4.0 station blueprint (Global Full production line)

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hxsgame
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4.0 station blueprint (Global Full production line)

Post by hxsgame » Fri, 23. Apr 21, 02:23

4.0 station blueprint: Pyramid Bastion.

Production capacity: 3~4 L ships / h. (Just calculating its own productions. if consider trade, there will be more)

Storage capacity: 6h of Self-generated raw material and output.

Module style: Mainly Terran.

Construction scale: 10x10x10x10km.

And more:
In this blueprint, I forget remove 3×Terran MRE Production and 3×Protein Paste Production, They are redundant. If you find the workers is insufficient, please remove them.
And in another way, 2×Terran Energy Cell Production Should be built more, when Lighting resources as 1.

[file]
Pyramid Bastion.zip
[pictures]
20210422214933_1.jpg
20210422214940_1.jpg
20210422215503_1.jpg
20210422215248_1.jpg

Suggested of mine ship(L):
ore: 13
silicon: 12
ice: 3
hydrogen: 10
helium: 3
methane: 8
(Please adjust according to the actual situation of your universe. :wink: )

Funding requirements: about 4.5 billion. (The 18 floating defensive platforms are very expensive. If you control the cost, maybe please consider deleting them)
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Last edited by hxsgame on Wed, 16. Jun 21, 12:29, edited 20 times in total.

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Baconnaise
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Re: 4.0 station blueprint (Global Full production line)

Post by Baconnaise » Sat, 24. Apr 21, 11:05

This is a very nice station. It looks great in the actual game. The only caveat is to rename the plan name in the XML so you won't get the "??" when importing it. Added Pyramid Bastion and Cradle of Humanity to replace the non-english characters. I think it's a weird toss-up for me in my actual save if I go with this one or one of Roger's Terram large ones at this point when I do third-party builds. Both happen to be very neatly situated. The floating platforms on this one seem to be best if you're building in an area with constant raiding parties or skirmishes (border systems).

MrBrainY
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Re: 4.0 station blueprint (Global Full production line)

Post by MrBrainY » Mon, 26. Apr 21, 20:25

this looks great.
seems to fit in a 10x10x10x10km.

i just will removed the Solar, since i gonna build it in Uranus

hxsgame
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Re: 4.0 station blueprint (Global Full production line)

Post by hxsgame » Sun, 2. May 21, 15:12

Baconnaise wrote:
Sat, 24. Apr 21, 11:05
...…The only caveat is to rename the plan name in the XML so you won't get the "??" when importing it. Added Pyramid Bastion and Cradle of Humanity to replace the non-english characters.
……
Yes Thank you for reminding.

As shown below
Screenshot_20210502_210843.jpg
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hxsgame
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Re: 4.0 station blueprint (Global Full production line)

Post by hxsgame » Sun, 2. May 21, 15:19

more details pictures.
20210422215117_1.jpg
20210422215201_1.jpg
20210422215218_1.jpg
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hxsgame
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Re: 4.0 station blueprint (Global Full production line)

Post by hxsgame » Tue, 18. May 21, 08:11

Due to my PC-hardware limitation, it is not convenient to screenshot of the finished station.

Hope to see friends share of this :D

cdeeks
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Re: 4.0 station blueprint (Global Full production line)

Post by cdeeks » Thu, 10. Jun 21, 11:31

Unfortunatly this does not work as some ingredients are missing it may be my modded save but i was missing forcefeild units and matalic lattice and had to add this. like i said i dont plkay x4 vanilla so i could be wrong.

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Rakeris
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Re: 4.0 station blueprint (Global Full production line)

Post by Rakeris » Fri, 11. Jun 21, 07:01

Really impressive station, added a few screenshots, but is pretty poor FPS, think it's time to upgrade my PC.
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hxsgame
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Re: 4.0 station blueprint (Global Full production line)

Post by hxsgame » Sun, 13. Jun 21, 05:37

Rakeris wrote:
Fri, 11. Jun 21, 07:01
Really impressive station, added a few screenshots, but is pretty poor FPS, think it's time to upgrade my PC.
Thank you so much for your screenshot :D

In this blueprint, I forget remove 3×Terran MRE Production and 3×Protein Paste Production, They are redundant.
If you find that the workers is insufficient, please remove them.

deeperlove
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Re: 4.0 station blueprint (Global Full production line)

Post by deeperlove » Tue, 13. Jul 21, 20:11

May I know what blueprint do I need for this build?

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