Post
by lurker » Mon, 11. Sep 17, 19:49
Another X2 and X3 vet returning having seen the X4 announcement.
For my part, I love the economy/empire building, and the sandbox experience of the earlier games. And the texture of the X-universe itself - the Boring Boron, the Psychotic Split, the greedy Teladi, the Generic but familiar Argon, the pirates, the Khaak, the Xenon - the music, the graphics, and just the general 'character' of each sector. I can still remember the 'feel' of many parts of the X-universe, even having not played in it for years.
I got so much out of X2 and X3 + expansions, that I don't mind having paid for rebirth, even though I barely played it. I happily wrote it off as an investment in a possible future X4.
I was sad to hear 'no Boron' - I have many fond memories of time spent in the safe space of Kingdom End etc. In general I hope to see some recognisable continuity between the earlier incarnations of the X universe and the one in X4; this was something I really felt was missing when I played Rebirth. It simply didn't feel like it was taking place in the X universe which I had come to know and love.
Anyway, based on what I know so far (and bear in mind, I have not played recent versions of Rebirth: it's possible some of this may be out of date):
On the plus side the map interface looked better than rebirth. Perhaps it's improved now (I gather patches have improved the game a lot since launch) but the terrible interface of rebirth on launch was one of the major things which killed it for me.
Highways still in, but no longer 'essential - this could work. I hated highways personally, it just seemed like a way to reduce the magnificent 'go anywhere' freedom of space to a more mundane and limited 'on rails' mindset, but if people want to use them that's fine by me - so long as I don't have to.
Being able to pilot everything: obviously a great thing. Being stuck with the one 'main' ship was another game killer for me.
Walking around stations, I can take or leave. Nice if done well, but not why I play the game, ultimately. And I quite liked the old 'comms chatter' interactions with people. I'm concerned that Egosoft probably don't have the resources to do 'full body' models well, and I'd rather they spent the time elsewhere - if I wanted realistic 3d humanoids I'd play one of any number of other games.
Economy sounds promising. We will see. In X3 I loved being able to start with a single ship and end up being a galaxy-spanning magnate with fingers in practically every sector of the universal pie, and other sectors which I had personally changed from obscure barren zones to galactic hubs hosting FPS-destroying mega-stations built around high value asteroids which I dragged into position personally. I gather that you can do this in Rebirth nowadays too? But the thought of having to do that with the interface and tools Rebirth provided on launch made me lose the will to live.
I will buy X4 and give it a whirl. I would love to be able to pour countless more hours into the series once more.
Fingers crossed for 2018!