So I started to play ~10 hours without mod.. until I bought a Chimera
What ? Chimera has better speed than a Mako ? Unaceptable ! Time to mod this
By learning how to extract files, using X4 Editor etc ... I decide to do my first mod on X4, something """"easy"""" for now
My first mod is about change ARGON S SHIELDS stats, so there are my new stats:
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--SIZE-- ---MAX--- ---RATE--- ---DELAY--- ---HULL--- ---THR--- ---PRICE---
S Mk1 1075 82 6.5 0 0 19228
S Mk2 1409 200 9.2 169 0 35480
S Mk3 1552 141 11.1 194 0 42643
So exploring files, I decide to modify "WARES.xml"
And I add a new path to my mod folder (for a modified "wares.xml")
X4 Editor show my new prices, instead of "0" values by default, so thats look good, lets start the game...
In game, I have the new values all works...... except prices, prices are still vanilla
I tried to start a new game, same problem.
If someone can tell me whats wrong in my code
some lines added In "wares.xml" to try to setup new prices:
Exemple for MK1:
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<ware id="shield_arg_s_standard_01_mk1" name="{20106,1004}" description="{20106,1002}" group="shields" transport="equipment" volume="1" tags="equipment shield">
<price min="14790" average="19228" max="24996" />
<production time="7" amount="1" method="default" name="{20206,101}">
<primary>
<ware ware="energycells" amount="5" />
<ware ware="shieldcomponents" amount="1" />
</primary>
</production>
<component ref="shield_arg_s_standard_01_mk1_macro" />
<owner faction="argon" />
<owner faction="yaki" />
</ware>
My structure:
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X4 Foundations > extensions > PSC01_X4RebStats > ...
assets > props > SurfaceElements > macros > ...
"shield_arg_s_standard_01_mk1_macro.xml"
"shield_arg_s_standard_01_mk2_macro.xml"
"shield_arg_s_standard_01_mk3_macro.xml"
libraries > ...
"wares.xml"
"content.xml"
Apparently my "wares.xml" look like in a wrong path
My code in "wares.xml" look good because X4 Editor recognize it
Wrong version of X3 Editor for my game version ?