As I predicted, #deca is ingame
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As I predicted, #deca is ingame
Looks thick if you ask me.
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Re: As I predicted, #deca is ingame
Clameable does not necessarily mean : “able to claim“
Have fun trying
Have fun trying
<inserting Signature as soon as X4 is free of bugs>
Warum ich X4 spiele ?
Weil ich RL nicht beim einkaufen auf Falschparker schießen kann
Warum ich X4 spiele ?
Weil ich RL nicht beim einkaufen auf Falschparker schießen kann
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Re: As I predicted, #deca is ingame
Easy if all else fails in game just load the save.xml and find the ship by it's macro name. Once that's done just change owner="player" and done. That's how I nabbed Xenon I's and such in Rebirth way back in the day.
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Re: As I predicted, #deca is ingame
It does NOT spawn in game and it is not used by any part of the game right now, it's probably cut content leftovers.
I made it show up in the encyclopedia by adding it to ships.xml, shipgroups.xml, wares.xml and adding it to my save manually.
I made it show up in the encyclopedia by adding it to ships.xml, shipgroups.xml, wares.xml and adding it to my save manually.
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Re: As I predicted, #deca is ingame
Tbh I don't think its a leftover from the cutting room floor. The model look different from the one in TC/AP and with the overall state of the game right now, I think its planned for future content.
***modified*** 4 life!
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Re: As I predicted, #deca is ingame
My point that it was probably originally meant to be part of the base game but it was cut to introduce it in future content and they forgot to remove the macro.
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Re: As I predicted, #deca is ingame
Ah I see, apologies
***modified*** 4 life!