Oh boy here we go.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
You are dreaming about selling additional DLCs, Egosoft? You have got to be kidding me...
We're missing at least 50% of the content that should have been in the intial 1.0 release. But of course you charged us for a full-price-title or almost.
And now you want to sell us the remaining 50%, again?
Who or what decides what's to be in a full release anyway? I mean I get it, you are referring to the previous X3 titles that had a bit more variety. In comparison the options do seem poor in X4, there's no feeling of "lost in numbers". But that's not necessarily a bad thing, especially if we consider the amount of work that had to go into the new structure of the game's engine, and into the level of detail we take for granted now. Previous titles had none of that.
But once again, I will steer back to the reasoning of 'Who told you that what we are seeing is just 50% of what should have been?' Or did you decide on that number? Because in this sense I could argue any percentage (for instance, 51%) but that wouldn't make it any more right or wrong.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-Ridiculously low amount of sectors and universe-size
The amount of "sectors" right now are plentiful enough to support the 3 main races. Any more of them would just start a repetitive cycle of having more sectors means better. In my opinion, the hundreds of box sectors of Albion Prelude did not improve the game at all since X2-The Threat. The first step into the right direction was done by Rebirth with the Superhighways. Shamely, X4 once again seems redundant on that topic.
I also think that the zones/districts should have stayed in some form. The reason why Rebirth seemed so big was that it tricked you into believing that you are far away from different zones and points of interests by the tunnel vision provided by the highways and the low rendering distance of stations. Not saying that this is a viable method of projection, especially not in 2019, but at least Egosoft could have extended upon the features these assets could have provided. So in my opinion, that's where the whole universe falls apart, not in numbers, but where the quality lies at.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-Pathetic amounts of options with Shields & Engines - especially from L-size upwards. There aren't even Mk2 & Mk3 Engines, yet.
These are once again just raw numbers instead of anything progressful. You just want stronger numbers to be satisfied.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-The same old Main-Batteries for every race and their destroyers and no different weapon-options?
Turrets and weapon variety is part where X4 lacks a bit. This is true and should be addressed before paid DLCs.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-The same old weapons in general on all races. Are you freakin' serious?
Racial weapons weren't a thing in the X universe. X3TC did introduce a large variety of weapons (instead of different weapon versions distinguished by strenght and visual features) that had racial backgrounds lore-wise but ultimately, only rebalance mods limited their usage to ships per race. What we have now are the oversimplified versions of the old setup: a balanced laser on moderate range, a mass driver-ish weapon for longer ranges, a shotgun/inertial hammer for point blank destruction, a beam weapon for constant damage output, a plasma thrower with slow projectiles that can deal a punch, and an ion projectile weapon for shield removal. This is the base and I'm not saying that it wouldn't hurt to have more, but this is most likely going to be put behind the DLC paywall (as was the case with Rebirth).
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-The same Construction-Vessle on all Races. PHAHHAHAH!
The CVs were most likely the ships that suffered the most from the time constraints Egosoft had. The good news is, these are the ships you will less likely to own and fly. The devs tried their best to differentiate these ships, thus they have different colours, different stats, the only thing that's a constant is their model. But that can be replaced anytime if Egosoft bothers to.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-Where are the different Capital Ships? A Turret-Based Battleship like the Titan - not a Carrier like Colossus but full-on Battleship with numerous Mega-Sized Turrets on each side. Ultra-Capital Ships from AP (Megalodon, etc...)
I see you are a fan of the X3 games. What happened is the ship classses went through a bit of a retconning to match today's naval forces: Frigates and Destroyers have both shrunken in size, thus they are more purpose oriented. The ship type you are actually looking for now is the Cruiser or a Dreadnaught what X4 lacks for now.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-XL Turrets and weapons... XL Uber-Torpedos...
Not sure what point you wanted to make here.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-Entirely missing races like Split, Borons, maybe Terrans,
CBJ has explained this one.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-Hundreds of Ship-System Extensions missing from the other X-Games. Not all of them would make sense or would be required in X4. But a lot of them would...
Okay, let's see what we could have had:
-Navigation/Fight/Trade/Explorer/Special/Patrol/Carrier Command softwares: removed due to presence of actual NPCs have taken their place. These softwares were your only way of communicating with your ships' board computer, and issuing orders for them. The new Map completely replaces these features and restricting players back to these fictional softwares would be nonsensical.
-Duplex/Triplex scanner: still in, different name though
-Jumpdrive: removed due to balancing
-SETA: still in
-Mineral/Freight scanner: still in, but inbuilt to ships to remove pointless credit grinding for these
-Ore collector: same as above
-Boost extension: reworked and inbuilt to any ship as you would expect in the 30th century
-Strafe Drive extension: inbuilt to ships since Reunion
-Rudder optimization/Engine tuning/Cargo bay extension: still in, but in the form of ship modifications that you need to research
-Mobile Drilling System: reworked to mining laser, the NPCs can utilize it too now. It's a straight upgrade from what we had in X3.
-Video Enhancement Goggles: This is the only thing we need urgently so I can make more Metalvenom-style movies. You hear, Devs?!
-Docking computer: still in, reworked to accomodate the new docking feature.
-Best buys/Best selling price locator: inbuilt feature to map
-Spacefly collector: missing, with the absense of spaceflies, it would be hard to catch them after all.
-Salvage insurance: don't tell me you want that annoying credits-bound feature that made sense in X-BtF, but doesn't ever since.
This is literally all the software upgrades you could have in the latter X3 games (and as you can see, it's far from hundreds). I went through the equipment docks one by one so I can make a point for you here. And the best part is, there wasn't even a variety in X3 either - these were upgrades that kept repeating equipment dock after equipment dock (plus the weapons, missiles, and shields). Anyway, I can't see which upgrade "would make more sense for X4"?
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
-Horrible Balancing... One single weapon of a s-sized Fighter does more damage than an L-sized Turret that is bigger than that entire fighter itself. Missiles being ridiculously overpowered, etc... (Although this has nothihg to do with content of course)
Turrets require an overhaul and will be addressed sometime in the future.
Titan2k4 wrote: ↑Wed, 30. Jan 19, 13:33
Before you even DREAM about selling any additonal DLCs you better first deliver the rest of the game for f's sake.
I have purchased nearly all X-Games ever released - some of them even twice and I have no doubt that X4 is going to be complete - one day. But don't you dare to even remotely consider selling release-content as additional DLCs!
In the end, I find your passive-aggressive threats against a company that depends on money quite amusing. Not that voicing your concerns is bad, because opinions need to be shared for feedback and progression. But what you are doing is quite the opposite. Which is a shame, because if your post wasn't fueled by negative emotions, the thread could have had a strong, opinionated discussion about what should be release and DLCs material.