[Request] Allow saved ship builds to ignore mixed-faction components
Posted: Wed, 24. Apr 24, 21:44
Request:
Allow the ship builder screen to ignore components from other factions if they are already on the ship when swapping out certain parts.
Simple Example:
I work to get my reputation with ARG to +10 so I have access to certain ships that require license. I buy a ship but want TEL shields so I fly it over to the TEL Wharf or Shipyard, make the shield replacement and save the build as "ARG shipname TEL shields" because I plan on making a whole fleet. The next ship (same model) I try this on is unable to use the saved build because of components that are "missing or unavailable". This happens because for some reason the build doesn't recognize I'm not trying to install ARG modules at a TEL facility but rather just swap modules out.
For a simple thing like this it's not so bad but when you start getting into larger ships with mixed parts (eg: several turrets, engines and shields) from various factions, it would be more streamlined if saving a build would recognize that you're only changing certain parts and ignore the other faction's components.
Allow the ship builder screen to ignore components from other factions if they are already on the ship when swapping out certain parts.
Simple Example:
I work to get my reputation with ARG to +10 so I have access to certain ships that require license. I buy a ship but want TEL shields so I fly it over to the TEL Wharf or Shipyard, make the shield replacement and save the build as "ARG shipname TEL shields" because I plan on making a whole fleet. The next ship (same model) I try this on is unable to use the saved build because of components that are "missing or unavailable". This happens because for some reason the build doesn't recognize I'm not trying to install ARG modules at a TEL facility but rather just swap modules out.
For a simple thing like this it's not so bad but when you start getting into larger ships with mixed parts (eg: several turrets, engines and shields) from various factions, it would be more streamlined if saving a build would recognize that you're only changing certain parts and ignore the other faction's components.