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Posted: Thu, 17. Nov 05, 13:21
by Michaeannon
I think I might be beginning to understand that what I'm trying to do is impossible: You can only allocate installed weapons to key functions. As I can only install one weapon to the turret on my Mercury, I'm trying to do the impossible by setting up one to the BIRE and one to the Mass Driver. Is this right?

Posted: Fri, 25. Nov 05, 23:05
by willbevan
just wanted to say i loved the way that was written :)

Posted: Fri, 25. Nov 05, 23:28
by Master Merchant
As do I... in fact....*pulls out a keg of argon whiskey from under the seat of his mercury* Have this full one on the house those police never think to scan the cockpit so thats where I keep all my brew thats worth something *removes a hip flask and swigs down alittle of a foul smelling brew and shudders* oooh fresh grog, battery acid hasn't even started to eat the lining of the flask yet...well gotta go oh and heres a recipe for grog *hands over the monkey island recipe for Grog* latery matey and don't get caught.

Posted: Fri, 9. Dec 05, 23:07
by DrunkenPirate
Good thread Pixel, I was wondering how you did this and set up the weapon groups. :)

Posted: Mon, 19. Dec 05, 18:15
by D_Katz
Cool , now I know too - did not understend all thouse icons ...

Posted: Tue, 14. Mar 06, 19:39
by swJawa
I installed following lasers to my Argon Nova Raider:
1234
12- - Alpha HEPT
12- - Alpha PAC
12- - Alpha PAC
12- - Alpha PAC
12- - Alpha PAC
12- - Alpha HEPT
- 23- Ion distruptor
- 23- Ion distruptor
If I press 3 and only Ion distruptor fires, all lasers lose energy
and if I press 1 and only HEPT and PAC lasers fire Ion distruptors lose energy too.
What's wrong?
Anyway, I am using version 1.3.2

Posted: Tue, 14. Mar 06, 20:52
by Zileene
peterfaj wrote: If I press 3 and only Ion distruptor fires, all lasers lose energy
and if I press 1 and only HEPT and PAC lasers fire Ion distruptors lose energy too.
What's wrong?
Anyway, I am using version 1.3.2
All lasers draw their energy from the same energy bank, which is displayed under the weapons, not separate banks for each weapon, as the graphic might lead you to believe...

Posted: Tue, 14. Mar 06, 21:11
by Kraznor
Michaeannon wrote:I think I might be beginning to understand that what I'm trying to do is impossible: You can only allocate installed weapons to key functions. As I can only install one weapon to the turret on my Mercury, I'm trying to do the impossible by setting up one to the BIRE and one to the Mass Driver. Is this right?
This is correct. You can only have 1 weapon installed in your turrent, and cannot change it out without opening up the cargo bay screen.

The weapons switchout people are talking about is for FIGHTERS where you have 6-8 weapons installed, and can bank them to only fire 1, 2, 3, 4, etc of them.

Posted: Tue, 9. May 06, 00:08
by borkabrak
Sorry to revive a months-old post, but it seems the proper place to put this.

It seems there needs to be some clarity regarding what you can do with your weapons configuration in space versus what you can do with it while docked.

As far as I can tell:

While docked on a station, you can add/remove weapons from their slots and change the weapon in each slot. You can not configure what weapons are associated with the 1-4 'hotkeys'.

While in space, you can change the hotkey associations, and you can change what weapon appear in each slot, but you can't REMOVE a weapon from its slot. This has the consequence that, if you have exactly as many weapons as you have slots, you can't actually move one weapon to another slot because it can't be 'freed' from the one it's already in.

This seems to be how it works for me, but the logical justification of doing it this way completely escapes me. Doesn't changing the weapon in space imply that I have first removed it? Why can't I therefore remove a weapon from a slot without replacing it with something else? What is there about being in space vs. being in a station that makes this logical?

Any ideas?

Posted: Mon, 7. Aug 06, 19:56
by yuna12
?? why can't i see anything?

Posted: Tue, 19. Sep 06, 17:00
by kujahn
Thz Pixel!!
I'm a real noob, and u were the 1st to give me that obvious stuff, and I liked it too *hick!* ALOT!

:D

Posted: Wed, 25. Oct 06, 19:17
by pixel
kujahn wrote:Thz Pixel!!
I'm a real noob, and u were the 1st to give me that obvious stuff, and I liked it too *hick!* ALOT!

:D
glad to see this is still helping all you pirates out there :wink:

Posted: Wed, 25. Oct 06, 21:00
by jackleonfraust
Most of my loadouts are pretty good (and pilots tend to bail rather quick)

use a range of weapons (say heavy fighter) to cover the entire area in front

Hepts (2)
APacs (2)
BPacs (2)
and
either Mass Drivers or BIres (2)

1) ALL ok with shot control (no area coverage)
2) Medium range- pac's and IRE/MD
3) short range or bombing (depends on ship im in)
4) saftey (to avoid damaging docks)

full power widens the "sweet spot" and gives a neat Punch to heavier targets.

Medium gives extra shots for regular fighters that are hard to hit

Light are for hammering hulls to extract pilots

hope it helps.

Posted: Thu, 26. Oct 06, 16:05
by elwayno
ive hepts and ires on my centaur
hepts r for bigger fighters and ires lil cute scouts
ive never had a problem with energy due to auto aim and hepts killing m3s in seconds and ires have no drain on my centaur(machine gun effect on scouts)0

Posted: Mon, 15. Jan 07, 00:05
by bucketofmayo
Very confusing guide hur hur. :?

Posted: Mon, 15. Jan 07, 00:34
by CBJ
You dug up a thread that is well over a year old to say that? Next time, please don't.

Edit: OK, you are forgiven since it is linked from the guides sticky thread. However, if you want help then it is advisable to say what your problem is rather than just passing comment on someone's guide.

Posted: Mon, 5. Mar 07, 15:25
by auroch
i know im a little late but thank you, it was helpful

Posted: Fri, 20. Jul 07, 16:00
by gallione
Well, I upgraded my humble rig, and installed the Xtended mod, and I'm now getting back ino the game. Came across this post in one of the guides, and loved it.

Thanks for taking the time to write it in simple newbie terms that I can understand.

As a 40+ gamer I never really caught up with the l33t language, but your writing style made me smile.

Well written, and I have learned a simple lesson now in weapon configuration.

Now onto the Don, his arse is grass.

Posted: Mon, 26. Nov 07, 18:11
by rujikin
BANZAI!!! So thats how you do it, i was having to go into my ship menu and disable/re enable my guns while in combat to deal with fast or slow ships :P.

Now then... how to get my house to show on x3.

Posted: Mon, 26. Nov 07, 19:12
by Gnavpot
I have never seen a thread being bumped so slowly and regularly.