[#1963][7.00 Beta 1] Sturgeon bridge lighting missing

This forum provides information on obtaining access to Public Beta versions of X4: Foundations allowing people running those versions to provide feedback on their experiences.

Moderator: DevNet Public Moderators

Post Reply
User avatar
RC-1262
Posts: 4
Joined: Thu, 6. Dec 18, 15:15
x4

[#1963][7.00 Beta 1] Sturgeon bridge lighting missing

Post by RC-1262 » Sat, 6. Apr 24, 12:11

Sturgeon appears to be missing its interior lighting in this beta branch.
Thus far, I have not encounterd anything similiar on other ships.

Screenshots have been taken with AMD driver software (Adrenalin 24.2.1, RX 6800XT), as steamscreenshots brighten up the screenshots by alot and do not represent the actual apprearance.

Troubleshoot attempts:
- teleporting between different ships and back
- restarting the game

Troubleshoots did not resolve the issue.
Attachments
X Universe_2024.04.06-12.59.png
view from the elevator
X Universe_2024.04.06-13.00.png
right hand side of the captains helm, looking back
CPU: Ryzen 7 5800X3D
GPU: Radeon RX 6800XT
RAM: 32GB 3200Mhz DDR4
OS: Win10 64-bit

User avatar
Arsaneus
Posts: 2895
Joined: Wed, 6. Nov 02, 20:31
x4

Re: [7.00 Beta 1] Sturgeon bridge lighting missing

Post by Arsaneus » Sat, 6. Apr 24, 12:18

Cannot reproduce with 7.00 B1

7900XTX, Driver: 24.3.1

Bridge is correctly lit.

User avatar
RC-1262
Posts: 4
Joined: Thu, 6. Dec 18, 15:15
x4

Re: [7.00 Beta 1] Sturgeon bridge lighting missing

Post by RC-1262 » Sat, 6. Apr 24, 13:42

Further troubleshoot attempts:
- Validated game files, no missing files found
- Wiped GPU driver (Unistalled + Display Driver unistaller software), updated to 24.3.1

Did not resolve the issue.
CPU: Ryzen 7 5800X3D
GPU: Radeon RX 6800XT
RAM: 32GB 3200Mhz DDR4
OS: Win10 64-bit

User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 11868
Joined: Fri, 21. May 04, 17:15
x4

Re: [7.00 Beta 1] Sturgeon bridge lighting missing

Post by Ketraar » Tue, 9. Apr 24, 03:09

You need to share you DxDiag and Vulkaninfo for us to investigate. Also a save where this is happening to you may be of use.

MFG

Ketraar
Image

User avatar
RC-1262
Posts: 4
Joined: Thu, 6. Dec 18, 15:15
x4

Re: [7.00 Beta 1] Sturgeon bridge lighting missing

Post by RC-1262 » Tue, 9. Apr 24, 15:12

Ketraar wrote:
Tue, 9. Apr 24, 03:09
You need to share you DxDiag and Vulkaninfo for us to investigate. Also a save where this is happening to you may be of use.

MFG

Ketraar
Hey Ketraar,

what is the best way to send you all of these? Not sure if its the best way to share my DxDiag publically.
(Sorry if that might be common knowledge, its the first time im actively participating in bug reports)
CPU: Ryzen 7 5800X3D
GPU: Radeon RX 6800XT
RAM: 32GB 3200Mhz DDR4
OS: Win10 64-bit

User avatar
chew-ie
Posts: 5633
Joined: Mon, 5. May 08, 00:05
x4

Re: [7.00 Beta 1] Sturgeon bridge lighting missing

Post by chew-ie » Tue, 9. Apr 24, 15:53

RC-1262 wrote:
Sat, 6. Apr 24, 12:11
Sturgeon appears to be missing its interior lighting in this beta branch.
Have you bought that Sturgeon from a wharf?

There seems to be a difference in lighting of bridges in capital ships which are bought in comparison of those created on game start for the player (e.g. by using the custom game start editor).

I created such a custom game and gave myself a Sturgeon (build "by the gamestart editor") and enough credits to buy one from the boron shipyard, here is the result:

Sturgeon bridge (built by gamestart editor)
Image
(ship ID: YUM-865)

Sturgeon bridge (built by boron shipyard)
Image
(ship ID: OMF-788)

We got similar reports for Behemoth-E, Phoenix-E - there might be a connection here which has nothing to do with graphics card / drivers.

My specs: i7 9700k | 32 GB | 4070 ti super 16 GB | Windows 10

:idea: So the idea is: if you can use my save and visit both ship bridges you should get the same result. If so, it shouldn't be connected to differences in computer specs.

Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

User avatar
chew-ie
Posts: 5633
Joined: Mon, 5. May 08, 00:05
x4

Re: [7.00 Beta 1] Sturgeon bridge lighting missing

Post by chew-ie » Tue, 9. Apr 24, 15:55


Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

User avatar
RC-1262
Posts: 4
Joined: Thu, 6. Dec 18, 15:15
x4

Re: [7.00 Beta 1] Sturgeon bridge lighting missing

Post by RC-1262 » Wed, 10. Apr 24, 09:53

My save-file, DxDiag.txt & Vulkaninfo.txt:
https://drive.google.com/drive/folders/ ... drive_link

Save is within the sturgeon with the lighting problems, in the save I have similiar problems on another ship in my possession:
Spoiler
Show
Xenon H
The save game is a continuation from an ongoing game of the release branch, the sturgeon was bought at a shipyard before I switched to the 7.00 Beta 1 branch.
CPU: Ryzen 7 5800X3D
GPU: Radeon RX 6800XT
RAM: 32GB 3200Mhz DDR4
OS: Win10 64-bit

Post Reply

Return to “X4: Foundations - Public Beta Feedback”