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7.0 new E ship stats?

Posted: Thu, 25. Apr 24, 14:55
by X4Starter
Roguey's site isn't updated yet for side-by-side comparison, and I won't have time to dive into the game for awhile and check, but how do the new e variants compare to the legacy versions?

Re: 7.0 new E ship stats?

Posted: Thu, 25. Apr 24, 15:06
by xant
There is another site for that kind of comparison/information, one that is even better than Roguey I think: https://www.qsna.eu/x4/ships

Re: 7.0 new E ship stats?

Posted: Thu, 25. Apr 24, 16:57
by Zloth2
The change in how L ships travel is going to matter, too. The Donia is a very fast miner (with an engine mod, it can hit 10km/s) but, in practice, it never gets close to that top speed. It will accelerate toward its destination, stop about halfway along, make a minor course correction, and then kick the travel drive in again. That doesn't give it time to accelerate to max speed. With the new system, it should point right at its destination immediately and travel the entire distance.

So, it isn't just the E ships you need to re-think. It's also any ship where long range travel is important.