I would call it a mental attachment. Commonplace delusion. Which isn't an insult towards you: to delude ourselves into our attachments is to be human.xant wrote: ↑Thu, 2. May 24, 15:39I don't know about your game, but it certainly ruins mine. Not by inflicting heavy losses, mind you, or by destroying vital infrastructure. It ruins my game by forcing me into this exceedingly annoying chain of events. Then it's wave after wave, and I can't go and do something else for more than 30 min, because that's when the next wave hits.
[...]
What else would you call it, when a game mechanic kills the entire joy and makes you not play the game? What else is it, than ruining my game? It might not be as bad for you as it is for me, and that's fine. But for me it is bad, and is in no way, shape, or form an exaggeration. I mean every word of what I said.
Truth is, your game is already ruined, you just don't know it yet. Let's say you have your stability. You grow your empire fully out, unopposed by something like the Existential Crisis. How many hundreds of hours did it take you to get here? How many more hours will it take for you to realize it's all for nothing? Your ships going through the same motions, day after day, making largely inconsequential numbers going up. Your magnificent safely nothing more than the bars of your mental cage trapping you in the same room as monotony?
What a difference a change of perspective makes.
It's this endgame monotony that the existential crisis ought to target, in my opinion. And leaving you alone in your cage is probably the worst thing they can do.