[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Re: [MOD] STARS - New skybox, nebulae and planets
Could you upload your very first version of this mod? I find it better, but accidentally deleted the mod from PC completely and can't find it on Nexus anymore
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Re: [MOD] STARS - New skybox, nebulae and planets
That one contains errors in the planets, I can try to recover only the part containing nebulae and stars and reupload, hope I still have itziplock815 wrote: ↑Tue, 26. May 20, 02:45Could you upload your very first version of this mod? I find it better, but accidentally deleted the mod from PC completely and can't find it on Nexus anymore
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Re: [MOD] STARS - New skybox, nebulae and planets
I've uploaded 3 different versions. All corrected, variation is only in the background stars. You can chose version (1.2), (1.2.1), (1.2.2), they are all updated
1.2.2 brings back the first version of the background stars, more visible and "intrusive"
So now you have 3 version to chose:
1.2.1 (my fav.) is the one with the less intrusive stars, background and foreground
1.2 has less intrusive background stars as 1.2.1 but bigger foreground stars
1.2.2 is the all bigger and more visible
Reshade settings ini is in a separate download, same for any mod's version you choose
As for now I stop. This had to be a quick fix for some ugliness that spoiled the immersion in an otherwise beautiful game. I think the mission is accomplished and, hope, error-free
1.2.2 brings back the first version of the background stars, more visible and "intrusive"
So now you have 3 version to chose:
1.2.1 (my fav.) is the one with the less intrusive stars, background and foreground
1.2 has less intrusive background stars as 1.2.1 but bigger foreground stars
1.2.2 is the all bigger and more visible
Reshade settings ini is in a separate download, same for any mod's version you choose
As for now I stop. This had to be a quick fix for some ugliness that spoiled the immersion in an otherwise beautiful game. I think the mission is accomplished and, hope, error-free
Last edited by Realspace on Tue, 26. May 20, 12:47, edited 1 time in total.
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Re: [MOD] STARS - New skybox, nebulae and planets
It made my game's textures look better for some reason)) Anyway, big thanks for uploading the version with the old starsRealspace wrote: ↑Tue, 26. May 20, 10:33That one contains errors in the planets, I can try to recover only the part containing nebulae and stars and reupload, hope I still have itziplock815 wrote: ↑Tue, 26. May 20, 02:45Could you upload your very first version of this mod? I find it better, but accidentally deleted the mod from PC completely and can't find it on Nexus anymore
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Re: [MOD] STARS - New skybox, nebulae and planets
I took a look at DeadAirGate mod, it uses vanilla assets, so the same backgrounds and planets. Tried running and visited many sectors, they all use my graphics so enjoyshovelmonkey wrote: ↑Fri, 22. May 20, 22:11This sounds fantastic. When can we expect DeadAirGates support? It's "only" 105 more sectors.
That was my aim btw, to make it universal. It can be used with any mod that does not change vanilla backgrounds and planets, DAG uses the same assets only in different locations.
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Re: [MOD] STARS - New skybox, nebulae and planets
Could you please make another version with much less stars overall? Like 75% less stars.
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Re: [MOD] STARS - New skybox, nebulae and planets
Is there a changelog for 2.0? I can't find one. What has changed?Realspace wrote: ↑Fri, 15. Jan 21, 21:00VERSION 2.0 uploaded.
@ the same link: https://www.nexusmods.com/x4foundations/mods/507
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Re: [MOD] STARS - New skybox, nebulae and planets
Still not. I've just finished and uploaded after days of working on it. Consider it a more polite, better calibrated, error-free version. There are many little improvements, many. The most evident is a even "cleaner" skybox. I worked on each sector.Max Bain wrote: ↑Fri, 15. Jan 21, 21:10Is there a changelog for 2.0? I can't find one. What has changed?Realspace wrote: ↑Fri, 15. Jan 21, 21:00VERSION 2.0 uploaded.
@ the same link: https://www.nexusmods.com/x4foundations/mods/507
I also reimported all the textures with mipmaps to avoid flickering, modified many moons into higher resolution problem-free. Give it a try, it does not change the game
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Re: [MOD] STARS - New skybox, nebulae and planets
Cool! Thank you
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Re: [MOD] STARS - New skybox, nebulae and planets
There is a stupid error in the content.xml, I wrote version 2.0 in the xml's version too. Change it to 1.0, it will work. Uploading the corrected file
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Re: [MOD] STARS - New skybox, nebulae and planets
Just want to leave a message to say thank you for such an awesome mod. I especially like the new looks of the planets/moons...the ones in the base game seem to have lower resolution vs the ones from this mod. Just curious...will you be updating the mod after the release of the new DLC? There will be a new terraforming feature in the game that may or may not affect your mod.
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Re: [MOD] STARS - New skybox, nebulae and planets
Hi, I just wanted to ask, if this mod is compatible to the 4.0 version with Terraforming.
You changed some planet textures and now I am unsure if it will work with terraforming the planets?
You changed some planet textures and now I am unsure if it will work with terraforming the planets?
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Re: [MOD] STARS - New skybox, nebulae and planets
Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.
in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.
any suggestions you or others might have would be appreciated.
in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.
any suggestions you or others might have would be appreciated.
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Re: [MOD] STARS - New skybox, nebulae and planets
In the past that has happened because the game can't find the skybox files. IIRC in particular, the mod files have to be in the program directory, not in Documents.SolusVagus4544 wrote: ↑Mon, 1. Mar 21, 20:44Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.
in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.
any suggestions you or others might have would be appreciated.
Let's Play Poorly! - Suboptimal X4 Playthroughs
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Re: [MOD] STARS - New skybox, nebulae and planets
Double check that folder name for mods match the path in index/macrosSolusVagus4544 wrote: ↑Mon, 1. Mar 21, 20:44Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.
in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.
any suggestions you or others might have would be appreciated.
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Re: [MOD] STARS - New skybox, nebulae and planets
Yes that was the issue, read most of the readme file but not all the way to the end.......what a dork does one feel likeDeadAirRT wrote: ↑Tue, 2. Mar 21, 16:54Double check that folder name for mods match the path in index/macrosSolusVagus4544 wrote: ↑Mon, 1. Mar 21, 20:44Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.
in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.
any suggestions you or others might have would be appreciated.
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Re: [MOD] STARS - New skybox, nebulae and planets
Will you update the mod for 4.0 and new COH sectors? COH skyboxes are very bad and very low-res
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Re: [MOD] STARS - New skybox, nebulae and planets
Noticed this as well. Hopefully this gets fixed in vanilla since it's so obvious in the Terran sectors.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
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Re: [MOD] STARS - New skybox, nebulae and planets
Sorry, for the time being I am not fixing the new dlc too. Frankly I think that when the art design is poor EGO should take care of it not modders. It is not a question of taste, so modding to taste, it's that the vanilla looks terrible sometimes. I haven't coh dlc, don't play x4, but can imagine the issue if they used the vanilla backdrops, again. Sorry guys, maybe in future when X4 is finished (and a galaxy editor is relased), I'll go back to it. In the meantime authors of big overhaul mods may use my mod, just please pm me before