Some honest and harsh thoughts on VR implementation
Posted: Sat, 9. Dec 17, 16:45
Keyboard/mouse controls are converted to VR controls 1:1. Left hand is your keyboard and right hand is your mouse - like in original. Lazy implemented VR CONTROL nightmare.
*There are 3 different menus. One main menu and two different radial ones. Always misleading which one to use.
*Is there any logical explanation why ship stops responding when i have right side window open? I mean i'm in virtual environment, i want to fly and read at same time just turn my head and that's it. It's lazy converted from original game with wrong assumption i can't turn my head....
*Radial menus are controlled by mouse (yes it's your arm!) so you turn on one of radial menus in front of you with left hand and pinpoint options with second hand coz it's not worth using your finger on one of the best touchpad devices outhere.. or even model this ♥♥♥♥ing radial menu to controller you are holding in your hand and use your finger on it...
*Controllers are not modelled and collored to provide you info what button does what. Devs didn't see Nvidia VR funhouse, solus project or great google tiltbrush - Lazy VR
*game is unplayable on stations, walking movement is the WORST i've seen in VR so far, that's quite accomplishment congrats to dev...
*doors, how do i open or interact with anything, i didn't found yet but i'll keep trying
*highway tunnels - ship bounces in them so fast it's impossible to react with your hand controller so fast, ship react's to hand movement like a brick. I can't use highways so game is unplayable like this
*right menu window - so many times i clicked or touched something on first or second controller while in dogfight and this right hand widow shows up. I dont see it coz it's 90 degrees right of my head but ship stops reacting to my controls. When i want to close this damn window i have to twist ma whole ♥♥♥♥ing arm 90 degrees and click small BACk button in lower right corner. Damn this VR interface is So BAD it's quite funny somentimes
*please tell me how do i turn my head left rght when on station?? touch is unresponsive, i have to use mouse which is even worse. Who tested this ?
*interface development is so bad even simple things like opening and closing main menu with the same button doesn't work, ehh..
TLDR It's so ♥♥♥♥ing great someone is trying to make this kind of game in VR. If we have to pay sacond time for the same game just for you to bring in new engine for future games (which we will pay again for) it's fine - just please stop being LAZY
*There are 3 different menus. One main menu and two different radial ones. Always misleading which one to use.
*Is there any logical explanation why ship stops responding when i have right side window open? I mean i'm in virtual environment, i want to fly and read at same time just turn my head and that's it. It's lazy converted from original game with wrong assumption i can't turn my head....
*Radial menus are controlled by mouse (yes it's your arm!) so you turn on one of radial menus in front of you with left hand and pinpoint options with second hand coz it's not worth using your finger on one of the best touchpad devices outhere.. or even model this ♥♥♥♥ing radial menu to controller you are holding in your hand and use your finger on it...
*Controllers are not modelled and collored to provide you info what button does what. Devs didn't see Nvidia VR funhouse, solus project or great google tiltbrush - Lazy VR
*game is unplayable on stations, walking movement is the WORST i've seen in VR so far, that's quite accomplishment congrats to dev...
*doors, how do i open or interact with anything, i didn't found yet but i'll keep trying
*highway tunnels - ship bounces in them so fast it's impossible to react with your hand controller so fast, ship react's to hand movement like a brick. I can't use highways so game is unplayable like this
*right menu window - so many times i clicked or touched something on first or second controller while in dogfight and this right hand widow shows up. I dont see it coz it's 90 degrees right of my head but ship stops reacting to my controls. When i want to close this damn window i have to twist ma whole ♥♥♥♥ing arm 90 degrees and click small BACk button in lower right corner. Damn this VR interface is So BAD it's quite funny somentimes
*please tell me how do i turn my head left rght when on station?? touch is unresponsive, i have to use mouse which is even worse. Who tested this ?
*interface development is so bad even simple things like opening and closing main menu with the same button doesn't work, ehh..
TLDR It's so ♥♥♥♥ing great someone is trying to make this kind of game in VR. If we have to pay sacond time for the same game just for you to bring in new engine for future games (which we will pay again for) it's fine - just please stop being LAZY