar
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Post by olisimar » Wed, 29. Dec 04, 16:49

Err ok, so if I don't do a single plotline I don't get any Khaak? Yes/No?
Split PR: It's called kickin' ass and crushing the skulls of any ass who steps on my toes.
That seems to work, people dig it.

CBJ
EGOSOFT
EGOSOFT
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Post by CBJ » Wed, 29. Dec 04, 16:49

1. Try leaving the sector and letting the fight play out from afar. The Dragon should survive most encounters with a small Khaak cluster, but it is a bit short on shields for the larger ones.

2. I completed it in an M2 (no support) but only because I had one. I've heard of plenty of people completing it with less, but you do need something to distract the Khaak.

3. Funny you should ask for that. A few versions ago the number of alerts was reduced due to complaints from players that they were too frequent!

4. The Khaak won't disappear unless you run a script to get rid of them. However, they don't destroy much in my game so I wonder what you are doing differently to me.

5. There is no "hard level". The difficulty levels just affect your starting ship. However, 1.4 did improve AI combat somewhat. This works both ways, however, and your own ships will have improved too.

BDStyle
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Post by BDStyle » Wed, 29. Dec 04, 16:51

OK i completed the games plot in an osprey/peggy combo. So thats all you need, however i'm sure it can be done in less. TBH all i did was just fly scanning the roids totally ingnoring the khaak.

As for the ore belt it calms down a whole load if you complete the plot.. now all i need is 1 centaur on sys defence :)
Last edited by BDStyle on Wed, 29. Dec 04, 16:52, edited 1 time in total.

Free Trade Inn
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Post by Free Trade Inn » Wed, 29. Dec 04, 16:51

You bought a Dragon :o Should have went to Radio Rentals :P
The khaak are just bullys ( all bullys are cowards remember ), you need to confont them and ask why they are picking on you. You never know they might just be lonely, and killing you ships could just be a cry for attention. :roll:
On a slightly more usefull note I compleated the mission in a nova or a Centaur, I can't remember. You do not need a fleet. What I will recomend is that you practice combat a bit more or take a look at your ship loadout to see if there is anything equipment wise you are missing. Some bits of kit are very usefull ( I have never used straife and never will ), so get those ships maxed.
Finaly I have 200 fabs 20 M6's ( no cheating ) and have only ever lossed 2 Ts's! Surfice to say none of my M6's are Dragons.

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olisimar
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Post by olisimar » Wed, 29. Dec 04, 17:07

I don't know what I'm doing different but it is getting dull of just seeing
heaps of you lost X in sector Y to Z.
And all I can sum up the AI for me is this:


What did you expect anything? There is no AI in my ships, they are
cannonfodder...
Split PR: It's called kickin' ass and crushing the skulls of any ass who steps on my toes.
That seems to work, people dig it.

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Some Strange Man
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Re: Help please, help I'm getting so tired of this...

Post by Some Strange Man » Wed, 29. Dec 04, 17:14

olisimar wrote:1) Any way of ripping the NPC's AI head off so that my ships fighting are equal to that of the NPC's?
I just got a Dragon with appc and bhepts handed to me by Khaak M4.
I checked beforehand, the turrets had BHEPT's in them and were set to
attack all enemies. I watched that fight, edge of the center square with
no interference and I was in another sector... I'm getting tired of the AI
or my ships fiddling with it's shoelaces when someone takes a potshot
at it...
Sounds like a really unfortunate battle. Any ship with more than 125Mw shields in it and a decent weapon should be able to consistently beat any normal OOS encounter.
2) What do I need to have to finish the Orebelt mission. Remember that
the Khaak never ever miss a shot on you in a hulleating Nebulea. Do I
really need a full fleet to finish this mission? I mean several M2's and
supportive M6's and heaps and heaps of M3's?
So far I've failed it with a Centaur with 4 fighters in support. I gave up
trying after that really, no point in trying anymore, 5 tries is enough...
I recommend a FAST ship for that. PSGs are immensely useful.

Obvious "light" contender:- A 3x BPSG Perseus
3) Any way of increasing the amounts of alerts from fighting in another
sector? Sometimes I just look into my log and find that several TS's has
been waped without a beep.
Yes. Dabble in scripting with the shield and hull monitoring queries, and get the script to send you a warning when the shields or hull drops below a certain amount. Too high, and you'll be pulling your hair out due to the sheer number of alerts, too low, and you'll be jumping in sector to see your ship go boom.
4) If I restart the game and never finish one single plotline quest, will I
still have to deal with those gameruining overpowered Khaak?
I'm getting a wee bit tired of having anything I own getting raped by them
as soon as I leave a sector....
Someone posted the way to stop the khaak appearing :)
5) Did the 1.4 patch reset the savegames to hard level? I know mine
says easy but I sorta doubt that as nothing is possible anymore. If you
want a single TS to survive a sector jump now you have to send along
an M6 to protect it and even that is no garantee that either of them will
survive... I actually did that in the teladi sector as I figured this would
be a cute way of a sector patrol, they both died to a cluster... A single
small cluser, you know the spike formed kind, not the one with lots of
them around one M3?
1.4 did nothing to the difficulty setting. It DID however improve the AI so that it would actually be a challenge for all the combat minded players.

