[Suggestion] Ability to add sensors or repair lasers in weapon/turret slots

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Falcrack
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Joined: Wed, 29. Jul 09, 00:46
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[Suggestion] Ability to add sensors or repair lasers in weapon/turret slots

Post by Falcrack » Wed, 1. May 24, 16:51

I think it would be cool if we could install a sensor or repair laser instead of a weapon in a slot. Right now, the gun on the one gun scouts seems useless. I don't really use these ships in combat.

I'd be much happier to install a sensor module in place of the gun, which could for example extend the range of the radar to that of an advanced satellite. It could possibly also extend the range of the long range sensor ping, or extend the range of the short range scanner, or make it so I could scan data leaks for blueprints from inside the ship.

Repair lasers would be similarly useful. Maybe even pair that with an ability to command one ship to repair another ship.

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Omni-Orb
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Joined: Tue, 17. Nov 20, 13:42
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Re: [Suggestion] Ability to add sensors or repair lasers in weapon/turret slots

Post by Omni-Orb » Sun, 5. May 24, 13:10

I think this is a good idea :)
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