Have the wormholes randomly "jump" across different systems allowing pirates to attack trade routes.
hell you could even have an entire plot line where shipping is being murdered across the Galaxy and the pirates need to be dealt with because they have wormhole controllers...
Then exploring further from the trade lines would actually make sense...
Also weapons... they need new weapons that are really unique to each race and actually make it possible to store them so you can discover "loot" and give pirates unique ships.
Add Xenon "mobile" production yards where the Xenon start multiplying in a system and you need to explore and take them out or they overrun the sector.
The no jump drive and bottleneck systems cause a real wars and econ to fail and exploration to be rather pointless, knowing this they compressed all the stations and stuff down... leaving empty space, then they added cruise drive and highways to further make the game feel small.
I will go back to the loot system... X4 did away with weapons and so the only real "loot" that can be left for the player is ships... even then they could add 1 off ships like a light fighter that has an extra shield or gun etc. X3 for example wasn't defined by loot, but it was defined by a vast amount of interesting weapons and ships that meant you could spend a long time hunting and boarding a capital ship, then further hunting down enough weapons to fill its turrets. This was completely done away with in X4 and was one of the great joys of X3, it can be summed up as "working for it" you dont need to work for anything in X4 and the "surprises" ain't all that worth it, Player HQ could even be included in that.
Universe feels small is the short version, long version is it fills small because all the reasons above and more.
Teleth wrote: ↑Tue, 18. Dec 18, 11:05What if said things were the only way to produce superior equipment and ships or advanced capital weaponry? On that note, it'd be nice if we had long distance convoy fleets, although I'm not sure X4 traders understand time investment cost.Ghalador wrote: ↑Tue, 18. Dec 18, 10:54Well, to be completely fair, a station 280000 km out would be screwed. You wouldn't even want your traders to trade with them, taking 2 days or so to reach.
They would have to pay ridiculous prices for the goods. IF there is anything out there it's not worth it. You don't have the means to make anything out of it.