Will nebulas from x2 come back maybe for x4?
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Will nebulas from x2 come back maybe for x4?
I used to like the nebulas that u flew through (not the background ones but gameplay ones)
Do u think x4 will have em? Make multiple different ones if u used shaders like u did with planet shader system as a example.
Do u think x4 will have em? Make multiple different ones if u used shaders like u did with planet shader system as a example.
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Re: Will nebulas from x2 come back maybe for x4?
The Teladi DLC of XR has such type of Nebula, so if they keep that features it's highly probable to have them in X4Skeeter wrote:Do u think x4 will have em? Make multiple different ones if u used shaders like u did with planet shader system as a example.
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My God! Freespace 2 stype nebulas would be amazing - how is that nearly 20 years old Freespace 2 have so amazing looking nebulas working, while more modern Egosoft nebulas are small and always cause significant FPS drop?
Egosoft please investigate Freespace 2 nebulas!
P.S I think another old game, Freelancer (what with "Free" in all the names back then?) also had nice looking performace-friendly nebulas.
Egosoft please investigate Freespace 2 nebulas!
P.S I think another old game, Freelancer (what with "Free" in all the names back then?) also had nice looking performace-friendly nebulas.
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Because FreeSpace 2 and other games including X² did render a 2D nebula effect in front of the Cockpit more a kin to a curtain.mr.WHO wrote:My God! Freespace 2 stype nebulas would be amazing - how is that nearly 20 years old Freespace 2 have so amazing looking nebulas working, while more modern Egosoft nebulas are small and always cause significant FPS drop?
Egosoft please investigate Freespace 2 nebulas!
P.S I think another old game, Freelancer (what with "Free" in all the names back then?) also had nice looking performace-friendly nebulas.
More recent games tend to go a different route where the Nebula effect has a 3D volume.
Both attempts have benefits and drawbacks while the older one does not demand as much compute it tends to show as soon as you throw in 3D Displays or VR.
The now more common has no such drawbacks does allow more complex reflections and refraction besides lots of other physical effects depending on how far the developer wants to push it.
All at the cost of more compute.
To say those old games have better nebula effects is like saying as soon as i wear shades it is night.
While in both instances it is Darker at Night several other things tend to change as well.
X2: You better go play with asteroids!/You losssssee profitsssss!
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
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Even if Freespace 2 nebulas are 2D curtain it still looks better when present "deep inside nebula" feeling. It looks better and it runs much better.
However now I think that Freespace nebulas woudn't support "go into / go outside" nebula, therfore X4 nebulas would have to be entire zone/sector specific and to "go oustide" you would have to jump out or use superhighway whre you can "turn off the curtain".
It seems Freelancer nebulas would be better because the game was more "open world" and supported free traversing in/out of nebula areas.
However now I think that Freespace nebulas woudn't support "go into / go outside" nebula, therfore X4 nebulas would have to be entire zone/sector specific and to "go oustide" you would have to jump out or use superhighway whre you can "turn off the curtain".
It seems Freelancer nebulas would be better because the game was more "open world" and supported free traversing in/out of nebula areas.
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You pointed out one of the reasons why developers did move to different solutions to rendering Nebula like effects.mr.WHO wrote:However now I think that Freespace nebulas woudn't support "go into / go outside" nebula, therfore X4 nebulas would have to be entire zone/sector specific and to "go oustide" you would have to jump out or use superhighway whre you can "turn off the curtain".
Even X:R did use a comparable trick in regards to full screen color correction.
Still it is to early to ban any sort of more complex effect just because in previous games people tended to have a bad experience.
I can tell you with a straight face that those problems did not stem from to much GPU demand but rather from the CPU side.
Pretty much every single X Title after X² game did hit a point at wich the Universe throttle the CPU and dragging the GPU with it into the fiery pit of hell.
Flying through a system with 20% GPU load and 15% CPU load are the norm in old titles as those only load a single Core to 100% with the job to manage the Universe.
So instead of asking for less intense Nebulas if there are any you should ask EGOsoft to make sure the Universe scales well with Multi-core beyond in excess of 4 and more cores the more the better.
X2: You better go play with asteroids!/You losssssee profitsssss!
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.