If you don't want the combat side to be so difficult, you could edit the tlasers file to make all the weapons, except for something daft, to be really weak. (Just use those daft ones yourself, ah shoot at me with psg fire will you big paranid oddy?!?!? Here, eat some APAC fire!!! [Oddy goes BOOM])
Frankly this game is a lot grief right now to me, I really want my ships to
work as promised but I'm buying tincans and hire Kamikazee pilots it
seems. Shields, hulls, weapons and speed, nothing matters, they are all
moronic cannonfodder for Khaaks...

scarfo
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Post by scarfo » Wed, 29. Dec 04, 17:16

well you could try an osprey! or if you really want to stick with the dragon make sure shields are at max that it has missiles and some fighting drones and make it ghept all round

Bonners
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Post by Bonners » Wed, 29. Dec 04, 17:20

olisimar wrote:Err ok, so if I don't do a single plotline I don't get any Khaak? Yes/No?
You MUST start the Plot and stop midway through Mission 3 - as above

jannix
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Post by jannix » Wed, 29. Dec 04, 17:23

If you aren't such a great shot like myself, Beta PSG's front and back and 2 gamma hepts in an osprey is more than enough to beat that Orebelt mission. The main problem in that one is the large number of missiles i think. And since ur away from the gate and clear of any friendlys u can let ur PSG's work they butt-kicking magic. 8) And my transports are surviving a lot more since i switched to using 15 MW shields and max speed demeters. Hope that helps.

mg1721
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Post by mg1721 » Wed, 29. Dec 04, 17:44

I've done the Ore belt in several ships, first time was a Centaur, second a Nova, and the third in an Octopus. The key is not to try and fight tha khaak as they constantly "respawn" on top of you. Just go in fast, get the objects in 3 passes and run to the carrier and let it sort them out 8)

Graaf
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Post by Graaf » Wed, 29. Dec 04, 17:47

#2: Before patch 1.4 I finished the plot with a Mako-Nova combo. After restarting I finished the plot with only a Nova and a bag of Salvage Insurance (used 3 during the Ore Belt mission and 11 SI during the last mission). I am afraid you need more combat-experience.

#3: Although many of us complained about the sheer overflow of Betty's announcements, me included, there is a lack of announcements these days. By the time you get the message, the ship in distress is beyond saving.

CHAZZ
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Post by CHAZZ » Wed, 29. Dec 04, 18:05

I did the Ore Belt mission(and the entire plot, actually): pre-1.4 in my Nova.
Now in 1.4 with my Barracuda. Its simple as that. The 'small' khaak are just annoyance(even few shots from your rear turret laser[Nova] can easily destroy them). the only real treat is the M3, the 'pyramid' one. Well, as already said, in the Ore Belt mission there is an infinite number of Khaaks spawning. So, you have to do only 2 things there: 1.Scan&kill the Khaak asteroid (used Hornet missiles) and then collect the little 'debris'. Every now and then i blasted the nearest little Khaak/s. 2x Mass Driver work wonders against them: right to their nose! After that i just jumped away and spoke with the Colossus Commander, and that was it.
Chazz.

AdmiralTigerclaw
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Post by AdmiralTigerclaw » Wed, 29. Dec 04, 18:29

I use the 'Stupid AI Chase me and Die" Method with a Split Dragon. I slowed down in it just enough for the AI to stream in behind me and get toasterfied one or two at a time.

MUAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAAA!!!!!!!

*Badly Dubbed Chinese* Ha... HAHAHA... Foolish A-I.... Your Puny.... Kung Fu Skills are... No match... for my.... Awesome... Kung Fu! Now... I will show you the... true meaning... of combat!

CHAZZ
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Post by CHAZZ » Wed, 29. Dec 04, 18:32

Yes, but they will continue to respawn until you finish the mission. So, to play chicken or not, you will have to go back there and bite the bullet in one way or another.
C.

Dragon_Rider
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Post by Dragon_Rider » Wed, 29. Dec 04, 19:24

i did the whole plot in a nova except for the last mission which i did in a dragon/disco mix, and yes i'am patched to 1.4 with all the official plugins added!!!!

Ben
Ben

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olisimar
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Post by olisimar » Wed, 29. Dec 04, 20:13

*sigh*
I'll try one more time and this time I'll send every single fighting ship in...
OOS is for shits anyway so why bother right? I really hate seeing lone Khaak M3's waping my transports and having to wape them manually
'cause the damn AI can't figure out which single simple button works
the guns...
And I have to lower my shields in the middle of that... I feel like a moron
for even trying to do it... They never miss a damn shot and in that I have
to lose my shields... in a hulleating nebulea... suicide mission...
I hope that Egosoft got better ideas for the return... and rest assured I'll
wait a wee while before buying that, i want to see how much it clonks...

They do leave after this mission right? I do get a respite yes? I won't get
even more Khaaks buzzing around?
Split PR: It's called kickin' ass and crushing the skulls of any ass who steps on my toes.
That seems to work, people dig it.

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olisimar
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Post by olisimar » Wed, 29. Dec 04, 20:17

I know it's whining but I wanted to build an empire, not run around like a
clown with red nose from all the punches...
Frankly, I'm really considering to start all over to avoid the mess with the
Khaaks... And no, the first 9 missions were fun and exicting and didn't
feel like suicide missions even when I died, this one does though...
Split PR: It's called kickin' ass and crushing the skulls of any ass who steps on my toes.
That seems to work, people dig it.

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olisimar
Posts: 221
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Post by olisimar » Wed, 29. Dec 04, 23:40

Well I finished it... it cost me all my fighters 4 M3, kitted out, 4 M4 Splits, kitted out and my only other M6, a fully kitted Centaur... I do hope it doesn't need sector defence now since I only got my Dragon left with 20% hull... and only 1 mill in the account...

Hope this stops them from spawning all over the place 'cause now I got no defence whatsoever...
Split PR: It's called kickin' ass and crushing the skulls of any ass who steps on my toes.
That seems to work, people dig it.

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